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Nov
10
comment How does US/UK scoring work for the invasion of Japan?
Let us continue this discussion in chat.
Nov
10
comment How does US/UK scoring work for the invasion of Japan?
So how many points do you think the US gets if all three US fronts have advanced into Japan? 8, 24, or something else?
Nov
10
comment How does US/UK scoring work for the invasion of Japan?
I don't think it's debatable whether the player loses points for previous conquests (though I could be wrong). The rule we're both quoting continues (see above) to say that you don't score points for earlier spaces on the track.
Nov
10
comment How does US/UK scoring work for the invasion of Japan?
Sounds interesting, but your line of reasoning is in direct contradiction of the rules. See the first one I quoted in the question: points for fronts are not cumulative.
Oct
27
comment Tic-Tac-Toe card games?
So you're looking for games that a) use cards and b) have a goal of getting three of your symbol in a row? I think that's specific enough.
Oct
27
comment Tic-Tac-Toe card games?
How similar are you looking for? There are many games where the goal is to form a line of your own pieces -- too many to make this a good question unless you're looking for something more specific.
Oct
26
comment Do you still pay 10x the dice when getting the chance card that takes you to the nearest utility if the property is mortgaged?
@Samthere, that would make an excellent follow-up question. Both of the cards referenced above would be relevant to it.
Aug
17
comment In warhammer 40k can I combines these armies?
Are you asking if you can combine two units in a single army, or are you asking if you can use one of them as your HQ?
Jul
14
comment In axis and allies 1941 do fighters have to take off to participate in an attack?
If you clean it up, I'd be happy to upvote it. Upvotes get you reputation which lets you do more on the site.
Jul
13
comment In axis and allies 1941 do fighters have to take off to participate in an attack?
This is a very difficult question to follow. I'd edit it to make it clearer, but I can't figure out what you're actually trying to say in some parts.
Jun
24
comment How do I mitigate 'alpha playing' in Pandemic?
You might find this question interesting: What makes a cooperative game require multiple players?
Jun
23
comment Roll-and-Move Board Design
Richard, as it is, this question is unlikely to be useful to anyone else. I'm going to try to edit it in such a way that it might be more generally applicable. If you think my edit ruins the intent of the question, feel free to revert it back to your version -- I won't be offended!
Jun
5
comment Are there any games where some win, some lose, and some don't?
So at the end, you could have a winner, a loser, and a neither-winner-nor-loser?
May
29
comment What do you do when one or more adults is upset or acting inappropriately?
This is a broad question, but I think it could be answered well from a boardgamer's perspective.
May
28
comment Randomly but Evenly Distributing Tokens on a Board
If you're making the board sections yourself, you could always cut the edges so each terrain type can only be adjacent to types you want. (Disclaimer: I'm the designer for that game.)
May
27
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
@bwarner, that raises a different question. As far as I'm concerned, if it's not cheating, it's socially acceptable unless the group comes to a social agreement otherwise.
May
22
comment Twilight Struggle, Longer game
I would just drop the last sentence. Everything before it makes for a good question. Then, once you get an answer, you could ask a separate question about how to ensure Twilight Struggle makes it to the endgame.
May
21
comment Twilight Struggle, Longer game
Asking "Is this how it is supposed to go or are we doing something wrong?" is a good question that can be answered definitively by anyone with a good understanding of how Twilight Struggle normally plays. Asking "does someone have ideas..." is a poor fit for Stack Exchange.
Apr
30
comment Do you still pay 10x the dice when getting the chance card that takes you to the nearest utility if the property is mortgaged?
@TomAu, I'm not sure that's the case. The amount you pay when landing on utilities already follows different behavior from other property types, so it's quite in the spirit of the game to treat them differently from other properties when landing on them via Chance cards.
Apr
17
comment Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?
Then that's the question you should ask. As it is, your question asks "how we should identify our game", etc.