| bio | website | |
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| location | ||
| age | ||
| visits | member for | 11 months |
| seen | Jun 20 '12 at 22:34 | |
| stats | profile views | 13 |
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Oct 29 |
awarded | Teacher |
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Oct 28 |
answered | Which character abilities are most useful/effective in Yggdrasil? |
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Oct 24 |
awarded | Nice Question |
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Jul 3 |
asked | Arkham Horror: Enchant Weapon, Intervene (et al) use for other investigators |
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Jul 3 |
asked | Red Sign of Shudde M'ell hands use and timing against Nightmarish X in Arkham Horror |
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Jul 3 |
asked | Stateful equipment use for Red Sign of Shudde M'ell in Arkham Horror |
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Jun 20 |
asked | In Arkham Horror, can you pay sanity costs to go insane on purpose? |
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Jun 18 |
asked | Immunities/Resistance, Red Sign of Shudde M'ell and Equipment Timing |
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Jun 10 |
comment |
How are skill check modifiers prioritized and ordered in Arkham Horror? "Remember, there are relatively few global cards in play - perhaps an environment, perhaps the ancient one affects skill checks, and other things are very uncommon." Ugh, I knew I forgot to include something: Ancient One/Herald skill check modifiers (e.g. Lurker's gate closer)! It's absolutely frustrating for me whenever I remember that I have forgotten about these things; it makes me feel as though my computations have come to naught. Your comment about the rarity of global effects makes me think that I should get a list of those first, including the one that I just pointed out right now. |
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Jun 10 |
awarded | Student |
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Jun 10 |
asked | How are skill check modifiers prioritized and ordered in Arkham Horror? |