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visits member for 4 years, 1 month
seen Nov 4 at 22:51

Apr
10
comment When might a Standard American bidder “bend” the five card major rule?
Definitely with you on the overcalling front. One concern in competitive play is that unless you are alerting your bids as 4-card majors, it may be considered unethical to repeatedly open 4 card majors without disclosing that it's something you do.
Jun
15
comment Would this potential Saint Petersburg house rule work?
Pat, wow. I haven't had a chance to play, but not for lack of effort or desire. There's a presumption that people who would try it out would, well, want to try it out! The implication of your statement is that I should withhold the idea until I've tried it, because I am somehow doing damage by presenting it untested. If you are someone who doesn't like testing house rules, then obviously that addendum is not for you.
Jun
15
comment In Bridge, Do You Count Defensive Points In the Opponents' Suit When Making a Takeout Double?
Downvoted because 5 down doubled would be far worse than a game, and lack of analysis about why takeout double is good or bad.
May
30
comment Would this potential Saint Petersburg house rule work?
Reformatted a bit, but that's basically what I was going for, yes.
May
30
comment Is there much strategy and planning in 7-Wonders or is mostly luck?
-1 for bad advice about trading posts. The "yellow card" strategy is fairly underappreciated. I scored 68 once by playing no resources, only yellow cards. Don't forget that there are cards later that get you VPs and money for every gold card you have. What's wrong with generating cash plus buying all your resources from your neighbors?
May
30
comment Is there much strategy and planning in 7-Wonders or is mostly luck?
Strongly disagree about ignoring warfare. In addition to being able to net 20-24 points, often with only 4 (or even 3 with the right wonder) red cards, there is the "twist the knife" guild which gives you a point per -1 chip of your neighbors. While I don't generally play them early in the round of turn 1, it could work as an intimidation tactic if you've already got the resource to play one.
Mar
14
comment What are great gamer games that are still great for uncompetitive groups.
Yeah, Agricola is the game I most enjoy losing. The sense of building something is there even if you are behind the other players. I think part of the magic is that you don't keep score as you go along, so it isn't in everyone's face.
Nov
10
comment What are good strategies involving Remodel?
This sounds right to me. When I was trying out the Remodel strategy in the base set, I don't think I was being ruthless enough.
Nov
10
comment What are good strategies involving Remodel?
@Alex, agreed in general. Keep in mind, however, that curses are often present in lengthy and low-scoring games. Remodeling curses (to estates, even) might make a lot of difference. If you have cards like Baron and Scout, remodeling into estates might actually be useful as well as get you two VPs.
Nov
10
comment What are good strategies involving Remodel?
Discounting curses because that's a pretty obvious reason to get remodel.
Nov
8
comment How can I effectively use the Coppersmith?
Like the idea but disagree that it's the "only circumstance" where it will work, as others have pointed out.
Nov
2
comment What games are suitable for a large number of people with only a pack of playing cards?
Are games that require two standard card packs okay?
Oct
27
comment What are good standard tactics for Dominion?
Although the Prosperity instructions encourage you not to play every game with the Colonies and Platinum. Even with them, it may work in certain setups if you can end the game before people get going.