| bio | website | |
|---|---|---|
| location | New Hampshire | |
| age | 37 | |
| visits | member for | 2 years, 6 months |
| seen | Oct 29 '10 at 6:03 | |
| stats | profile views | 2 |
A mobile developer skilled in various mobile platforms from BREW to Android.
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Jan 20 |
awarded | Nice Question |
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Dec 22 |
awarded | Teacher |
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Oct 27 |
comment |
How do you configure the people playing Werewolves to not give each other away? Agreed about the small hints. It's not fun when it's an obvious hint, though. The psychological aspects are the best. :) |
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Oct 27 |
comment |
How do you configure the people playing Werewolves to not give each other away? This is a good suggestion for when there's enough space and no table. (Just getting seating positions for 15+ people is hard enough, much less chairs.) :) |
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Oct 27 |
answered | Countermeasures to “analysis paralysis”? |
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Oct 27 |
comment |
How do you configure the people playing Werewolves to not give each other away? Amusing. :) I suppose you can also get the people who have been taken out to make noise, walk around, and generally help confuse the "sleepers." |
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Oct 27 |
comment |
How do you configure the people playing Werewolves to not give each other away? Interesting. I'll have to check that out. I don't think it would be quite the same game (fun cards and lack of electronics being a nice trait of Werewolves), but it might help. Thanks. :) |
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Oct 27 |
awarded | Student |
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Oct 27 |
comment |
What's the difference between a tactic and a strategy? Agreed. The examples help fill the distinction, even though they are, in some games, tightly linked. For instance, if you like playing a certain tactic (move styles) you may cut off certain strategies (win conditions). |
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Oct 27 |
awarded | Supporter |
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Oct 27 |
asked | How do you configure the people playing Werewolves to not give each other away? |