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Mar
22
comment How should I plan for a VP win as Nurgle?
Short but correct. By design, Nurgle has a very hard time winning on ticks; he wants them solely to upgrade his chances of VP win.
Mar
22
suggested rejected edit on recommendations tag wiki excerpt
Mar
22
suggested rejected edit on recommendations tag wiki
Mar
22
comment What interesting 3-player strategy games are available?
They used to be in on a we-hadn't-decided-yet basis (hence the tag), but we ended up finding we almost-always closed them. So now it's official policy. (You raise a good point here; we should do something about the tag. I'll go edit the tag wiki in the meantime...)
Mar
22
comment What interesting 3-player strategy games are available?
Hello RSid, and welcome to the site! I'm voting to close this question, as we've taken a recent policy decision against recommendation questions of this kind. (For reasons why, see this meta discussion). If you take this one over to the site chat, you should hopefully find that people are glad to work with you to understand exactly what kind of games your group prefers, and recommend some.
Mar
21
awarded  Necromancer
Mar
20
comment What are some good tactics for Khet 2.0?
(Also, in the article on Opening Moves, note that threatening the obelisk was a much stronger opening in Khet 1, as it erodes the opponent's defence. In 2.0 this isn't the case, so concentrate more on mirrors. It's a good article though.)
Mar
20
comment What are some good tactics for Khet 2.0?
+1 for multiple attacks. As in chess, keys to success are often forked attacks or multiple-avenue attacks that force the opponent to choose. Keep options available. Misdirection is nice, but note that a "nonsense" move should still accomplish something, or it's an empty threat.
Mar
5
answered How much bandwidth does Vassal consume?
Mar
2
comment How can I mitigate some of the downtime between player's turns?
An excellent analysis. Especially that last paragraph; Settlers is an example of an almost-no-downtime game for that reason.
Feb
25
comment How can I mitigate some of the downtime between player's turns?
+1 nice answer. As you've mentioned Supremacy and SFB, I'd also point out the Puerto Rico / San Juan solution somewhere between the two - players do bookkeeping steps at the start and end of turn and then rotate taking single actions rather than entire turns.
Feb
21
reviewed Approve starcraft tag wiki excerpt
Feb
16
comment In Dungeon Run, is there ever a reason to assist another player if you have full health?
@user1873: Your comment is correct, but only if you're only playing once. If you and another player are cooperating well over multiple games - even when it doesn't help you in one game - then the trust advantage lets you both win more games than others who don't cooperate. In Dungeon Run this is a small consideration, but it's not quite zero. (As you correctly say in your answer, in a single game the only real reason is to help remove a monster, or winning player, that you want gone.)
Jan
30
comment How can I modify an existing deck for a wide-open environment?
I think it might be possible to usefully discuss techniques of broadening your deck for wider environments - I can think of a poor but relevant answer, so the many MtG players here could easily come up with a better one. I say let it ride until we see if good answers happen.
Jan
30
comment Is there a best character in Button Men? Is there a worst character?
+1 for a question I should have thought of; I don't know the answer but want to.
Jan
17
comment How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)
One minor suggestion: ensure each player gets one 3:1 port, and randomize the other six. Why? Because it ensures a 3-2 split of the other ports. In the layout shown above, I think the player with four 2:1 ports is likely to have a definite advantage.
Jan
16
comment Is there a limit to the maximum number of each card in a Netrunner deck?
@rahzark: Well, it doesn't mean that you would put mass multiples of every card in the deck, only that it's legal. In practice, you very rarely play more than 2-3 of most cards. The exceptions are (1) single-card-based 'trick' decks and (2) a few key cards that work so well you often see 6-10 of them in a deck. (The typical example is "Accounts Receivable" for the Corp; "Misleading Access Menus" is also common. Runner decks are much less likely to play more than 6 of any card, unless they're built around one card.)
Jan
16
answered Is there a limit to the maximum number of each card in a Netrunner deck?
Jan
13
answered Why is Bazaar of Baghdad supposedly such a good card?
Jan
9
comment In Dungeon Run, is there ever a reason to assist another player if you have full health?
+1 for important general theory. Even in purely-competitive games, if there are more than two players then any two who cooperate have an advantage over all people who don't.