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 Yearling
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Jan
4
awarded  Yearling
Dec
17
accepted What pauper cards are legal in paper but not MTGO
Dec
3
comment What are some good ways to transition to more complex strategic thinking games?
@VolleyJosh I think you have a valid point so I heavily modified the answer. I added in a progression in each category after first describing the type of person. What do you think?
Dec
3
revised What are some good ways to transition to more complex strategic thinking games?
better matched answer to question by describing a progression for each gamer type
Dec
2
revised What are some good ways to transition to more complex strategic thinking games?
typo
Dec
2
comment Is “meaningful decisions per hour” a good measure for how fun a game might be?
Many people love Monopoly, despite the low density of meaningful decisions. I think it has high variability due to the luck of where you land. Breaking out "variability" seems worth while, as it seems to be about the only thing that has people play certain games over and over. The card Game of War (which has zero decisions and which I therefore hate) would never ever be played if you arranged the cards exactly the same before the start of each game. Variability is the ONLY thing that causes people to keep playing that game, so far as I can tell.
Dec
2
comment Is “meaningful decisions per hour” a good measure for how fun a game might be?
+1. Another item I think is worth adding: buildup or game progression. Think of opening/mid game/end game in chess, or the progression in Settlers of Catan from road building to settlements to cities and dev cards. In fact - meaningful decisions in chess are minimal the first few moves among competent players, but the density picks up once past the opening. Fluxx is an example of a game that suffers from having no progression.
Nov
19
asked When multiple cards get triggered, which goes on the stack first?
Oct
26
awarded  Famous Question
Oct
6
comment How do you evaluate a building or plot quest?
@Jefromi I do get what you're saying about the other issues that crop up during the game. The most pressing is mandatory quests which can hit you on turn 7 and 8 and completely muck up your plans. There is also that possibility that the buildings coming into play are very weak and/or inflexible which makes it harder to do the arbitrary resource conversion. All that being said, my experience so far with this game is that paying attention to the VP equivalent of your choices (and in some cases get really lucky like going first in the game and taking Yawning Portal as first move) wins games.
Oct
6
comment How do you evaluate a building or plot quest?
@Jefromi Good point. I just changed "exactly" to "approximately."
Oct
6
revised How do you evaluate a building or plot quest?
content - changed "exactly" to "approximately" to make additional answers more inviting
Oct
6
comment How do you evaluate a building or plot quest?
@Jefromi Ok thanks for feedback. I put in an extra paragraph after the initial formula, explaining how to derive it. Not sure if it would help the answer to go into opportunity cost. I think one can look at every alternative on the board and see which yields the highest VP, which yields second-highest VP, and so on. As for being able to freely convert resources into VP via quests - I have found that to be the case in most games. Get many quests and gather many resources in the early part of the game, and just make sure to begin completing them all by turn 6 or 7.
Oct
6
revised How do you evaluate a building or plot quest?
content: clarified how initial formula was derived
Oct
6
comment How do you evaluate a building or plot quest?
@Jefromi Which assumption are your referring to, the 4 coins = 2 orange or black = 1 white or purple assumption? Or something else? And what do you mean by cost of placing agents - do you mean opportunity cost or the literal cost of coins to buy a building? If literal cost, I did include that in my explanation.
Oct
6
revised How do you evaluate a building or plot quest?
Additional content
Oct
6
accepted How do you evaluate a building or plot quest?
Sep
27
awarded  Notable Question
Sep
26
revised How do you evaluate a building or plot quest?
cleaned up minor content and grammar issues
Sep
26
comment How do you evaluate a building or plot quest?
@karmington I happened to figure this out recently so thought I would share. If anyone has suggestions to improve the answer or provide a better one, so much the better. Doesn't happen often but stack overflow encourages this by having a button for displaying space to provide an answer while asking a question. I used that feature.