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Feb
22
comment How do you calculate the likelihood of drawing certain cards in your opening hand?
@DrunkCynic, yes my answer is for exactly a certain number of successes, but using that, you can calculate it for exactly 1, exactly 2, exactly 3, etc. successes and then add them all together.
Nov
6
comment What's the best way to teach/learn the Game of Thrones board game for people who haven't played before?
@Thunderforge, feel free to do it yourself. I don want to take the time to create a good generic answer that could be used for all games, nor a FFG GoT specific answer. If you do, I will upvote you.
Nov
5
comment Forbidden Island - Extending to 5 players
Forbidden Island official variant maps
Nov
5
comment Forbidden Island - Extending to 5 players
It will make it probably slightly harder. You now have more players that will have to move to other players locations to get 4 of the 5 treasures of each color. The difficulty increase is probably insignificant compared to he difference in playing at Legenday versus Standard difficulty, or playing some of the more elaborate island configurations.
Nov
5
comment What's the best way to teach/learn the Game of Thrones board game for people who haven't played before?
As a rules explainer, I would suggest reading the rulebook the day before you are going to play. I would also play a fake game against yourself, playing as all players (not a complete game, but at least all the phases of the game). Finally, on the day you play, start with explaining the objective of the game. How you win, how you lose, when the game ends. Then A brief discussion of the phases of a turn, and what choices you can make during your turn (describing the bits and board and what things mean). play a couple of fake rounds so everyone understands the mechanics of the game.
Nov
5
comment What's the best way to teach/learn the Game of Thrones board game for people who haven't played before?
Fantasy Flighthas some gameplay videos to explain the rules. They explain each phase of the game.
Aug
13
comment Citadels: Price of the poorhouse from Dark City
A word of caution, I have seen threads that note that the zero cost is a misprint, but players can choose to play it that way. Nothing official from Bruno Fadutti or Fantasy Flight Games, but I didn't do an extensive search.
Jul
7
comment Deriving statistics from original card games
A university computer science professor wrote a program for UNO in Java. The only "easy" way to do this for your game is to do something similar. Create objects for players, games, hands, decks, points, etc. and then create strategies for individual players. Make sure to keep track of important information you want to track. The UNO simulation on a reasonably powerful processor can play tens of thousands of games in the time you could play 1 game.
Feb
11
comment Can a Hero Event be used on another Hero player?
@deworde, don't blame me, it is a direct quote. So, no bears in the game, with a chance at being humorous like magic the gathering?
Jan
25
comment Can I use a creature's ability on my opponent's turn?
It might be worth noting cards that say, "use this ability only anytime you could cast a Sorcery" would be excluded.
Oct
8
comment Maximum attainable points for a single player in a two player game of Carcassonne
Still, 339 is an impressive score, near enough to the maximum that it would be valuable to expand this answer to include all the moves for the 1st/2nd player that make that player score 339. It should be pretty trivial to work out that answer.
Oct
8
comment Maximum attainable points for a single player in a two player game of Carcassonne
"I don't think it is actually possible to close all roads while still achieving that many fields), this could at most net 12 more points." I know my theoretical score didn't correctly count that 16 cites can be closed with the city tiles, but you might want to correct the statement above. You can only score 1 point per road, and there are only 46 tiles with roads on them. You couldn't net an additional 12 points. I agree these theoretical scores are maximums, that is why I also included average points per meeple. For example in your configuration above there are 3 roads that cannot be scored
Aug
30
comment Usage of Philanthropist Flare as Schizoid
I would say yes, since "On each challenge, the offensive player may ask you a "yes" or "no" question about the win. You must answer truthfully, aloud." You cannot answer truthfully if you don't know the answer.
Jul
8
comment How does the wording “for each” work?
608.2g isn't about LKI, re-read it. Interestingly enough, 112.2c An object may have multiple abilities. If the object is represented by a card, then aside from certain defined abilities that may be strung together on a single line (see rule 702, “Keyword Abilities”), each paragraph break in a card’s text marks a separate ability. [...] And 603.2c An ability triggers only once each time its trigger event occurs. However, it can trigger repeatedly if one event contains multiple occurrences. [...] Might lead you astray Does it contain multiple occurrences because of "for each"?
Jul
8
comment How does the wording “for each” work?
I was suggesting that 608.2g (which talks of getting an answer once if an effect requires it) is a better example than your 608.2e reference that is about APNAP order when effects involve multiple players.
Jul
2
comment Which Magic Ring should I choose in DungeonQuest?
@MattTrower, are the enemy distributions different? I was interested in the original, no expansion.
Mar
12
comment Small World: Why does it use 3-point coins?
Another possibility is component efficiency (although base 2 is the best). The game comes with 35 (1VP) coins, and 20 (3VP) coins. If your next lowest denomination coin is 5VP instead of 3VP, you need 4 * (#Players = 5) + 4 * (#Races in Sideboard - 1 = 5) 1VP tokens. A grand total of 40 1VP tokens instead of only 20 1VP tokens using 3VP as your next denomination. (5VP) wouldn't be a component of a base10 numbering system, which is extremely inefficient with components, requiring 90 possible 1VP tokens.
Mar
8
comment Most human-like chess AI
@BrianS, Wikipedia says that Alan proposed the imitation test. Alan argued that machines could play a good game of chess, but was explaining that machines can imitate thinking.
Mar
7
comment Most human-like chess AI
you misunderstand. The Turing test is very domain specific (natural language interpretation). A computer designed to succeed at a Turing test would fail at chess. Similarly, Watson is great at Jepordy, but would fail at Chess. Computers are designed with very specific goals. You need to define what play like a human means.
Mar
7
comment Most human-like chess AI
You are really going to need to define what plays like a human means. Yes, computers don't play like humans do, not in the least, but that is probably by design. If you could articulate what you mean by, "play like a human," it might be possible to make a computer act like one. For example, in the Turing test, computers try to trick judges from believing that they are chatting with a human instead of a chat bot. The best chat bots fool judges about 30% of the time (humorously enough, some humans are mistaken for computers).