2,443 reputation
1922
bio website dominionstrategy.com
location New York, NY
age 31
visits member for 4 years
seen yesterday

I am a software engineer at Google. I like machine learning, python, and algorithms.

I am a sucker for analyzing game log data for games that I love. I run RFTGStats.com and CouncilRoom.com: Dominion Statistics.

My LinkedIn profile.


Nov
1
awarded  Yearling
Oct
3
comment Does Alien Fuel Refinery count as having a trade power in Race for the Galaxy?
You can use Trade League and Black Market Trading World on the Alien Fuel Refinery good.
Sep
10
comment Is checkers just tactics?
@Affe i don't know if being solved matters. chess is certainly solvable (with a large enough computer). The optimal "tactic" is just to do whatever that hypothetical, very big computer says to do.
Aug
18
answered Is it ever a good strategy to discard cards in Race for the Galaxy?
Aug
15
asked What tactics should Baron Blade use in the Power Splicing scenario?
Jul
2
awarded  Curious
Dec
31
awarded  Citizen Patrol
Nov
6
awarded  Popular Question
Nov
1
awarded  Yearling
Jun
14
awarded  Enlightened
Jun
14
awarded  Nice Answer
May
31
awarded  Famous Question
Apr
2
awarded  Nice Answer
Feb
14
accepted Has online play testing been an important part of any boardgame designs?
Feb
1
comment Has online play testing been an important part of any boardgame designs?
Game for game, an online play test is arguably better, since you have a perfect record of it. Often times, quality online implementations are developed for no cost to the game designer (dominion.isotropic.org, keldon's RFTG implementation). Imagine the online version is developed by a dedicated fan/hobbyist before the game is printed.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
@user1873 I clarified the question. Certainly I am only interested in commercial games.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
@bwarner you could imagine a kind of "game design funnel", where most games are rejected at a print and play stage. Some promising candidates get turned into an online version for tweaking and balance. The goal isn't just to minimize costs, you also want to produce something of quality.
Feb
1
revised Has online play testing been an important part of any boardgame designs?
added 11 characters in body
Feb
1
asked Has online play testing been an important part of any boardgame designs?
Jan
24
awarded  Good Question