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location Palo Alto, CA
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visits member for 4 years, 5 months
seen Nov 4 '14 at 22:51

Jun
15
comment Would this potential Saint Petersburg house rule work?
Pat, wow. I haven't had a chance to play, but not for lack of effort or desire. There's a presumption that people who would try it out would, well, want to try it out! The implication of your statement is that I should withhold the idea until I've tried it, because I am somehow doing damage by presenting it untested. If you are someone who doesn't like testing house rules, then obviously that addendum is not for you.
Jun
15
answered Which Experts Seem to Interchange Trumps and Points in Bridge Bidding?
Jun
15
revised In Bridge, Do You Count Defensive Points In the Opponents' Suit When Making a Takeout Double?
added 5 characters in body
Jun
15
comment In Bridge, Do You Count Defensive Points In the Opponents' Suit When Making a Takeout Double?
Downvoted because 5 down doubled would be far worse than a game, and lack of analysis about why takeout double is good or bad.
Jun
15
answered In Bridge, Do You Count Defensive Points In the Opponents' Suit When Making a Takeout Double?
May
30
revised Would this potential Saint Petersburg house rule work?
edited title
May
30
comment Would this potential Saint Petersburg house rule work?
Reformatted a bit, but that's basically what I was going for, yes.
May
30
revised Would this potential Saint Petersburg house rule work?
added 12 characters in body
May
30
asked Would this potential Saint Petersburg house rule work?
May
30
answered Is there much strategy and planning in 7-Wonders or is mostly luck?
May
30
comment Is there much strategy and planning in 7-Wonders or is mostly luck?
-1 for bad advice about trading posts. The "yellow card" strategy is fairly underappreciated. I scored 68 once by playing no resources, only yellow cards. Don't forget that there are cards later that get you VPs and money for every gold card you have. What's wrong with generating cash plus buying all your resources from your neighbors?
May
30
awarded  Commentator
May
30
comment Is there much strategy and planning in 7-Wonders or is mostly luck?
Strongly disagree about ignoring warfare. In addition to being able to net 20-24 points, often with only 4 (or even 3 with the right wonder) red cards, there is the "twist the knife" guild which gives you a point per -1 chip of your neighbors. While I don't generally play them early in the round of turn 1, it could work as an intimidation tactic if you've already got the resource to play one.
May
8
answered How does Rook compare in difficulty to other trick-taking games?
Mar
14
answered What are great gamer games that are still great for uncompetitive groups.
Mar
14
comment What are great gamer games that are still great for uncompetitive groups.
Yeah, Agricola is the game I most enjoy losing. The sense of building something is there even if you are behind the other players. I think part of the magic is that you don't keep score as you go along, so it isn't in everyone's face.
Mar
10
answered Good Introductory Strategies for Steam
Feb
18
awarded  Nice Question
Feb
17
awarded  Nice Question
Dec
8
answered Examples of board games with good/interesting rules for trading?