2,298 reputation
1821
bio website dominionstrategy.com
location New York, NY
age 30
visits member for 3 years, 5 months
seen Apr 9 at 13:44

I am a software engineer at Google. I like machine learning, python, and algorithms.

I am a sucker for analyzing game log data for games that I love. I run RFTGStats.com and CouncilRoom.com: Dominion Statistics.

My LinkedIn profile.


Dec
31
awarded  Citizen Patrol
Nov
6
awarded  Popular Question
Nov
1
awarded  Yearling
Jun
14
awarded  Enlightened
Jun
14
awarded  Nice Answer
May
31
awarded  Famous Question
Apr
2
awarded  Nice Answer
Feb
14
accepted Has online play testing been an important part of any boardgame designs?
Feb
1
comment Has online play testing been an important part of any boardgame designs?
Game for game, an online play test is arguably better, since you have a perfect record of it. Often times, quality online implementations are developed for no cost to the game designer (dominion.isotropic.org, keldon's RFTG implementation). Imagine the online version is developed by a dedicated fan/hobbyist before the game is printed.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
@user1873 I clarified the question. Certainly I am only interested in commercial games.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
@bwarner you could imagine a kind of "game design funnel", where most games are rejected at a print and play stage. Some promising candidates get turned into an online version for tweaking and balance. The goal isn't just to minimize costs, you also want to produce something of quality.
Feb
1
revised Has online play testing been an important part of any boardgame designs?
added 11 characters in body
Feb
1
asked Has online play testing been an important part of any boardgame designs?
Jan
24
awarded  Good Question
Nov
12
answered In Race for the Galaxy on 6-cost development cards, does a player receive VPs for all of the categories they have satisfied, or just one?
Nov
10
comment Do Race for the Galaxy expansions allow more players without changing the base game's rules?
If I parsed the original correctly (and I think I did), the question is about buying the expansions just for the additional action cards for the 5th (and possibly 6th) player. OTOH, The first expansion cards, without adding goals, aren't much additional complexity, so introducing a new player to the base game + gathering storm without goals is barely any more difficult than just the base game (Improved logistics and the parrallelness of the settles is the only actual confusing thing it introduces, IIRC).
Nov
10
comment Do Race for the Galaxy expansions allow more players without changing the base game's rules?
The cards get super stale. If the players are any good, no good late game cards get shuffled into the discard, the game feels very different than usual. You can either trust me (or the designer, Tom Lehmann), or just try it.
Nov
1
awarded  Yearling
Nov
1
awarded  Nice Answer
Aug
27
comment How to avoid the situation in which player 2 knows for sure that player 1 chose the King?
I was going to clarify the 'without looking' part, but then it just gives the King a trivial deduction problem, so having the king look at the face down card probably just saves time.