3,614 reputation
11144
bio website filterjoe.com
location California
age 48
visits member for 2 years, 3 months
seen 6 hours ago

I like a wide variety of games. My favorite is the card game of Bridge. In recent years I find myself far more often playing Settlers of Catan, and, lately, Ticket to Ride. I played a lot of Cosmic Encounter (EON Games version), Stratego, and Risk as a kid.


May
9
awarded  Nice Answer
May
4
comment What is optimal robber placement in Settlers?
@Djaian I don't think you're the only one who thinks that way. However, despite the seemingly big luck factors in games like Settlers, Dominion, Stone Age, etc. it is interesting that the very best players win most of the time and consistently do well in tournament settings. Perhaps my favorite of all games is the card game of Bridge which is obviously a fairly deep game. That doesn't mean I can't explore Settlers to its strategic limits, which apparently I haven't yet found.
Apr
2
accepted How can I minimize Black Market set up and clean up time?
Apr
1
revised How can I minimize Black Market set up and clean up time?
title typo (forgot ?)
Apr
1
asked How can I minimize Black Market set up and clean up time?
Mar
12
awarded  Popular Question
Mar
7
awarded  Popular Question
Feb
27
awarded  Notable Question
Feb
6
awarded  Nice Question
Feb
1
awarded  Nice Answer
Jan
29
comment What is a good resource to discover new games?
Agree that it's possible to find interesting comments intermixed among the hundreds (sometimes thousands) of reviews for a given game, especially ranks between 4-7. I've found it time consuming to tease out the better comments. For more popular games (anything in top 300 on BGG), there are usually many lengthy reviews from a variety of perspectives. Where it falls short is for unpopular games that have less than 5 reviews, possibly all from the same perspective of the typical "I own > 100 games including the latest shiny ones" BGG gamer.
Jan
11
accepted How to use Chapel card to its fullest potential?
Jan
10
accepted How to Measure Luck vs Skill in Games?
Jan
9
comment How to use Chapel card to its fullest potential?
As a point of clarification, are you suggesting that you buy a Chapel and no other action cards until you have 2 silvers? You sort of implied that but I wasn't sure.
Jan
9
asked How to use Chapel card to its fullest potential?
Jan
9
comment How to Measure Luck vs Skill in Games?
Stone Age is a game where numerous people who have played less than 20 games comment about how much luck it has. Yet highly skilled Stone Age players never lose to people who have played fewer than 20 times. So if you have 1000 people rating the game, only 50 of whom have achieved a high level of skill, their voices will be drowned out by the other 950 low skill players that aren't good enough to realize that the role luck plays in this game is small once you reach a certain skill level. The dice rolls and random cards/tiles ordering sure gives it the appearance of luck, though.
Jan
9
comment How to Measure Luck vs Skill in Games?
Though BGG does not have a ratings category for either luck (randomness) or skill, I've seen many text descriptions. I am led to believe from the text descriptions that gamers, being human, are a poor judge of randomness. Classic experiment: ask 10 people to distribute themselves randomly throughout a large room. They spread themselves evenly apart, no clustering. Predictable. And very non-random. To site specific game example:
Jan
8
revised How to Measure Luck vs Skill in Games?
minor content update: sequential vs parallel computing architectures
Jan
8
comment How to Measure Luck vs Skill in Games?
Let's say it takes 500,000 lines of code to program a perfect chess player, vs. 20 lines of code to to program a perfect tic tac toe player. Why is this difference a useless measure? It may not be a truly great measure, because it probably doesn't say much if a game takes 20 vs 30 lines of code. But for wide swings of skill - doesn't several orders of magnitude more code strongly suggest more skill required?
Jan
8
revised How to Measure Luck vs Skill in Games?
changed content to incorporate comments about randomness, using reasoning to determine if a game has zero luck, and using lines of computer code to measure complexity