|location||La Crosse, WI|
|visits||member for||1 year, 10 months|
|seen||Nov 5 at 12:22|
Should runners be able to tell the difference between installed upgrades and agendas/assets?
For this, I place all remote server cards next to each other, to let the runner know that there are N cards in the server.
Are encounters naturally weighted against players and how do we 'fix' it?
It honestly depends on what characters the players get, where the reinforcement locations are, and what the Overlord gets to use for reinforcements. I've had many situations where the overlord simply blocks up something with a big baddie we killed that turn. And since the game runs on a very tight timeline, you run the problem of needing to kill the stray monsters and complete objectives and keeping yourself up. There seems to be too many things the players need to focus on and not so much the Overlord.