1,612 reputation
615
bio website ophirgame.com
location United States
age 71
visits member for 2 years, 10 months
seen 15 hours ago

(update) - I'm having a board game published! We'd appreciate your support on Facebook or on Twitter, as we prepare for a Kickstarter campaign in early 2014.


I hereby commit to contributing to this site without any rudeness, sarcasm, accusation, or any other unloving speech.


May
6
comment What are some good general strategies for Eclipse?
This is a great strategy primer.
Apr
2
comment How can I speed up the setup of Eclipse?
I had my friends text me their colors for the first game, and setup their pieces ahead of time. Sure, the races are asymmetrical, but we all learned together so it wasn't a huge deal.
Mar
25
comment Discarding a card in Phase 10 that allows the next player to go out
The bias against the perceived victim should be totally acceptable for anyone wanting to behead their opponents, in the order of the threat they pose.
Mar
23
comment Improved wording for dealing out cards
@Tim: Keep up the good work! I never really knew the difference, until your comment prompted me to look it up.
Mar
13
comment How can I balance mandatory quests in two-player games of Lords of Waterdeep?
4. should be "you can play a Mandatory Quest (at Waterdeep Harbor) to cancel both one you have in hand and the one you just played". I.e. if each player has a MQ in play, they each discard a MQ.
Feb
27
comment When should you not place the robber to do the most damage in Settlers of Catan?
I'd say it's more diplomatic than political, but the point is the same I guess.
Feb
26
answered When should you not place the robber to do the most damage in Settlers of Catan?
Feb
21
comment Can you use Throne Room to Mine a Copper to a Gold?
You can go from Copper to Silver (or Loan, or some other $3 treasure), and then from this newly gained Silver/Loan etc. (or any other treasure in your hand that costs $3+) to go to a Gold.
Jan
19
awarded  Enlightened
Jan
19
awarded  Nice Answer
Jan
19
comment Can a runner trash ICE or Operation cards after a run on the HQ?
Of course, there are some cards that let the runner trash accessed cards "even if they wouldn't normally be able to" (paraphrased)...
Jan
15
comment What should I be trying to do strategically in Through the Ages?
(By the way, I'm "The Chaz" on boardgaming-online if anyone wants to add me to a TtA game.)
Jan
15
comment What should I be trying to do strategically in Through the Ages?
One tip that I give to new players is to "focus on your weakness" (in the areas of happiness, pop/crops, science, military, resources, culture, and government. Might have missed one, but you get the point!)
Jan
8
revised Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?
The specific problem might be "solved", but the larger issue remains!
Jan
8
comment Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?
Inspired by Condottiere, eh? I'll have to check this out :)
Jan
7
comment How to Measure Luck vs Skill in Games?
(To clarify, the discussion in comments is off-topic. If someone has a system to share, I'd love to see it.)
Jan
7
comment How to Measure Luck vs Skill in Games?
@the: as it probably does for a few users around here (including those who have voted to close). Nevertheless, the discussion is rather off-topic; I would appreciate an answer that outlines a systematic way of describing (and quantifying) the chance and choice of specific game mechanics.
Jan
7
comment Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?
@mattdm, Trust me: the co-designer and I are dedicating our creative energies to fixing this! With all the unknowns (for me, at least) surrounding how much a publisher can/will change, I thought it pertinent to ask if this is even something worth doing.
Jan
7
revised Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?
added 612 characters in body
Jan
7
comment Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?
Thanks for your input. At what point does a (perceived) issue switch from being something minor that the developer will handle, to being something major that I need to fix beforehand? The game is fun (I have to say that, but publishers that saw it at last year's BGG-CON could see the enjoyment even before the setup/explanation was finished)... it's just that there is a chance for players to "lose the wind in their sails" in the last 1-5 minutes.