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3h
comment Trashing Market Square and another card at the same time
@Powerlord, thanks for that; I edited it into the response.
22h
comment Trashing Market Square and another card at the same time
The rules in Alchemy specifically state that when discarding cards from play, cards can be cleaned up in any order. With actions such as Cellar and Warehouse, which have you discard multiple cards, cards are discarded at the same time (though of course they need to end up in some order in the discard pile. But your opponent's don't get to see every card you discarded, only the one that ends up on top).
Apr
11
comment Communication - Saying “Draw”
that just seems like bad judging... whether the final outcome was correct or not; I'd have to think that the correct first action is to get each person's side of the story... at least ask your opponent if what you said about him saying "draw" was true or not. Very strange.
Apr
11
comment Communication - Saying “Draw”
did the judge not ask him to explain what he meant by "Draw"? I would have thought that would be an obvious question to ask. He'd either have to say "I meant to pass priority until his next draw step", or "I just said it in hopes that he would draw even though I wasn't passing priority, to win on a technicality"... in either case, you wouldn't lose; in the second case, he would probably be given a warning at the least.
Apr
11
comment Communication - Saying “Draw”
Oh I see, thanks.
Apr
11
comment Communication - Saying “Draw”
I would think that "Draw" fits within "equivalents such as 'your turn'..."
Apr
11
comment Communication - Saying “Draw”
What was your opponent's side of why he said "draw"? I'm confused; do you think he said "draw" on purpose to trick you into an infraction, or did he have some other meaning/reason behind saying "draw"?
Apr
10
comment Hammer of Purphoros doesn't let me destroy my opponent's lands; why is that exactly?
Thanks... I mixed up the "D" in DEBT.
Apr
8
comment Hammer of Purphoros doesn't let me destroy my opponent's lands; why is that exactly?
Is there a rule that says that costs cannot target? I haven't seen that, though it makes sense.
Mar
31
comment Combo question: urborg tomb of yawgmoth, torpor orb, kormus bell, dark depths = free Marit Lage?
Or Thespian's Stage.
Mar
27
comment Mono-Green Deck: Responding to Sorceries/Instants?
Some of the answers here may be helpful: boardgames.stackexchange.com/questions/14908/…
Mar
25
comment Are these decks going to be playable?
"Wanting to get into competitive MTG play" and "not wanting to spend a lot of money" are mutually exclusive goals.
Mar
24
comment Can a card be un-cast, if the player realises it was a bad decision?
Sorry, even with your comment clarification, I don't understand what you mean. By "used wrong", do you mean he did something with the card that the card doesn't do (like he dealt himself 3 damage even though the card only says to deal him 2 damage), or that he just realized that the 3 damage the card does will kill himself and he wants to not play it because of that.
Mar
23
comment Conflict in Fluxx
@ikegami, I agree now as well, given the wording. However, I would be surprised if that's what the intention was, I think it much more likely that this was a rules oversite (it wouldn't be the first time Fluxx has done this, see "x=x+1 and hand limit 0). It seems that the intention behind "in case of a tie" was to deal with when there would be more than 1 winner. Keep in mind that that goal card was created back when Creepers didn't exists. But, as it stands, I'd have to agree with you.
Mar
17
comment Volatile Rig blocks Xathrid Necromancer: What happens?
Good call. I also updated to explain how triggers go on the stack AFTER state-based actions are checked.
Mar
14
comment In MTG, what happens when a player loses in multiplayer?
Same with the tokens. They leave the game, they aren't exiled.
Mar
12
comment Small World: Why does it use 3-point coins?
I don't know about that, I know many players, myself included, are constantly trading in tokens throughout the game (5 1s for a 5, etc), so they don't keep what they originally earned anyway.
Mar
11
comment Small World: Why does it use 3-point coins?
I don't think you'll find a good answer to this, it's just a weird choice by the publishers. I've often wondered the same thing about For Sale, how each player starts with 2 $2000 coins and the rest $1000 coins. Could have just as easily been 4 $1000s instead.
Mar
10
comment How compatible are the two versions of Netrunner?
At the least, the Android player would have to not use his main character from his deck, as it would give him a special ability that the classic player doesn't have. The other rules themselves are compatible, but I don't know if they changed the subcategories of cards, so that the runner would have the ability to break a type of ice that the corp doesn't have, for example. And they likely could be unbalanced against each other.
Mar
9
comment Does Into the Wilds stack?
Minor terminology note: If you happen to have 4 lands on top of your deck, and 4 Into The Wilds in play, then you will get to put all 4 lands into play, but you will NOT get to "play" all 4 lands. The word "play" refers specifically to either casting a spell or playing a land, and you can only "play" 1 land per turn unless you have effects that let you play more. "Put it onto the battlefield" lets you get the land onto the battlefield without "playing" it. Meaning you could still "play" your 1 normal land from hand in the main phase after all your Into the Wild stuff.