3,769 reputation
11447
bio website filterjoe.com
location California
age 49
visits member for 2 years, 8 months
seen 13 hours ago

I like a wide variety of games. My favorite is the card game of Bridge. In recent years I find myself far more often playing Settlers of Catan, and, lately, Ticket to Ride. I played a lot of Cosmic Encounter (EON Games version), Stratego, and Risk as a kid.


Aug
12
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
@Tim Most times I played this was 5-10 years ago so I can't remember too well why we ended up with this precise setup. My best guess is that we found that slightly imbalanced sides made for more interesting games than perfectly balanced sides - I do remember we kept changing around the setup until we fell in love with this one. But I encourage you to experiment and report back results. I believe that the barbell shape and 3-8-11 middle was more important to making this interesting than the precise distribution of numbers on either end. And the robber equalization was even more important.
Aug
9
revised swish wiki description
added 717 characters in body
Aug
9
revised swish wiki excerpt
added 120 characters in body
Aug
9
wiki created swish description
Aug
9
wiki created swish excerpt
Aug
9
suggested suggested edit on swish tag wiki
Aug
9
suggested suggested edit on swish tag wiki excerpt
Aug
9
revised Are 2 2-card-swishes a valid 4-card-swish?
edited tags
Aug
8
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
Have you tested this 2 player method?
Aug
5
comment Is there any “simultaneous-turn” based game where all players play till the end of the game?
Yes - this would be a poor game to play asynchronously, especially considering that it's a fast game. I think you'll get better answers to your question if you explicitly list the requirements in bullet points - I just reread the question and see how I didn't pick up that asynchronous was a requirement.
Aug
5
comment Is there any “simultaneous-turn” based game where all players play till the end of the game?
The worst feature of this game is getting started. The iconography is dense and cumbersome. So most people (including me) feel totally lost first few games. Play at least 10 games before you decide whether or not you like this game. You won't after game 1.
Aug
5
revised Is there any “simultaneous-turn” based game where all players play till the end of the game?
typos
Aug
5
answered Is there any “simultaneous-turn” based game where all players play till the end of the game?
Aug
4
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
Clever idea to start with more settlements and 9 resources with 1 turn robber delay. The worst thing that can happen in 2 player games is 7 gets rolled early and then not for a while, allowing the player who rolled a 7 to easily walz to victory. By starting with more settlements and a bunch of resources, a roll of 7 is not so devastating on turn 2.
Jul
21
comment Why it is important to make a delayed raise and not jump directly to 4-lvl? (System: simple SAYC)
You're right that there's a possibility for slam if the fit is right. If the hand had more points a splinter bid could help communicate the possibility but splinters typically require 13-16 points. I wonder if there's a better bid for a hand like that?
Jul
12
revised Why it is important to make a delayed raise and not jump directly to 4-lvl? (System: simple SAYC)
eliminated extra word ("both")
Jul
12
revised Why it is important to make a delayed raise and not jump directly to 4-lvl? (System: simple SAYC)
formatting
Jul
12
answered Why it is important to make a delayed raise and not jump directly to 4-lvl? (System: simple SAYC)
Jul
2
awarded  Popular Question
Jun
16
awarded  Nice Answer