196 reputation
4
bio website
location New Hampshire
age 37
visits member for 2 years, 6 months
seen Oct 29 '10 at 6:03
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A mobile developer skilled in various mobile platforms from BREW to Android.

Jan
20
awarded  Nice Question
Dec
22
awarded  Teacher
Oct
27
comment How do you configure the people playing Werewolves to not give each other away?
Agreed about the small hints. It's not fun when it's an obvious hint, though. The psychological aspects are the best. :)
Oct
27
comment How do you configure the people playing Werewolves to not give each other away?
This is a good suggestion for when there's enough space and no table. (Just getting seating positions for 15+ people is hard enough, much less chairs.) :)
Oct
27
answered Countermeasures to “analysis paralysis”?
Oct
27
comment How do you configure the people playing Werewolves to not give each other away?
Amusing. :) I suppose you can also get the people who have been taken out to make noise, walk around, and generally help confuse the "sleepers."
Oct
27
comment How do you configure the people playing Werewolves to not give each other away?
Interesting. I'll have to check that out. I don't think it would be quite the same game (fun cards and lack of electronics being a nice trait of Werewolves), but it might help. Thanks. :)
Oct
27
awarded  Student
Oct
27
comment What's the difference between a tactic and a strategy?
Agreed. The examples help fill the distinction, even though they are, in some games, tightly linked. For instance, if you like playing a certain tactic (move styles) you may cut off certain strategies (win conditions).
Oct
27
awarded  Supporter
Oct
27
asked How do you configure the people playing Werewolves to not give each other away?