941 reputation
324
bio website lumenaris.com
location California
age 32
visits member for 3 years
seen 1 hour ago

I play lots of games, develop a few. Check out my publisher's page at lumenaris.com.

Some of my published board/card games:


1h
comment Which design is clearest to indicate failure consequence?
In your first diagram, at point 5, it looks like you have three possible outcomes: go to point 6, go to point 14, or go to failure.
3h
comment Which design is clearest to indicate failure consequence?
At each step along the main track, are success and failure the only possible options? When you fail at a point on the main track, do you ever come back to the main track, or are you on the failure track from here on out?
Oct
8
comment What makes a cooperative game require multiple players?
@xorsyst 1) That's still a two-player game, even though one of the players has a special title/role. 2) RPGs are out of scope for this site.
Oct
6
awarded  Nice Question
Oct
6
accepted What makes a cooperative game require multiple players?
Oct
6
comment What makes a cooperative game require multiple players?
@Rainbolt, I'm assuming that the player does not have a robot capable of playing boardgames, but rather that they have just the game itself and other items you might reasonably have at home, such as a pen and paper. With that assumption, one person cannot play Hanabi.
Oct
6
comment What makes a cooperative game require multiple players?
@Rainbolt, did you read the answers given so far? Hanabi, for one, can't be played by one player, no matter how complex of rules they're using to simulate the other players. It requires a group of people who each don't know certain information.
Oct
5
revised What makes a cooperative game require multiple players?
folded in a comment re: damage report, fixed spelling/punctuation, highlit key concepts
Oct
5
suggested suggested edit on What makes a cooperative game require multiple players?
Oct
4
comment What makes a cooperative game require multiple players?
@ikegami, that sounds like an answer, rather than a question. I'd give it +1.
Oct
4
revised What makes a cooperative game require multiple players?
added 91 characters in body
Oct
4
revised What makes a cooperative game require multiple players?
added 121 characters in body
Oct
4
comment What makes a cooperative game require multiple players?
@JoeW, I'm not asking what can be done to stop one player from controlling the game. I'm asking what makes it impossible for one player to play all by themselves.
Oct
4
revised What makes a cooperative game require multiple players?
added 407 characters in body
Oct
4
asked What makes a cooperative game require multiple players?
Oct
3
awarded  Yearling
Oct
3
revised Custom boards for Eclipse
fixed "slimier" to "similar", etc.
Oct
3
suggested suggested edit on Custom boards for Eclipse
Sep
29
comment What does “each other player” mean on Unwinding Clock?
Why would player three be the only player referred to by "each other player"?
Sep
20
comment What's the most intuitive way to use a die for a pass/fail test?
The chance of success in this game at a dangerous event is 50%, but the player has a great deal of choice in whether or not they have to face these events. Also, custom dice is fine, but the publisher I work with wants to stick to standard dice as a component, as they're much cheaper.