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The economy is in fact over-expanded, particularly in railroad construction, and the weak link turns out to be the banking house of Jay Cooke and Company, which helped the U.S. Government finance the Civil War and also underwrote the construction of the Northern Pacific Railroad. Jay Cooke and Company, a large and respected banking house declares itself bankrupt, and announces its failure on September 18, 1873.. (The bank's collapse precipitates the "Panic of 1873" and the ensuing three yea depression during which more than 10,000 businesses fail.     The basic economic problems are overproduction, a declining market and deflation. Investors in Europe, where a depression is already underway, begin to call in American loans. The New York Stock Exchange closes its doors for 10 days; other businesses fail; and railroad construction is curtailed, with some railroads defaulting on their bonds. The unemployed begin to move about the country seeking jobs, and bread lines appear in the cities. The hard times drove numbers of laboring people and those in humble circumstances to the West and other portions of the country, to seek the rewards which the stagnation of business in the great commercial centre denied them.


Feb
7
reviewed Close Backgammon with negative value dice
Feb
7
reviewed Leave Open Does Monopoly involve skill to a considerable degree?
Feb
7
reviewed Leave Open What is an efficient way to organize my magic collection?
Feb
7
reviewed Approve suggested edit on How does Spirit of the Labyrinth interact with Chains of Mephistopheles?
Feb
6
comment Does Monopoly involve skill to a considerable degree?
Monopoly base game. It has as much skill as tic-tac-toe (maybe more). You are going to need to define skill. People seem to have wildly different opinions what the word means, and how to measure it.
Feb
6
comment Can Bear Hug force a player to destroy an Incorporeal minion?
I will say it again, "Nothing in the Smash-Up rules tells you that players can affect cards. The rules specifically call out cards being affected by things that destroy, move, attach, etc.. The only things that have that "verbage" are Action cards and Minion cards. The Bear Hug card is telling you which cards to destroy, but it is doing the destroying. Getting Hung-up on how Mtg cares about sources is besides the point.
Feb
5
revised Can Bear Hug force a player to destroy an Incorporeal minion?
added 552 characters in body
Feb
5
comment Can Bear Hug force a player to destroy an Incorporeal minion?
@ikegami, what makes you think the "player verbs" have any bearing on the matter? I see nothing in the rules that says players do anything. The rules do say to, "follow the instructions on the card," and the instructions on Bear Hug affect other player's creatures. Where is your evidence that players affect anything?
Feb
5
revised Can Bear Hug force a player to destroy an Incorporeal minion?
added 108 characters in body
Feb
5
comment Can Bear Hug force a player to destroy an Incorporeal minion?
@ikegami, the rules state that you follow the instructions on the cards. Players don't affect anything, only cards do.
Feb
5
revised Can Bear Hug force a player to destroy an Incorporeal minion?
added 59 characters in body
Feb
5
answered Can Bear Hug force a player to destroy an Incorporeal minion?
Jan
31
comment Penalty For Skipping Priority
@SamIam, it isn't reaction based, but the rules indicate if a warning is issued for Game Play Error, the other player receives a Failure to Maintain Game State. I would guess if you reacted fast enough that the opponent couldnt put the early draw in their hand your warning could be reduced.
Jan
31
comment Penalty For Skipping Priority
"As such, the resolution was to tap his land, he was not permitted to tap it to generate mana to cast any instants." That seems odd to me. Assuming he had waited to draw a card and did pass priority, he could have always tapped the land in response. Why would the judge rule this way?
Jan
31
answered Penalty For Skipping Priority
Jan
31
comment Penalty For Skipping Priority
Why can't you at the start of the game inform your opponent that you might want to do something during one of their upkeeps. His way you don't hint when you are going to Mana Short them, and they have to explicitly pass priority to go to their Draw Step.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
@Hackworth, but there is the rub. Both the blocking and attacking creature care what the other's P/T are, since knowing that determines which creature if any dies/lives. Given the CR example, what if one plyer controlled a creature thats P/T was altered by the number of creatures with flying in play? (Then woul nothing care about the flying status of the {0} activation creature?
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
@JoeW, I think the problem is that WotC has never defined game-state. but without an official definition of game state it is difficult to answer.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
@JoeW," just players pumping their creatures +1/+1 then nothing changes" Nothing except the P/T of the creatures, so I don't think you can claim that you have the same game state.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
I assure you, as the attacker if you have Backlash or Fling in your hand, when both creatures change from 1/1 to 100/100 the results are not the same.