| bio | website | |
|---|---|---|
| location | ||
| age | 37 | |
| visits | member for | 2 years, 7 months |
| seen | 12 mins ago | |
| stats | profile views | 15 |
In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.
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May 17 |
comment |
Khet opening set-ups Hello Timothy. Welcome to the site and thanks for jumping in with such a long-unanswered question; this one's been bugging me for over a year. |
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Mar 31 |
awarded | Nice Answer |
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Mar 4 |
reviewed | Leave Open Can a Djinn host a Parasite? |
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Mar 4 |
reviewed | Leave Open Miniature painting - what does it mean to seal the model? |
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Mar 4 |
reviewed | Close Any online software available for scheduling of adhoc gaming groups? |
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Mar 4 |
reviewed | Leave Open How much money would I have to spend to play in tournaments? |
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Feb 25 |
awarded | Enlightened |
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Feb 25 |
awarded | Nice Answer |
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Feb 13 |
reviewed | Close How do I build a Pokémon TCG deck? |
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Feb 13 |
reviewed | Close What is the purpose of having randomizer cards for the non-kingdom cards? |
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Feb 11 |
comment |
Why is Homelands considered among the worst Magic expansions? @thesunneversets: Sure, Legends wasn't an all-time great. But at least it put new ideas into the pool; Homelands didn't. (The legendary mechanic wasn't revised until much later, and it still owes a lot to the original. And I submit Planechase in evidence that Enchant World is not dead, and should not be. But we're moving off Homelands, so I'll shut up.) |
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Feb 11 |
comment |
Why is Homelands considered among the worst Magic expansions? @thesunneversets: I don't think it's just the few "marquee" cards... Legends was at least exploring new design space. Multi-coloured creatures, cantrips, Enchant Worlds, Legendary cards - all new and interesting at the time. While few Legends cards are still relevant, most of its mechanical ideas are now staples. Homeland had no such innovation; its few new ideas were specific anti-strategy targeting. |
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Feb 8 |
comment |
Is Dimir's millstone strategy viable in Gatecrash sealed deck? If not, what can they do instead? Welcome to the site Jonathan. While I back this approach in draft, in sealed deck I don't think it can be counted on - there's too little chance of drawing evaders and finishers. |
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Jan 29 |
revised |
Is Dimir's millstone strategy viable in Gatecrash sealed deck? If not, what can they do instead? Made question less dependant on the prerelease (which is time-dependent), and more about Gatecrash generally. |
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Jan 29 |
comment |
Is Dimir's millstone strategy viable in Gatecrash sealed deck? If not, what can they do instead? Hmmm... good point @bwarner, but draft strategies are not the same as sealed. Edited to the best compromise I can manage. |
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Jan 28 |
awarded | Notable Question |
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Jan 27 |
comment |
Is Dimir's millstone strategy viable in Gatecrash sealed deck? If not, what can they do instead? I left out the faerie rogue, but then I'd drawn two Cloudfin Raptors, Basilica Screecher, two keyrunes and Deathcult Rogue. So I really didn't need it. |
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Jan 27 |
comment |
Is Dimir's millstone strategy viable in Gatecrash sealed deck? If not, what can they do instead? Hi Nick, thanks for your notes and welcome to the site. (Glad to hear it worked for someone. My tournament contained an awesome Dimir mill deck without Lazav, using multiple Consuming Paranoia and smart evasion to set up the Aberration. Unfortunately, it wasn't mine; I pulled three secondary mill cards, few bombs and a lousy creature curve. Decent removal, but no winners except Undercity Plague. So I had to really work to win my fair 50% of matches, and couldn't beat that.) |
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Jan 26 |
awarded | Scholar |
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Jan 26 |
accepted | Is Dimir's millstone strategy viable in Gatecrash sealed deck? If not, what can they do instead? |