941 reputation
324
bio website lumenaris.com
location California
age 33
visits member for 3 years
seen 1 hour ago

I play lots of games, develop a few. Check out my publisher's page at lumenaris.com.

Some of my published board/card games:


2h
comment Which design is clearest to indicate failure consequence?
One more question: If you fail at point 5, you go to the trashcan. From there, do you go to the teardrop next, or do you go back up to 6 or 14?
5h
comment Which design is clearest to indicate failure consequence?
In your first diagram, at point 5, it looks like you have three possible outcomes: go to point 6, go to point 14, or go to failure.
7h
comment Which design is clearest to indicate failure consequence?
At each step along the main track, are success and failure the only possible options? When you fail at a point on the main track, do you ever come back to the main track, or are you on the failure track from here on out?
Oct
8
comment What makes a cooperative game require multiple players?
@xorsyst 1) That's still a two-player game, even though one of the players has a special title/role. 2) RPGs are out of scope for this site.
Oct
6
comment What makes a cooperative game require multiple players?
@Rainbolt, I'm assuming that the player does not have a robot capable of playing boardgames, but rather that they have just the game itself and other items you might reasonably have at home, such as a pen and paper. With that assumption, one person cannot play Hanabi.
Oct
6
comment What makes a cooperative game require multiple players?
@Rainbolt, did you read the answers given so far? Hanabi, for one, can't be played by one player, no matter how complex of rules they're using to simulate the other players. It requires a group of people who each don't know certain information.
Oct
4
comment What makes a cooperative game require multiple players?
@ikegami, that sounds like an answer, rather than a question. I'd give it +1.
Oct
4
comment What makes a cooperative game require multiple players?
@JoeW, I'm not asking what can be done to stop one player from controlling the game. I'm asking what makes it impossible for one player to play all by themselves.
Sep
29
comment What does “each other player” mean on Unwinding Clock?
Why would player three be the only player referred to by "each other player"?
Sep
20
comment What's the most intuitive way to use a die for a pass/fail test?
The chance of success in this game at a dangerous event is 50%, but the player has a great deal of choice in whether or not they have to face these events. Also, custom dice is fine, but the publisher I work with wants to stick to standard dice as a component, as they're much cheaper.
Sep
14
comment What's the most intuitive way to use a die for a pass/fail test?
@goldPseudo, "PASS/FAIL" dice would be perfect, but yes, they'd be too expensive.
Sep
8
comment Where can I buy Magic: The Gathering cards?
A quick Google search for "buy individual magic cards" reveals many sites.
Aug
22
comment How do I make Home Builders more fun?
Sounds like you've figured out what's wrong: cooperation isn't needed/possible, winning based on luck, outcome known long before the endgame. Fixing all those would require changing most of the game.
Aug
13
comment Is War actually a game?
@GendoIkari, some context of why I'm asking: I work for a company that publishes tabletop games and we're having a brainstorm-type discussion on future products.
Aug
10
comment What happens if you submit orders for another player?
Absolutely. I was just assuming (without warrant) that if Calhamer did it, it was probably allowed.
Aug
10
comment What happens if you submit orders for another player?
So Calhamer's Flying Dutchman is completely outside the rules?
Aug
5
comment What happens if you submit orders for another player?
@Jefromi, you'd be surprised what's allowed in Diplomacy games sometimes. I'll make an edit to show the precedent I'm reading about.
Jul
15
comment Square cards larger than 70mm (2¾″)
@warren, no need for that -- this game's about to go to print with large square cards.
Jul
15
comment Square cards larger than 70mm (2¾″)
@Anzeo, the square grid of the game is very important. Each square may have apples, triremes, and money on it. To break up that square into three different cards would be hard to reconcile with the square grid nature.
Jun
20
comment What is it about Twilight Struggle that keeps it so consistently highly rated on BGG?
A question like this is likely to get many different answers that are all "correct". On BGG that might be a good question, but around here we usually like questions that have a single, objective answer.