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bio website danielrichnak.com
location Washington, United States
age 28
visits member for 2 years, 6 months
seen Jun 8 at 16:00

Nov
19
comment What are some methods for delivering questions to players?
@Kim No, not really. I did some brainstorming and took a bunch of notes, but never prototyped it. I still think it's a cool idea and I've come back to the idea a few times.
Mar
1
awarded  Yearling
Jul
24
comment Something that only happens every X turns
Depending on what the special Brazening state means, the players will need to know whether they are in that state or not at the beginning or end of their turn. When they do this, they advance a counter (or die) one and check the result. If X, reset and it's Brazening time. Else, continue normally. I like RoToRa's pool of tokens version of this as well. These aren't fool-proof, but if the Brazening state is important enough that the players want to know if it's active or not, they will remember more often than not to check (and increment).
Jun
1
comment How can you have units with secret locations on the board?
Ares Project is a recent example that is a version of several of these... basically independent boards with a stand-up divider between the players. Only at certain points do you reveal how you've set things up. boardgamegeek.com/image/1242034/the-ares-project
Apr
23
comment Do you need a solo player variant to make a Print&Play game successful?
It's probably a legitimate concern, although that could be true for any kind of game. I don't know that PnP is particularly struck by this any more than a $60 game - both require a commitment in acquiring the game. If the game requires a lot of user interaction to be fun, I wouldn't try to reduce it to its core mechanics just to make a solo experience that isn't indicative of the multiplayer game.
Apr
11
comment How can I play Pandemic with 6 players?
The Bio-Terrorist component of the official expansion has an element to this: boardgamegeek.com/boardgame/40849/pandemic-on-the-brink I like Pandemic a lot, but the fact that one person can plan out and dominate the game is my least favorite part. For repeated plays, it definitely needs something to make each player more independent (whether a game feature, or just everyone resisting the urge to chime in with the best option).
Mar
2
comment How can I mitigate some of the downtime between player's turns?
By the way, this is all a matter of preference. Check out Andrew Looney (Fluxx, Chrononauts) in his principles of game design -- he actually prefers no engagement when it's not his turn. I don't think most people are like that, but for some casual/conversational games (think light card games like Spades, or even drinking games) it may not be appropriate to have lots of engagement outside of a player's turn. wunderland.com/WTS/Andy/Games/DesignPrinciples.html
Mar
2
comment What are some methods for delivering questions to players?
By the way, it's no help to your current situation, but you've given me some inspiration here. I am going to start brainstorming putting together an open source framework for educational games like this. Create a base game with solid mechanisms and lessons learned from professional games, and allow educators to drop in questions and build their own print and play games. Thanks for the spark! :)
Mar
2
comment What are some methods for delivering questions to players?
I think you could make it work however you want. What was in my head though, was a lot more. There would be one card per turn, and assume that maybe it takes 20-25 turns to complete the game. That would be 4-5 turns per player. This would give each person several times to try on their own. With this model, you would want perhaps 50 cards so that there is some replay value. .. With my model, the questions/crisis cards would be fairly succinct; you could instead make them much more involved but fewer in number.
Mar
1
answered How can I mitigate some of the downtime between player's turns?
Mar
1
awarded  Teacher
Mar
1
awarded  Supporter
Mar
1
answered What are some methods for delivering questions to players?