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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Mar
21
comment Is there a situation or way that a sabotage run is a good idea in TI:3?
@Matthijs: Not if you only have one fighter, you don't. Also, the sabotage run, if successful, will stop the war sun from firing at all - hypothetically this might be better, although it's hard to imagine a likely scenario where that's more important than better odds of destroying it.
Mar
21
answered How to successfully store games on edge?
Feb
23
comment Political Prowess someone else's activation?
@GWLosa's logic is flawless. On the other hand, the card is hardly weak if that ability is useless...
Feb
23
comment Political Prowess someone else's activation?
I can see both sides. We've played it lilserf's way so far; seeing as it can definitely auto-force success at Brig, Admiral's or Airlock, it's hardly a weak card.
Feb
14
comment Infiltrating in new Caprica
Makes perfect in-universe sense: once arrived on New Caprica, the humans get to see many multiple copies of each model... kinda hard for a random Cylon to start infiltrating at that point. A Cylon who wants humans to win should, you know, join the humans. ;)
Feb
14
answered Wargame with customizable miniature stats?
Feb
10
comment What cooperative board games are there that I could safely play with my wife?
I love it, but if you really hated Race, try before you buy with San Juan - it is a different game, but it's got some elements in common. (Race was originally intended to be the Puerto Rico card game, but design moved on.) "Simpler Puerto Rico without tiles or shipping" is the best I can describe San Juan.
Feb
5
comment Which boardgames need expansion sets before they work properly?
Agreed. Civ was fun, but flawed; advanced civ fixed the holes neatly.
Feb
5
comment Which boardgames need expansion sets before they work properly?
Hmm... on the one hand, the Imperium II card change is a good example. On the other hand, they released that change for free in the FAQ before the expansion came out, and aside from that issue I wouldn't say the base box alone didn't work well. (I really like it as an expansion, it improves the game, but I'm not sure it belongs as an answer to this question. In two minds - thoughts, anyone?)
Jan
26
comment Do you know any good miniature wargame that is fairly easy to learn and play?
A good suggestion, although best for 2 players. The box is long out of production, but a revised all-in-one rulebook is still readily available.
Jan
26
answered Reducing the Imperial strategy's power in Twilight Imperium
Jan
25
comment How to eliminate advantages gained from the seating position of inferior players?
@invisiblejon: Thanks for that; I haven't played 7 Wonders, and it's interesting to know that there's a case where it really matters.
Jan
21
comment How does one make foam inserts for games?
+1. Craft store / tool shop boxes are the answer for me - flexible, cheap, always come with lots of compartments to store small things. Most of my Fantasy Flight games are dependant on them.
Jan
20
comment What are the mechanical differences between Doom and Descent from Fantasy Flight Games?
There are several other rules differences of note: (1) Melee attacks matter more; ranged attacks are split into ranged and magical. Most characters specialise in one of these three types, which have different skill decks. (2) Armour is less effective, subtracting from damage instead of dividing it as Doom does. (3) Balance is more in favour of the heroes; Descent is much more even out of the box than Doom. (4) With the expansions, the Overlord has more tactical options to choose from. (5) Heroes can more easily retreat to heal/regroup.
Jan
20
comment Descent: Can you get rid of cursed items?
This is correct; you never have to use a cursed item. The point is that the cursed items are generally significantly better than non-cursed items in the same deck; several are well worth the risk in the right circumstances.
Jan
20
answered In Descent, can you make an attack without an implement?
Jan
8
comment Is bidding in contract bridge just a matter of applying a set of rules?
+1. The point of the codified bidding is to provide your partner with as much information as possible in a limited space... but the space is very limited. The 'algorithm' sometimes gives you several reasonable choices for next bid, depending on whether your and your partner's points are at the low / high end of the given bids... and which you choose decides what information your partner will have when play comes.
Jan
7
revised Lasting games in the past century
Made specific response to one sub-question clearer.
Jan
7
comment Lasting games in the past century
@Pat: No complaint here. If you hadn't picked up on that, probably other readers haven't... and we should edit the question, or the answer, to be clearer. I've edited the answer.
Jan
7
comment Lasting games in the past century
@Pat, the question does ask "What games have not yet had time to (past 10 years or so), but do you feel have the seeds of such depth?". I was attempting to address that when I posted. (My answers to the rest of the question had already been covered, so I could just upvote.) Probably I should have made that more explicit in the answer.