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accepted When taking damage to an outfit, does damaging an arming space also apply a -1 to the outfit's die?
Apr
5
awarded  Enlightened
Apr
5
awarded  Nice Answer
Mar
5
comment How to stimulate more creative storytelling?
Could you summarize them here? Links have an unfortunate habit of going dead on a regular basis due to changes on the other site, or sites simply disappearing.
Mar
5
accepted If a Hero makes a Speed/Sanity/other non-Might attack, when does the Traitor reveal that the target lacks that trait and can't be attacked that way?
Mar
3
comment If a Hero makes a Speed/Sanity/other non-Might attack, when does the Traitor reveal that the target lacks that trait and can't be attacked that way?
Good point; as it happened in the game I played, I stopped the Hero from rolling dice. Mind you, the existence/nonexistence of a trait can be an important strategic decision, too: the game I played had a character loaded for bear (both Ring and Sacrificial Dagger), but the lack of a trait could be a very unpleasant surprise for a Sanity 8, Might 2 character.
Mar
3
revised If a Hero makes a Speed/Sanity/other non-Might attack, when does the Traitor reveal that the target lacks that trait and can't be attacked that way?
added 285 characters in body
Mar
3
asked If a Hero makes a Speed/Sanity/other non-Might attack, when does the Traitor reveal that the target lacks that trait and can't be attacked that way?
Mar
2
comment Betrayal at House on the Hill - “Voodoo” (Haunt 25) - Do you continue if the traitor dies?
@GendoIkari's answer covers that: the bit about "the Traitor can win if he's dead" rule uses monsters as an example of what can cause the Traitor to still be active with the potential to win. The main rules don't mention any extra rules for specific haunts, so the only option is to apply logic: just because monsters were the first example of how the Traitor could still win while dead, doesn't mean it's the only example. And in the Voodoo haunt, the chief menace is the dolls, not the Traitor.
Mar
2
answered Betrayal at House on the Hill - “Voodoo” (Haunt 25) - Do you continue if the traitor dies?
Feb
28
revised What's behind the “Duck of Doom” card?
reorganization, fixing a truly awful sentence.
Feb
28
comment What's behind the “Duck of Doom” card?
I'm afraid that El Goonish Shive's oldest comic is from 2002, and the first Munchkin set (which contained the Duck of Doom) was released in 2001.
Feb
27
answered What's behind the “Duck of Doom” card?
Jan
23
reviewed Approve How are excavation permits handled if the turn you dig in straddles a year-end?
Jan
2
comment Necromunda: what happens to plague zombies when they go down?
Check page 25, under "Fighters Down" (top left): anyone who's down in hand-to-hand simply gets taken out, unless it's a multiple combat.
Dec
22
answered Necromunda: what happens to plague zombies when they go down?
Dec
20
comment Necromunda: what happens to plague zombies when they go down?
It's been a while since I played, but doesn't close combat with a downed ganger automatically take out the ganger? The same would apply to Plague Zombies, so if they go down, then they'd want to crawl away from the gangers - otherwise, the gangers would just walk up and sputch their heads.
Dec
14
comment The Homeworld base
@Martin, your reasoning is entirely valid. The Robots are capable of some truly amazing turns. The main drawback is that once you've played a bunch of cards in a row, your hand is empty (or nearly so). (And if that turn didn't make you win, everyone will target you.) And yes, your Microbot Alpha + Microbot Fixers don't actually apply their +power to other minions until they're in play, so you can still play your less-than-2-power minions even if they're going to get some bonuses immediately after play.
Nov
30
revised What are common strategies for beating the robot in Race For The Galaxy?
Removing extra >
Nov
30
comment Solution to Avalon board game
@JoeW What rules are being violated? The cryptography is all part of the discussion before the first mission, and since the communication is all "public" (if encrypted), it doesn't violate the letter of the rules. The premise is that Good will do crypto because it guarantees a win, and Evil will do crypto because they'll be outed if they don't do it. (I quite agree that the spirit of the game is utterly debased, but that's a different question.)