| bio | website | |
|---|---|---|
| location | London, United Kingdom | |
| age | 28 | |
| visits | member for | 2 years, 6 months |
| seen | May 10 at 10:43 | |
| stats | profile views | 13 |
Lapsed Catholic. Luddite Geek. Shy Chatterbox. A mass of contradictions wrapped in an open enigma.
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Aug 29 |
accepted | If I Find the “Objective Clue” with Gloria's Psychic Sensitivity, Does That Reveal the Objective |
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Aug 24 |
comment |
In Midway, how do I manage the “inferior” Japanese fleet on day 1? -1: Referring someone to another site when you don't have an answer isn't really appropriate as an answer. The idea is that we should be providing answers backed up by references, not simply referring them to another site. See here: boardgames.stackexchange.com/faq#deletion |
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Aug 21 |
accepted | What Happens If The Sorcerers Run Out of Tokens? |
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Aug 21 |
accepted | Can Sorcerers convert two units from the same Tribe in one turn? |
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Aug 20 |
asked | Can Sorcerers convert two units from the same Tribe in one turn? |
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Aug 20 |
asked | What Happens If The Sorcerers Run Out of Tokens? |
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Jul 31 |
asked | If I Find the “Objective Clue” with Gloria's Psychic Sensitivity, Does That Reveal the Objective |
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Jul 27 |
comment |
How is a positive horror rating handled? Which makes sense. I mean, a woman in rags is creepy, sure, but it shouldn't drive a hardened gangster INSANE. |
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Jun 6 |
comment |
Good ways to speed up a game of Ticket to Ride Fair enough, answers my concern |
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Jun 6 |
comment |
Good ways to speed up a game of Ticket to Ride But normally the risk of leaving your key routes untaken is balanced because people don't have a good chance of taking them first. Now if you leave any route untaken, with 20 cards, someone could easily take it from under you. |
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Jun 5 |
comment |
Ticket to Ride Strategies +1: This is the best way to effectively "block" routes when playing with multiple players. Faster the game ends, the more chance of unfinished routes. |
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Jun 5 |
comment |
Ticket to Ride Strategies @tttppp That's truec, but in this case, thesunneversets is suggesting that popping down 2 sixes ENDS THE GAME IN 3 TURNS, despite the fact that you had 14 trains. If you put down lots of little routes, your opponents will spot that you're trying to run them out, but this way is more likely to surprise them. |
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Jun 5 |
comment |
Good ways to speed up a game of Ticket to Ride Does this not destabilise the early game, because people will immediately grab their key routes, rather than waiting to conceal where they're going? |
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May 31 |
awarded | Excavator |
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May 31 |
revised |
How Unethical Is A Purely “Blocking” Move In Ticket To Ride? Corrected for better English. |
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May 31 |
suggested | suggested edit on How Unethical Is A Purely “Blocking” Move In Ticket To Ride? |
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Mar 13 |
comment |
Can the Wand of Dowsing Draw from Door Cards? It's Munchkin. If the rule can be interpreted to give you an unfair advantage it should be. |
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Feb 28 |
awarded | Yearling |
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Feb 28 |
accepted | Room Boundaries in Blood Ties |
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Feb 28 |
accepted | Horror Tests with Multiple Monsters and Multiple Investigators |