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Oct
29
awarded  Nice Answer
Oct
22
revised Possession and Masquerade - are these too powerful in 2 player games?
added 115 characters in body
Oct
22
comment Possession and Masquerade - are these too powerful in 2 player games?
Man, this was a long time ago... I might have been referring to boardgamegeek.com/article/4910970#4910970, perhaps? "Broken" is probably too strong a word, I'll edit the answer.
Oct
22
awarded  Nice Answer
Oct
19
awarded  Yearling
Sep
21
awarded  Custodian
Jul
13
awarded  Nice Answer
Apr
22
awarded  Popular Question
Apr
5
awarded  Enlightened
Apr
5
awarded  Nice Answer
Mar
30
answered Is Saboteur biased towards the miners?
Mar
26
awarded  dominion
Mar
22
comment What Dominion kingdom-card setups tend to lead to the longest games?
Yup, but that can still make for some ridiculous action chains especially if you've got a handful of greens to start.
Mar
22
comment What Dominion kingdom-card setups tend to lead to the shortest games?
Particularly if the cheapest cards are useful non-terminals like Hamlet, Haven, etc. If 3 piles are cards that you can ALWAYS want more of without hurting your deck, they'll go fast.
Mar
22
answered What Dominion kingdom-card setups tend to lead to the longest games?
Mar
6
comment When should I open a particular envelope in Risk Legacy?
That's just the kind of vague but non-spoiling advice we were looking for! Thanks.
Mar
1
revised Can you gain a Silver with Trader if the original supply pile was empty?
Added the card image
Feb
28
revised Do you get a gold when playing Trading Post?
Directly answered the question before elaborating.
Feb
8
awarded  Good Answer
Jan
21
comment Which Faction Power will result in the greatest bonus troops and/or fewest troop losses?
But EotB #2 could destroy any number of troops and DM #2 could "hold off" any number, for example. I just think this question would be more answerable in a form like "what are the pros and cons of the various starting powers" rather than an absolute "which is best?"