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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Mar
5
answered How much bandwidth does Vassal consume?
Mar
2
comment How can I mitigate some of the downtime between player's turns?
An excellent analysis. Especially that last paragraph; Settlers is an example of an almost-no-downtime game for that reason.
Feb
25
comment How can I mitigate some of the downtime between player's turns?
+1 nice answer. As you've mentioned Supremacy and SFB, I'd also point out the Puerto Rico / San Juan solution somewhere between the two - players do bookkeeping steps at the start and end of turn and then rotate taking single actions rather than entire turns.
Feb
21
reviewed Approve suggested edit on starcraft tag wiki excerpt
Feb
16
comment In Dungeon Run, is there ever a reason to assist another player if you have full health?
@user1873: Your comment is correct, but only if you're only playing once. If you and another player are cooperating well over multiple games - even when it doesn't help you in one game - then the trust advantage lets you both win more games than others who don't cooperate. In Dungeon Run this is a small consideration, but it's not quite zero. (As you correctly say in your answer, in a single game the only real reason is to help remove a monster, or winning player, that you want gone.)
Jan
30
comment How can I modify an existing deck for a wide-open environment?
I think it might be possible to usefully discuss techniques of broadening your deck for wider environments - I can think of a poor but relevant answer, so the many MtG players here could easily come up with a better one. I say let it ride until we see if good answers happen.
Jan
30
comment Is there a best character in Button Men? Is there a worst character?
+1 for a question I should have thought of; I don't know the answer but want to.
Jan
17
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
One minor suggestion: ensure each player gets one 3:1 port, and randomize the other six. Why? Because it ensures a 3-2 split of the other ports. In the layout shown above, I think the player with four 2:1 ports is likely to have a definite advantage.
Jan
16
comment Is there a limit to the maximum number of each card in a Netrunner deck?
@rahzark: Well, it doesn't mean that you would put mass multiples of every card in the deck, only that it's legal. In practice, you very rarely play more than 2-3 of most cards. The exceptions are (1) single-card-based 'trick' decks and (2) a few key cards that work so well you often see 6-10 of them in a deck. (The typical example is "Accounts Receivable" for the Corp; "Misleading Access Menus" is also common. Runner decks are much less likely to play more than 6 of any card, unless they're built around one card.)
Jan
16
answered Is there a limit to the maximum number of each card in a Netrunner deck?
Jan
13
answered Why is Bazaar of Baghdad supposedly such a good card?
Jan
9
comment In Dungeon Run, is there ever a reason to assist another player if you have full health?
+1 for important general theory. Even in purely-competitive games, if there are more than two players then any two who cooperate have an advantage over all people who don't.
Jan
7
comment In vanilla Twilight Imperium 3rd ed., should you always take Imperial if it's available?
Even if you don't buy Shattered Empire, eliminate the wretched Imperial mechanic. It's utterly broken in many ways, primarily because your guess in the question is completely correct. They published the infinitely better Imperial II in the variants FAQ (new.fantasyflightgames.com/ffg_content/Twilight%20Imperium%203/…) before SE even came out, so it's legal even without the expansion.
Dec
31
comment Battletech Pure Miniature Play
With similar rules, this has been the usual way to play BT at our local wargames club for years. I only have the mapsheets because they're easier to store and carry than terrain.
Dec
29
comment Playing around a flag bearer
@DavidZaslavsky: I agree, that's probably why Vines hasn't been reworded. I was arguing that it should be changed; I think it would be better to be consistent with hexproof cards, even at the cost of wider card effect choice.
Dec
28
awarded  Enlightened
Dec
28
awarded  Nice Answer
Dec
27
answered Playing around a flag bearer
Dec
20
comment What's the strategic advantage of building around alternate win conditions?
Exactly. I won heavily with a tempo-advantage-based artifact deck based around Sage of Lat-Nam... because I did it back in Legends when nobody had heard the word "tempo" yet. Never lost a match at the time; nobody was ready to counter the concept. (It would look pretty slow these days.)
Dec
15
answered Is it common practice to publish/sell online versions of board games?