1,000 reputation
324
bio website lumenaris.com
location California
age 33
visits member for 3 years, 1 month
seen 15 hours ago

I play lots of games, develop a few. Check out my publisher's page at lumenaris.com.

Some of my published board/card games:


Nov
19
comment Russia is Falling!
@ranger52052, this is an interesting scenario, but as it stands, it's really only useful to you. I suggest rewording it so it focuses more on the general problem other players might face, and less on the specifics of your particular experience.
Oct
31
comment Name of empire building game with negotiated alliances?
What do you remember about the appearance of the board? What kind of pieces did it use? Were there cards? Did the artwork look like it was from a particular era?
Oct
21
comment How do I promote a board game to the masses?
@JohnnyUX, this would be on topic if it's specifically about what it takes to market a boardgame, separately from marketing other products. I have some experience with that, which I'd be happy to share.
Oct
8
comment What makes a cooperative game require multiple players?
@xorsyst 1) That's still a two-player game, even though one of the players has a special title/role. 2) RPGs are out of scope for this site.
Oct
6
comment What makes a cooperative game require multiple players?
@Rainbolt, I'm assuming that the player does not have a robot capable of playing boardgames, but rather that they have just the game itself and other items you might reasonably have at home, such as a pen and paper. With that assumption, one person cannot play Hanabi.
Oct
6
comment What makes a cooperative game require multiple players?
@Rainbolt, did you read the answers given so far? Hanabi, for one, can't be played by one player, no matter how complex of rules they're using to simulate the other players. It requires a group of people who each don't know certain information.
Oct
4
comment What makes a cooperative game require multiple players?
@ikegami, that sounds like an answer, rather than a question. I'd give it +1.
Oct
4
comment What makes a cooperative game require multiple players?
@JoeW, I'm not asking what can be done to stop one player from controlling the game. I'm asking what makes it impossible for one player to play all by themselves.
Sep
29
comment What does “each other player” mean on Unwinding Clock?
Why would player three be the only player referred to by "each other player"?
Sep
20
comment What's the most intuitive way to use a die for a pass/fail test?
The chance of success in this game at a dangerous event is 50%, but the player has a great deal of choice in whether or not they have to face these events. Also, custom dice is fine, but the publisher I work with wants to stick to standard dice as a component, as they're much cheaper.
Sep
14
comment What's the most intuitive way to use a die for a pass/fail test?
@goldPseudo, "PASS/FAIL" dice would be perfect, but yes, they'd be too expensive.
Sep
8
comment Where can I buy Magic: The Gathering cards?
A quick Google search for "buy individual magic cards" reveals many sites.
Aug
22
comment How do I make Home Builders more fun?
Sounds like you've figured out what's wrong: cooperation isn't needed/possible, winning based on luck, outcome known long before the endgame. Fixing all those would require changing most of the game.
Aug
13
comment Is War actually a game?
@GendoIkari, some context of why I'm asking: I work for a company that publishes tabletop games and we're having a brainstorm-type discussion on future products.
Aug
10
comment What happens if you submit orders for another player?
Absolutely. I was just assuming (without warrant) that if Calhamer did it, it was probably allowed.
Aug
10
comment What happens if you submit orders for another player?
So Calhamer's Flying Dutchman is completely outside the rules?
Aug
5
comment What happens if you submit orders for another player?
@Jefromi, you'd be surprised what's allowed in Diplomacy games sometimes. I'll make an edit to show the precedent I'm reading about.
Jul
15
comment Square cards larger than 70mm (2¾″)
@warren, no need for that -- this game's about to go to print with large square cards.
Jul
15
comment Square cards larger than 70mm (2¾″)
@Anzeo, the square grid of the game is very important. Each square may have apples, triremes, and money on it. To break up that square into three different cards would be hard to reconcile with the square grid nature.
Jun
20
comment What is it about Twilight Struggle that keeps it so consistently highly rated on BGG?
A question like this is likely to get many different answers that are all "correct". On BGG that might be a good question, but around here we usually like questions that have a single, objective answer.