| bio | website | sites.google.com/site/… |
|---|---|---|
| location | Seattle, WA | |
| age | 29 | |
| visits | member for | 1 year, 9 months |
| seen | 7 hours ago | |
| stats | profile views | 44 |
R User, board game enthusiast.
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Jan 12 |
reviewed | Reject suggested edit on Poker texas holdem combinations: tie or not tie? |
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Jan 12 |
reviewed | Reviewed Can I respond to Cloudshift bringing something back into play? |
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Jan 11 |
comment |
Adding money to a game of Risk I do wonder if you could do some sort of bidding for the initial set-up. I'd be willing to pay a little extra for South American countries... |
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Jan 11 |
comment |
Adding money to a game of Risk Why would you bother trading chips after every turn? (Or using chips at all?) Unless you do something with the chips you have, just pay in at beginning, set the money aside, and pay out at end based on board position. |
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Jan 11 |
comment |
How long can I wait before choosing to counter a spell? @L So Counterflux would be better used when the other player uses several sorcery spells and instants: almost. Sorcery spells also can't be played while something is on the stack (see Hackworth's 3rd paragraph). But several instants, yes. |
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Jan 11 |
reviewed | Reviewed How long can I wait before choosing to counter a spell? |
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Jan 11 |
reviewed | No Action Needed Why do cards have different rarity levels in Magic: The Gathering? |
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Jan 11 |
reviewed | Reviewed Is it legal to take advantage of my opponent's priority mistakes? |
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Jan 11 |
reviewed | No Action Needed How to Measure Luck vs Skill in Games? |
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Jan 11 |
reviewed | Reviewed When you King's Court a King's Court, when must you pick the three target cards? |
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Jan 9 |
comment |
How to Measure Luck vs Skill in Games? I agree with @user that lines of code is a terrible measure of complexity, but I think it's an even worse measure of luck. |
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Jan 9 |
comment |
How to Measure Luck vs Skill in Games? Nice answer! It's good to point out that even in a "pure skill" game like chess, you still need that distribution. I wonder how things would look if you gave each player a personal distribution--more consistent players would have smaller variance etc. Optimistically, there would be a lower bound on the variance, and that would be the luck factor. |
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Jan 8 |
comment |
How to Measure Luck vs Skill in Games? Regarding Q3: I think absolutely no luck can often be determined based on chance elements and information. Go and Chess have no hidden information, and no random elements, thus they are 100% skill games (regardless of how well computers can play them). Stratego has hidden information but no chance elements. Backgammon has no hidden information, but lots of chance. However, in either of those games, I think a skilled player would defeat a random player 99.999% of the time. |
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Jan 7 |
reviewed | Reviewed How To Mitigate The Random Factor In Agricola? |
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Jan 7 |
reviewed | Approve suggested edit on core-worlds tag wiki |
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Jan 7 |
reviewed | Approve suggested edit on core-worlds tag wiki excerpt |
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Dec 29 |
awarded | dominion |
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Dec 28 |
answered | Prosperity - Cornucopia card set |
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Dec 28 |
revised |
Prosperity - Cornucopia card set style, grammar |
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Dec 25 |
awarded | Necromancer |