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seen Oct 20 at 17:54

May
21
awarded  Analytical
May
20
revised How can I play around graveyard hate?
added 160 characters in body
May
20
answered How can I play around graveyard hate?
May
19
revised When should you side lands in and out?
added 17 characters in body
May
18
comment What is a Gateway Game?
@GregDemetrick True, and I guess that's implicitly stated by "good for mixed age groups", i.e. both young and old.
May
18
answered What is a Gateway Game?
May
16
comment Maximum attainable points for a single player in a two player game of Carcassonne
The points will not be the same, because many small towns count more for a farm. Also, one town can count for several farms, so that is good for the score as well. So, which number and arrangement of towns makes the optimal number and size of farms? And what about roads, cloisters?
May
15
comment Maximum attainable points for a single player in a two player game of Carcassonne
@rahzark That's the question though, isn't it? Is one big city really optimal, since it only counts as 1 town for your farms? Is it not better to have multiple farms, each adjacent to many small towns? Also for roads: with 3 tiles, you can make 1 road of length 3, or 2 roads of length 2 each. You see, there are many different ways to do things, and without a computer, you will have a hard time deciding which matters most.
May
15
comment Maximum attainable points for a single player in a two player game of Carcassonne
@rahzark I don't see how meeples make the problem easier. The most trivial counter-example is the first move: Without meeples, you have only 1 move for the first turn. You place the starting tile, and pass. However, if you do place a meeple, you have 4 different game states after the first move, each of which can influence the subsequent meeple moves. It's like another game literally on top of the tile placement game.
May
15
revised Maximum attainable points for a single player in a two player game of Carcassonne
added 9 characters in body
May
15
comment Maximum attainable points for a single player in a two player game of Carcassonne
@rahzark I bet you could try something with neural nets or genetic algorithms to let the AI figure out which moves are generally the most lucrative in the long run, assuming no opponent interference and free choice of all tiles. However, the problem remains that the search space is so vast, and any sort of "learning" algorithm can only sample a vanishingly small portion of that space. You could always land in a local maximum and believe you have found a pretty good solution, while missing the mountain right next to it.
May
15
revised Maximum attainable points for a single player in a two player game of Carcassonne
added 1574 characters in body
May
15
answered Maximum attainable points for a single player in a two player game of Carcassonne
May
15
awarded  Nice Answer
May
15
comment When should you side lands in and out?
Reference: wizards.com/magic/magazine/article.aspx?x=mtg/daily/… Placed second, even has 2 lands in sideboard (4th drownyard and a 3rd Ghost Quarter)
May
15
revised What is the converted mana cost of a spell with {X} when cast with the Miracle mechanic?
expanded and improved
May
9
awarded  Nice Answer
May
9
revised What is the converted mana cost of a spell with {X} when cast with the Miracle mechanic?
added 420 characters in body
May
9
comment What is the converted mana cost of a spell with {X} when cast with the Miracle mechanic?
@thesunneversets I agree that the alternative cost route is vastly more elegant, but that wasn't the question. The (rephrased) question was, "is it possible to design the Miracle mechanic in such a way that the CMC reflect your choice of X, without adding fancy new rules", and the answer is yes, since it has been done before: see Convoke, Affinity etc. Nothing logically stops them from reducing a XX cost by X, except that it would probably be confusing and inelegant. But that's a different aspect.
May
9
comment What is the converted mana cost of a spell with {X} when cast with the Miracle mechanic?
@thesunneversets They could have easily connected the regular and miracle costs, by implementing Miracle as a cost reduction effect. They could have said, "you may cast this card when you draw it if it's the first card you drew this turn. If you do, its cost is reduced by (some cost reduction).", something along those lines. Then you would have to pay its actual mana cost, except reduced, and things like Spell Burst would take into account whatever you chose for X.