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Jun
1
answered Does it really matter if dice are randomized?
May
23
comment Can I Birthing Pod a token to get a creature with a CMC of 1?
Little nitpick: the absence of a value usually does usually imply that it's zero, if it's needed in a calculation: 107.2. If anything needs to use a number that can’t be determined, either as a result or in a calculation, it uses 0 instead. When in doubt, the comp rules tend to repeat themselves just to err on the safe side, so it's no wonder that they explicitly spell out 202.3a when 107.2 would technically suffice.
May
23
revised Can I Birthing Pod a token to get a creature with a CMC of 1?
added 6 characters in body
May
21
comment What is a Gateway Game?
@JoeGolton The link I provided includes a list of gateway games, proposed by the members of that site.
May
21
revised How can I play around graveyard hate?
added 236 characters in body
May
21
awarded  Analytical
May
20
revised How can I play around graveyard hate?
added 160 characters in body
May
20
answered How can I play around graveyard hate?
May
19
revised When should you side lands in and out?
added 17 characters in body
May
18
comment What is a Gateway Game?
@GregDemetrick True, and I guess that's implicitly stated by "good for mixed age groups", i.e. both young and old.
May
18
answered What is a Gateway Game?
May
16
comment Maximum attainable points for a single player in a two player game of Carcassonne
The points will not be the same, because many small towns count more for a farm. Also, one town can count for several farms, so that is good for the score as well. So, which number and arrangement of towns makes the optimal number and size of farms? And what about roads, cloisters?
May
15
comment Maximum attainable points for a single player in a two player game of Carcassonne
@rahzark That's the question though, isn't it? Is one big city really optimal, since it only counts as 1 town for your farms? Is it not better to have multiple farms, each adjacent to many small towns? Also for roads: with 3 tiles, you can make 1 road of length 3, or 2 roads of length 2 each. You see, there are many different ways to do things, and without a computer, you will have a hard time deciding which matters most.
May
15
comment Maximum attainable points for a single player in a two player game of Carcassonne
@rahzark I don't see how meeples make the problem easier. The most trivial counter-example is the first move: Without meeples, you have only 1 move for the first turn. You place the starting tile, and pass. However, if you do place a meeple, you have 4 different game states after the first move, each of which can influence the subsequent meeple moves. It's like another game literally on top of the tile placement game.
May
15
revised Maximum attainable points for a single player in a two player game of Carcassonne
added 9 characters in body
May
15
comment Maximum attainable points for a single player in a two player game of Carcassonne
@rahzark I bet you could try something with neural nets or genetic algorithms to let the AI figure out which moves are generally the most lucrative in the long run, assuming no opponent interference and free choice of all tiles. However, the problem remains that the search space is so vast, and any sort of "learning" algorithm can only sample a vanishingly small portion of that space. You could always land in a local maximum and believe you have found a pretty good solution, while missing the mountain right next to it.
May
15
revised Maximum attainable points for a single player in a two player game of Carcassonne
added 1574 characters in body
May
15
answered Maximum attainable points for a single player in a two player game of Carcassonne
May
15
awarded  Nice Answer
May
15
comment When should you side lands in and out?
Reference: wizards.com/magic/magazine/article.aspx?x=mtg/daily/… Placed second, even has 2 lands in sideboard (4th drownyard and a 3rd Ghost Quarter)