5,278 reputation
11853
bio website sites.google.com/site/…
location Seattle, WA
age 30
visits member for 3 years, 1 month
seen 2 hours ago

R User, board game enthusiast.


15h
comment How to track changes in components in designing a board game?
I made some minor edits. To me, this question looks pretty good on the 6 points in @goldPseudo's linked Good Subjective Bad Subjective meta post. Though I did change the wording of "what did you use", that phrasing seems very helpful on point 4: "Great subjective questions invite sharing experiences over opinions."
15h
revised How to track changes in components in designing a board game?
deleted 13 characters in body; edited title
1d
awarded  Explainer
Sep
22
revised Who does the Runner pay if a piece if ICE states “runner… pays X Credits”?
added 237 characters in body
Sep
22
answered Who does the Runner pay if a piece if ICE states “runner… pays X Credits”?
Sep
19
comment Clocking Android Netrunner
... 3 months later, this was definitely a good answer. To get up to a decent speed, we just needed a bit more practice and to get familiar with the cards we were using.
Sep
19
revised Clocking Android Netrunner
added 6 characters in body
Sep
12
comment What's the most intuitive way to use a die for a pass/fail test?
Disregarding common (I have no data, so no idea), I think the easiest method to understand is roll 1 die, and have a certain threshold for success (e.g., 4 or higher). I think associating higher numbers with better outcomes is natural, so and I think spelling it out as "4 or higher" rather than ">3" or ">=4" makes things plenty clear, even for non-gamers.
Sep
12
comment What's the most intuitive way to use a die for a pass/fail test?
@Joe But method and probability are so closely linked. Your first even/odd single die suggestion would be okay if you only ever want a 50:50 chance, but it generalizes really poorly. "Roll one die, you need a 4 or higher" does the same thing, but the method lends itself to adjustment to different success probabilities (1/6, 2/6, etc.). Using two dice seems completely unnecessary unless you want more control over the success probability than one die allows, in which case it's the only way to go.
Sep
10
reviewed Reviewed Are players required to make conquests on their turn?
Sep
10
reviewed Leave Open Is checkers just tactics?
Sep
10
reviewed Leave Open Does an item effect still occur if you go insanse/unconscious using it?
Sep
7
reviewed Leave Open Is there a program/game i can build a deck and play against AI's without a net connection?
Sep
7
reviewed Leave Open Is anyone aware of any score keeping apps (BB10 or Android) that can keep track of score (including extra meta-data)?
Sep
7
reviewed Approve suggested edit on What is this game with 16 pegs and 36 spools to fit on them?
Sep
5
comment Is it now a good time to buy rotating Magic Cards?
While this isn't a rules question, I'm surprised at the assumption that answers will need to be primarily opinion based. A good answer should be possible, should include some/lots of data, and, I think, be fairly easy to evaluate objectively.
Aug
26
awarded  Yearling
Aug
15
reviewed Close Identify the Game: reach the other side of the board, while avoiding barriers
Aug
10
answered Is there a site to play go online against a computer?
Aug
5
revised Do strong Go players play simuls, like in chess? Do they ever play blindfolded?
deleted 2 characters in body