Reputation
1,352
Top tag
Next privilege 1,500 Rep.
Approve tag wiki edits
Badges
4 28
Newest
 Enthusiast
Impact
~22k people reached

Jun
24
comment How do I mitigate 'alpha playing' in Pandemic?
You might find this question interesting: What makes a cooperative game require multiple players?
Jun
23
comment Roll-and-Move Board Design
Richard, as it is, this question is unlikely to be useful to anyone else. I'm going to try to edit it in such a way that it might be more generally applicable. If you think my edit ruins the intent of the question, feel free to revert it back to your version -- I won't be offended!
Jun
5
comment Are there any games where some win, some lose, and some don't?
So at the end, you could have a winner, a loser, and a neither-winner-nor-loser?
May
29
comment What do you do when one or more adults is upset or acting inappropriately?
This is a broad question, but I think it could be answered well from a boardgamer's perspective.
May
28
comment Randomly but Evenly Distributing Tokens on a Board
If you're making the board sections yourself, you could always cut the edges so each terrain type can only be adjacent to types you want. (Disclaimer: I'm the designer for that game.)
May
27
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
@bwarner, that raises a different question. As far as I'm concerned, if it's not cheating, it's socially acceptable unless the group comes to a social agreement otherwise.
May
22
comment Twilight Struggle, Longer game
I would just drop the last sentence. Everything before it makes for a good question. Then, once you get an answer, you could ask a separate question about how to ensure Twilight Struggle makes it to the endgame.
May
21
comment Twilight Struggle, Longer game
Asking "Is this how it is supposed to go or are we doing something wrong?" is a good question that can be answered definitively by anyone with a good understanding of how Twilight Struggle normally plays. Asking "does someone have ideas..." is a poor fit for Stack Exchange.
Apr
30
comment Do you still pay 10x the dice when getting the chance card that takes you to the nearest utility if the property is mortgaged?
@TomAu, I'm not sure that's the case. The amount you pay when landing on utilities already follows different behavior from other property types, so it's quite in the spirit of the game to treat them differently from other properties when landing on them via Chance cards.
Apr
17
comment Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?
Then that's the question you should ask. As it is, your question asks "how we should identify our game", etc.
Apr
16
comment Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?
The title asks if there are definitions to three categories, the body asks how to determine which category a certain game falls under.
Feb
20
comment What makes a cooperative game require multiple players?
Can you describe what you mean by "force co-operation by use of a soundtrack"?
Jan
10
comment Can you back out of action?
Can you describe this scenario a bit further?
Dec
29
comment How to take advantage of Japanese Anti-American strategy
For example, the answer to "What should the Allies do if Japan uses all their resources to invade the US?" is different from "Was it a mistake to move the US Pacific fleet to the Atlantic?".
Dec
29
comment How to take advantage of Japanese Anti-American strategy
This is an interesting story, but you're asking too much at once. Could you add one more line restating your one, central question?
Dec
18
comment Trading in two-player games
What do you mean by "RNG"?
Dec
16
comment Trading in two-player games
But if there are only two players, and trading helps them both, why would they trade?
Nov
19
comment How do the Allies win, given that Russia is falling!
@ranger52052, this is an interesting scenario, but as it stands, it's really only useful to you. I suggest rewording it so it focuses more on the general problem other players might face, and less on the specifics of your particular experience.
Oct
31
comment Name of empire building game with negotiated alliances?
What do you remember about the appearance of the board? What kind of pieces did it use? Were there cards? Did the artwork look like it was from a particular era?
Oct
21
comment How do I promote a board game to the masses?
@JohnnyUX, this would be on topic if it's specifically about what it takes to market a boardgame, separately from marketing other products. I have some experience with that, which I'd be happy to share.