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seen Dec 15 at 18:20

In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Dec
15
comment Which expansion to get for BSG Board game?
That's a good point, @MarkBooth. I'll try and spare some time this week.
Oct
26
comment Checking a +1/+1 counter requirement
@ikegami I read it. I disagree: I don't think answers to the edit will answer his question. We should close and request clarification - this situation is exactly what close-as-unclear is for.
Oct
26
comment Checking a +1/+1 counter requirement
@Ikegami: While you are correct that the question is clearly about counters, your edit loses an important distinction. It is possible - likely even - that the asker and is confused by what happens if the creature has a single +2/+2 counter (for some reason), as opposed to two +1/+1 counters. Answers to the question in its new form may not discuss that case.
Sep
15
comment What are mistakes beginners should avoid in Dominion?
Hello, Lars, and welcome to the site. This site works differently from a typical discussion forum, and your post is likely to be downvoted or removed - it does not answer the question as asked, because it does not list any tempting beginner mistakes. Could you rephrase it to do so? Welcome again, have fun, and please take a look at the site tour and FAQ when you get a chance.
Sep
15
comment Does an item effect still occur if you go insanse/unconscious using it?
@generalcrispy The fact that another answer answers this question does not make the question a duplicate. Would anybody trying to find the answer to this automatically think of looking for "can you go insane on purpose"? I wouldn't. (Referring to the same post by Kevin Wilson would be an acceptable answer to this!)
Jun
30
comment Do you have to have exactly 60 cards in a Magic the Gathering deck?
This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post - you can always comment on your own posts, and once you have sufficient reputation you will be able to comment on any post.
Feb
11
comment Are there any playable Twilight Imperium 2 player variants?
Personally I don't actually recommend 2-player TI; like Cosmic Encounter, it's one of those games where the correct objective of a two-player game is "find a third player". However, some people find it to be a blast; your personal taste may vary as always.
Jan
9
comment Can resources in Alexandria's side A second wonder be bought by other players?
While I agree with you, @bwarner, this one felt like the rare exception to me: the rule is in the first place you'd look, and it's a short sentence that needs no further clarification.
Jan
7
comment Can resources in Alexandria's side A second wonder be bought by other players?
This question appears to be off-topic because it is easily answered by rules reference or Google search.
Jan
7
comment What's the best Power Grid expansion for a beginner?
Hello, Ender. As written this question is likely to be closed - it's a purely subjective game recommendation with no possible "best answer". You might try rephrasing it to redefine what you mean by "best" in an objective way.
Jun
3
comment Should we take good cards out for better cards while sideboarding (magic 2014 rules update)?
@deworde: Alex P discusses the extreme case - Battle of Wits deck - pretty well in his answer. For a 60 card tutor deck, everything I said still applies. You still want to maximise the chance that you'll either draw your key cards, or draw the right tutor.
May
24
comment Should we take good cards out for better cards while sideboarding (magic 2014 rules update)?
Great answer; thanks for a detailed analysis of the exceptions that prove the rule.
May
24
comment How do the various expansions for Arkham Horror change the game? In what order would you recommend buying them?
Hello Jacob, welcome to the site.
May
17
comment Khet opening set-ups
Hello Timothy. Welcome to the site and thanks for jumping in with such a long-unanswered question; this one's been bugging me for over a year.
Feb
11
comment Why is Homelands considered among the worst Magic expansions?
@thesunneversets: Sure, Legends wasn't an all-time great. But at least it put new ideas into the pool; Homelands didn't. (The legendary mechanic wasn't revised until much later, and it still owes a lot to the original. And I submit Planechase in evidence that Enchant World is not dead, and should not be. But we're moving off Homelands, so I'll shut up.)
Feb
11
comment Why is Homelands considered among the worst Magic expansions?
@thesunneversets: I don't think it's just the few "marquee" cards... Legends was at least exploring new design space. Multi-coloured creatures, cantrips, Enchant Worlds, Legendary cards - all new and interesting at the time. While few Legends cards are still relevant, most of its mechanical ideas are now staples. Homeland had no such innovation; its few new ideas were specific anti-strategy targeting.
Feb
8
comment Is Dimir's milling strategy viable in Gatecrash sealed deck? If not, what can they do instead?
Welcome to the site Jonathan. While I back this approach in draft, in sealed deck I don't think it can be counted on - there's too little chance of drawing evaders and finishers.
Jan
29
comment Is Dimir's milling strategy viable in Gatecrash sealed deck? If not, what can they do instead?
Hmmm... good point @bwarner, but draft strategies are not the same as sealed. Edited to the best compromise I can manage.
Jan
27
comment Is Dimir's milling strategy viable in Gatecrash sealed deck? If not, what can they do instead?
I left out the faerie rogue, but then I'd drawn two Cloudfin Raptors, Basilica Screecher, two keyrunes and Deathcult Rogue. So I really didn't need it.
Jan
27
comment Is Dimir's milling strategy viable in Gatecrash sealed deck? If not, what can they do instead?
Hi Nick, thanks for your notes and welcome to the site. (Glad to hear it worked for someone. My tournament contained an awesome Dimir mill deck without Lazav, using multiple Consuming Paranoia and smart evasion to set up the Aberration. Unfortunately, it wasn't mine; I pulled three secondary mill cards, few bombs and a lousy creature curve. Decent removal, but no winners except Undercity Plague. So I had to really work to win my fair 50% of matches, and couldn't beat that.)