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| visits | member for | 1 year, 1 month |
| seen | 2 days ago | |
| stats | profile views | 5 |
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Mar 7 |
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Why did I win “Asia Passport” achievement early? This happened to me too - I'm fairly sure it's just a bug. |
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Feb 15 |
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What to keep in mind when copying a small card game? @StevenStadnicki I'm not advocating sending them money in response to illegal infringement, I'm advocating asking them for legal permission to make a copy (and offering money). |
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Oct 7 |
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Largest Army in Settlers of Catan: Cities and Knights I find playing with new players nearly doubles the time to play Cities and Knights (two and a bit hours instead of one and a bit). Your next game is likely to be much quicker. |
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Oct 5 |
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What are the chances of losing Pandemic on the first turn? Jefromi: The researcher's ability works on other players turns too - see the bottom of page 5 in the rules (linked in the question). |
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Oct 3 |
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In Ticket to Ride, how do you overcome bad initial tickets? There's also "keep two very low scoring routes and ignore them, instead focussing on stopping your opponents" which is sometimes effective. In games where I've won doing this, I generally only draw face down cards. Then, watch the cards your opponents pick up to predict what their route might be. I've only done this in 2/3 player games where it's easier to block entry in to major cites like New York. |
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Aug 14 |
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What to keep in mind when copying a small card game? I think it answers "what am I likely to have missed" :) |
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Jun 7 |
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Where can I find a printer friendly version of the settlers of catan rulebook? That's excellent! I actually have this version of the game, so these were the rules that we'd lost! |
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May 9 |
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Taking back turns, and forgotten privileges Could you edit your answer to expand the acronyms ASL and WiF please? :) |
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May 8 |
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double movement in Scrabble Does this mean that you could add two words, as long as all tiles you place are in the same column (possibly with space between them)? |
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Apr 20 |
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How can I play games with closed information with players who cheat? @tttppp We actually allow that. If the challenge is "too many cards", then the previous player checks the 5th card to see if it's correct. Of course, this still requires some degree of honesty. When we play cheat, we allow players to cheat however they wish except lying when challenged. For us, it works very well - and we'd just stop playing with someone who lied when challenged. |
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Apr 10 |
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Is there an official way to speed up Elixir? The purpose of draw-two isn't necessarily to speed up the game time, it's to speed up the time between any player actions (to prevent players getting bored with the constant passing)- if players pick more cards each turn, they are be more likely to be able to cast a spell, or will be able to participate in (or start) transactions more often. However, even draw-two still has long pauses. |
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Apr 10 |
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Is there an official way to speed up Elixir? Heh, no, it's not me. But I did think about registering to reply to that post ;) |
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Mar 29 |
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Where did the “can't build next to the robber” house rule come from? Are you sure that the rules haven't changed much from the original? The comments on this answer suggest that the trading rules used to be different (presumably pre 3rd ed). |
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Mar 29 |
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What is optimal end play in Settlers? I agree. I would also add that it's good to be able to win without needing to expand into contested territory - for example, plan to complete the longest road by an internal connection that others can't build in to. Or plan to build a settlement at the end of a road that isn't (or better - can't be) contested. Or convert villages to cities, or play soldier cards. This prevents other players from making poor trades purely to be able to prevent you from expanding. Of course, if you CAN expand into contested territory, you should :) |
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Mar 29 |
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Where did the “can't build next to the robber” house rule come from? Hasn't cities and knights had card changes since the original? I wondered if this rule was in a variant rule section in the cities and knights of seafarers rulebook. |
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Mar 29 |
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Where did the “can't build next to the robber” house rule come from? The rule usually applies to roads, settlements or cities (anything land based except knights). We don't usually play with seafarers - but if we do, we play the robber stops land based building, and the pirate stops ship building/movement. City improvements are unaffected. The merchant cone next to the robber has never come up - though I don't believe it'd be considered building. Also, I think in most situations where you'd want to put the merchant on the same hex as the robber, you'd have some other hex of the same type you could place it (avoiding this situation). |