1,018 reputation
324
bio website lumenaris.com
location California
age 33
visits member for 3 years, 2 months
seen 17 hours ago

I play lots of games, develop a few. Check out my publisher's page at lumenaris.com.

Some of my published board/card games:


Oct
4
comment What makes a cooperative game require multiple players?
@JoeW, I'm not asking what can be done to stop one player from controlling the game. I'm asking what makes it impossible for one player to play all by themselves.
Oct
4
revised What makes a cooperative game require multiple players?
added 407 characters in body
Oct
4
asked What makes a cooperative game require multiple players?
Oct
3
awarded  Yearling
Oct
3
revised Custom boards for Eclipse
fixed "slimier" to "similar", etc.
Oct
3
suggested approved edit on Custom boards for Eclipse
Sep
29
comment What does “each other player” mean on Unwinding Clock?
Why would player three be the only player referred to by "each other player"?
Sep
20
comment What's the most intuitive way to use a die for a pass/fail test?
The chance of success in this game at a dangerous event is 50%, but the player has a great deal of choice in whether or not they have to face these events. Also, custom dice is fine, but the publisher I work with wants to stick to standard dice as a component, as they're much cheaper.
Sep
19
revised What's the most intuitive way to use a die for a pass/fail test?
added 44 characters in body
Sep
19
revised What's the most intuitive way to use a die for a pass/fail test?
added 26 characters in body
Sep
14
comment What's the most intuitive way to use a die for a pass/fail test?
@goldPseudo, "PASS/FAIL" dice would be perfect, but yes, they'd be too expensive.
Sep
13
revised What's the most intuitive way to use a die for a pass/fail test?
added 39 characters in body
Sep
13
revised What's the most intuitive way to use a die for a pass/fail test?
deleted 116 characters in body
Sep
13
revised What's the most intuitive way to use a die for a pass/fail test?
added 17 characters in body
Sep
13
revised What's the most intuitive way to use a die for a pass/fail test?
added 4 characters in body; edited title
Sep
12
revised What's the most intuitive way to use a die for a pass/fail test?
added 70 characters in body
Sep
12
asked What's the most intuitive way to use a die for a pass/fail test?
Sep
8
comment Where can I buy Magic: The Gathering cards?
A quick Google search for "buy individual magic cards" reveals many sites.
Aug
22
comment How do I make Home Builders more fun?
Sounds like you've figured out what's wrong: cooperation isn't needed/possible, winning based on luck, outcome known long before the endgame. Fixing all those would require changing most of the game.
Aug
13
comment Is War actually a game?
@GendoIkari, some context of why I'm asking: I work for a company that publishes tabletop games and we're having a brainstorm-type discussion on future products.