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Apr
14
comment When testing a deck, what % of rejected hands is acceptable?
In my first pauper tournament I saw cards I had never heard of that did a great job of reducing the mulligan factor thanks to card manipulation: Ponder, Brainstorm, Gitaxian Probe, Preordain, and Gush. That player was able to mulligan a lot because he could rebuild his hand with these cards and arrange for his turn 4 kill with Kiln Fiend or Nivix Cyclops. This was the player that wiped me out because I was unaware of this strategy.
Apr
14
comment When testing a deck, what % of rejected hands is acceptable?
FWIW I lost all 6 games of my first pauper tournament (3 players). 2 out of 6 games had Mulligan issues. 2 out of 6 I was evenly matched and barely lost. Other 2 I faced a deck type I had never seen before and played badly through ignorance. I don't think it matters for this question but the deck was a blue/white heroic/control deck. I may be able to make it competitive with a little less heroic, a little more control, and cheap card manipulation to overcome my mulligan issues. If I had a benchmark for mulligan rates (20% ??) that would help in refining the deck.
Apr
14
comment When testing a deck, what % of rejected hands is acceptable?
For the purposes of this question, I'd like to know what typical mulligan rates are when special cases are removed. I think of decks trying to fill a graveyard and then using graveyard as an extended hand as being a special case where mulligans don't matter so much.
Apr
6
comment When testing a deck, what % of rejected hands is acceptable?
@Rainbolt I agree that tabulating the info from tournaments would asking the question. I hope your question gets answered and that mulligan data is included. Though a completely different game, I recorded data for the game Cosmic Encounter when I was a teenager and was able to answer the question, "Which powers are best" with real data. This MTG question is answerable if someone has collected data.
Mar
13
comment How to store and organize cards for Magic the Gathering?
Took me nearly 3 months to accept this answer as it took me that long to realize how good it is. TRACK IT IN SOFTWARE should be in boldface. I have my 4000 card collection in deckbox.org and can now very easily see subsets of my collection based on type, subtype, color, etc. using deckbox.org.
Jan
3
comment Is it possible to build a wide variety of decks at low cost? If so, how?
I check out this link with great interest but was mildly disappointed with the cost of cards in the first couple articles I read. Key cards in some decks (Range of Eos, Bloodghast, etc.) are rares that cost $10 per card. $10 for a single card is not what I think of as budget. Perhaps they weren't so expensive when first posted. Still good for learning deck construction, though.
Jan
2
comment Is it possible to build a wide variety of decks at low cost? If so, how?
@deworde rather than add to my answer I'll leave yours as a separate answer. Note: We did get a Deck Builders Toolkit for 2015 - it was one of our few sealed purchases and probably the best as beginners. It was good for lands and for exposing us to game mechanics and a variety of cards that worked reasonably together but I found it frustrating for building decks as none of the cards had 4 copies. Getting good focus in a deck typically requires 4 copies of some cards, especially if you're building a combo deck. Some cards seem nearly worthless unless you have 4 copies and build around it.
Dec
31
comment Is it possible to build a wide variety of decks at low cost? If so, how?
Playing games beforehand with an app was very relevant. I was able to pick out the cards I wanted from the mass of unsorted cards. Without knowing the rules of the game or any sense of strategy, I wouldn't have had any sense of which cards to pick. Our family of 3 did this together and it was somewhat fun, if a little chaotic. Aside: we also did buy a few booster packs and found that experience disappointing in comparison, as there's no control over what you get. I don't feel the need buy more booster packs. We're having plenty of fun without them.
Dec
31
comment Is it possible to build a wide variety of decks at low cost? If so, how?
Comic Cards Etc. in Pinole, CA sells commons/uncommons in the way I described. Our family of 3 tends to have 10-12 decks going at any one time - we frequently test and discard deck concepts so we don't need more than a few hundred lands. If you want to get substantially more than 12 decks out of a 2500 card collection then yes you'll need more lands.
Nov
28
comment When a spell targeting a creature with heroic gets countered, does heroic still trigger?
@Jefromi Yes - this is a great answer as it addresses the source of confusion behind the question, clarifying that a cast spell does not resolve instantly (in addition to confirming that heroic abilities trigger before a cast enchantment is resolved). With this understanding, I think we will be looking up rules less frequently.
Oct
14
comment What should be used to represent creature tokens when the printed token card isn't available?
@Hackworth Regarding duplication, I searched B&CG for 10 minutes before posting this question and was not able to find the question you referenced. I also searched the internet for a couple minutes. While that question's answer pretty much answers my question, the title and question is not what I was asking and is therefore pretty hard to find for someone asking my more general question - which seems to me a natural question to ask for someone new to this game (such as myself).
Oct
13
comment What should be used to represent creature tokens when the printed token card isn't available?
Alternative to coins: dice (1 through 6), which is handy if they go up (or down) in value through enchantments or other means.
May
29
comment What is the best starting planet in Race for the Galaxy (base set)
I saw stats somewhere that showed New Earth having a hard time when expansion sets are included, and that accords with the games I play. But I don't have the stats to prove it. Alpha Centauri and ELC seem to win most often in my games though I don't really new which is better between the two.
May
23
comment Does Monopoly involve skill to a considerable degree?
@thumbtackthief With no house rules, Monopoly will last several hours if there is little or no trading and no player achieves a Monopoly. I have seen such games, especially when 1 or more players are greatly feared for their trading prowess. Other players embargo or trade very cautiously and infrequently.
Feb
13
comment Does Monopoly involve skill to a considerable degree?
Reading through my own answer, it occurs to me that I would win more Monopoly games by pretending to have less skill than I do. For example I could say silly sounding things like "my favorite color has been blue all my life so I really like the blues . . . can I trade you . . . ." If I could make it look like I was stumbling my way to victory despite my seeming lack of skill, perhaps I could go many more games before getting embargoed.
Feb
9
comment Does Monopoly involve skill to a considerable degree?
Despite having acquired some skill in the game, I don't like to play Monopoly because the part that involves great skill and has a large influence on the game outcome - trading - only comes up just a few times in a several hour game.
Feb
7
comment Does Monopoly involve skill to a considerable degree?
This is a good question that should not be closed. I have heard the question several times in my life. In one case, I proved my answer that Monopoly has skill by playing a game with fresh opponents and winning handily, using skill. In my experience, most beginners greatly underestimate the importance of and skill required in trading. I answered the question to describe this important and complex skill and what goes into acquiring and mastering it.
Dec
26
comment Which boardgames need expansion sets before they work properly?
Note that the latest (fifth!), somewhat expensive FFG version of cosmic encounters includes the rough equivalent of the base game plus expansions 1-4 (and even a little more). So variability is plentiful, which justifies the higher cost.
Aug
12
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
@Tim Most times I played this was 5-10 years ago so I can't remember too well why we ended up with this precise setup. My best guess is that we found that slightly imbalanced sides made for more interesting games than perfectly balanced sides - I do remember we kept changing around the setup until we fell in love with this one. But I encourage you to experiment and report back results. I believe that the barbell shape and 3-8-11 middle was more important to making this interesting than the precise distribution of numbers on either end. And the robber equalization was even more important.
Aug
8
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
Have you tested this 2 player method?