3,383 reputation
937
bio website potatoengineer.110mb.com/…
location Seattle, WA
age 35
visits member for 2 years, 3 months
seen 4 hours ago

Dec
14
comment The Homeworld base
@Martin, your reasoning is entirely valid. The Robots are capable of some truly amazing turns. The main drawback is that once you've played a bunch of cards in a row, your hand is empty (or nearly so). (And if that turn didn't make you win, everyone will target you.) And yes, your Microbot Alpha + Microbot Fixers don't actually apply their +power to other minions until they're in play, so you can still play your less-than-2-power minions even if they're going to get some bonuses immediately after play.
Nov
30
comment Solution to Avalon board game
@JoeW What rules are being violated? The cryptography is all part of the discussion before the first mission, and since the communication is all "public" (if encrypted), it doesn't violate the letter of the rules. The premise is that Good will do crypto because it guarantees a win, and Evil will do crypto because they'll be outed if they don't do it. (I quite agree that the spirit of the game is utterly debased, but that's a different question.)
Nov
21
comment How does transport movement work?
Oops, I misread, and now I can't remove my downvote until the answer is edited.
Nov
19
comment How do the Allies win, given that Russia is falling!
The details on the Russia attack are getting in the way of the explanation of the situation. I think you're saying that Russia about 95% destroyed by Germany, and Japan is mostly-overrun both on land an sea – so the losses to Axis and Allies are each (vaguely) even. Could you detail where the large armies are? I see that Germany controls the Atlantic, and USA almost-controls the Pacific, but what about on land? Is all of the fighting in Asia, or are there other things going on? How much is in Africa and southern Asia? Is the UK/USA in any position to attack Germany?
Nov
13
comment Are spells mostly a dubious strategy in Quarriors?
I don't know; I haven't played enough Quarriors to say. My answer comes from 1) a couple of games played and 2) hearing about this problem on forums and the Dice Tower podcast.
Nov
11
comment When turning in a mission, do you have to be on the mission hex to complete a mission, or is anywhere in the system acceptable?
Also, look at the card: it will say something like "Delivery: TK-429 (!)". The (!) is the symbol for the mission hex, so that's where you need to go to finish the mission.
Nov
3
comment Rules for bribes when “Asking For Help” in turn vs bribing outside of a turn
@corsiKa This is Munchkin. Bribing people with... pizza... is entirely within the spirit of the game. You may have to deal with outside-the-game repercussions, of course, such as everyone refusing to play Munchkin with you ever again, or possibly meeting you later with tire irons. Please play responsibly.
Nov
3
comment Rules for bribes when “Asking For Help” in turn vs bribing outside of a turn
Ah, that's the error: "Carried" means "in play, face up cards, that are not equipped and that do not affect your effective Level." If you have three one-handed swords (and no other interesting equipment), then you'll equip two of them (they will add to your Level), and carry the other one (it does not add to your level, but you don't have to drop it). I often play with a house rule that requires all unused equipment that takes slots to be equipped (else it must be given to charity; this is to encourage charity), but by the rules, you simply "carry" equipment that you can't/don't equip.
Nov
3
comment Rules for bribes when “Asking For Help” in turn vs bribing outside of a turn
@EinDoofus I was a bit sloppy with terminology there; I'll update the answer to say "carried" and not refer to "in play." Either way, trading/gifting/bribing involves carried cards; whether the item is currently equipped or not is irrelevant.
Nov
3
comment Rules for bribes when “Asking For Help” in turn vs bribing outside of a turn
@EinDoofus You may show your hand to your opponents: this is part of effective extortion. "Don't help Bob or I will use this monster-enhancer here, along with this specific potion and that curse" is a much more effective threat than "I have cards you don't want me to play, but you can't see them." Showing your hand is about backing up your words, not about trading cards from your hand.
Nov
3
comment Does discarding a Race or Class card at “any time” apply to both your hand and cards in play?
@MikeR, if you don't have close-vote privileges yet, you can still flag the question to request a close vote.
Oct
24
comment How to expand Love Letter to accomodate more players?
7 Wonders should only require you to look at the player to your left, and the player to your right. And all turns are simultaneous. Someone two spots away is utterly irrelevant to a novice game. (If you're playing card-denial against some opponents, then you might pay attention to them, but for the most part you should only care about your neighbors.)
Oct
21
comment Building Limit in Lords or Waterdeep
@Bret, the question is about why there's a building limit. An answer of "there's actually no limit" is correctly challenging the frame of the question.
Aug
21
comment Where I can buy good resources to build games?
What makes this a good site to visit? Without at least a basic description, it's hard to separate this from the other answers.
Aug
20
comment Can you use ports or markets after playing all action disks?
You can edit or delete your answers at any time; it's usually better to edit your answer than to create a new one.
Aug
18
comment How do I deal with or avoid a full map?
@GendoIkari TO WHICH I SAY: oops?
Aug
17
comment How do I deal with or avoid a full map?
I've tweaked the title a bit to be more readable; feel free to edit it again if I've missed the point of your question. (The name of the game is in the question's tags, and a full sentence usually gets a better response than a sentence fragment.) (And feel free to flag this comment as obsolete whenever you like.) And welcome to Arquade! Wander by the tour when you have a moment.
Aug
1
comment roulette (changed rules) skill or luck?
No rational player would choose black, ever. If your opponent chooses red, the correct answer is "I'm not going to play this game." The only way this becomes a "mental" game is if Player A threatens to beat Player B with a tire iron unless Player B plays black. Then it's just extortion by a different name. Or it can be a "mental" game if Player A fast-talks Player B into playing black. But without coercion, deceit, or idiocy, nobody's going to play black.
Jul
22
comment Battlestar Galactica vs. Shadows over Camelot
Could you be more direct in your comparisons? Your "depth of strategy" and "what situations you would recommend each game" don't have any compare-and-contrast in them; it feels like you're describing random parts of each game without actually comparing their relative strengths & weaknesses. Also, you don't actually state "what situations you would recommend playing each of them in."
Jun
19
comment Is there a viable “Japan First” strategy for the Allies in Axis and Allies?
On the first turn, it's usually a good idea to have Russia invade Finland from Karelia: it's relatively cheap to take, it costs Germany a fighter, it's difficult for Germany to retake, and the Axis war machine isn't fully assembled at Russia's doorstep yet. Also, have you tried this strategy? How well does it work? (Also also, welcome to Board & Card Games!)