| bio | website | |
|---|---|---|
| location | Palo Alto, CA | |
| age | ||
| visits | member for | 2 years, 7 months |
| seen | Apr 11 at 20:07 | |
| stats | profile views | 25 |
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May 30 |
revised |
Would this potential Saint Petersburg house rule work? added 12 characters in body |
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May 30 |
asked | Would this potential Saint Petersburg house rule work? |
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May 30 |
answered | Is there much strategy and planning in 7-Wonders or is mostly luck? |
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May 30 |
comment |
Is there much strategy and planning in 7-Wonders or is mostly luck? -1 for bad advice about trading posts. The "yellow card" strategy is fairly underappreciated. I scored 68 once by playing no resources, only yellow cards. Don't forget that there are cards later that get you VPs and money for every gold card you have. What's wrong with generating cash plus buying all your resources from your neighbors? |
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May 30 |
awarded | Commentator |
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May 30 |
comment |
Is there much strategy and planning in 7-Wonders or is mostly luck? Strongly disagree about ignoring warfare. In addition to being able to net 20-24 points, often with only 4 (or even 3 with the right wonder) red cards, there is the "twist the knife" guild which gives you a point per -1 chip of your neighbors. While I don't generally play them early in the round of turn 1, it could work as an intimidation tactic if you've already got the resource to play one. |
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May 8 |
answered | How does Rook compare in difficulty to other trick-taking games? |
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Mar 14 |
answered | What are great gamer games that are still great for uncompetitive groups. |
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Mar 14 |
comment |
What are great gamer games that are still great for uncompetitive groups. Yeah, Agricola is the game I most enjoy losing. The sense of building something is there even if you are behind the other players. I think part of the magic is that you don't keep score as you go along, so it isn't in everyone's face. |
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Mar 10 |
answered | Good Introductory Strategies for Steam |
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Feb 18 |
awarded | Nice Question |
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Feb 17 |
awarded | Nice Question |
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Dec 8 |
answered | Examples of board games with good/interesting rules for trading? |
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Nov 10 |
awarded | Nice Question |
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Nov 10 |
comment |
What are good strategies involving Remodel? This sounds right to me. When I was trying out the Remodel strategy in the base set, I don't think I was being ruthless enough. |
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Nov 10 |
accepted | What are good strategies involving Remodel? |
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Nov 10 |
comment |
What are good strategies involving Remodel? @Alex, agreed in general. Keep in mind, however, that curses are often present in lengthy and low-scoring games. Remodeling curses (to estates, even) might make a lot of difference. If you have cards like Baron and Scout, remodeling into estates might actually be useful as well as get you two VPs. |
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Nov 10 |
comment |
What are good strategies involving Remodel? Discounting curses because that's a pretty obvious reason to get remodel. |
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Nov 9 |
asked | What are good strategies involving Remodel? |
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Nov 8 |
comment |
How can I effectively use the Coppersmith? Like the idea but disagree that it's the "only circumstance" where it will work, as others have pointed out. |