2,428 reputation
1822
bio website dominionstrategy.com
location New York, NY
age 31
visits member for 3 years, 10 months
seen 21 hours ago

I am a software engineer at Google. I like machine learning, python, and algorithms.

I am a sucker for analyzing game log data for games that I love. I run RFTGStats.com and CouncilRoom.com: Dominion Statistics.

My LinkedIn profile.


Feb
1
comment Has online play testing been an important part of any boardgame designs?
Game for game, an online play test is arguably better, since you have a perfect record of it. Often times, quality online implementations are developed for no cost to the game designer (dominion.isotropic.org, keldon's RFTG implementation). Imagine the online version is developed by a dedicated fan/hobbyist before the game is printed.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
@user1873 I clarified the question. Certainly I am only interested in commercial games.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
@bwarner you could imagine a kind of "game design funnel", where most games are rejected at a print and play stage. Some promising candidates get turned into an online version for tweaking and balance. The goal isn't just to minimize costs, you also want to produce something of quality.
Nov
10
comment Do Race for the Galaxy expansions allow more players without changing the base game's rules?
If I parsed the original correctly (and I think I did), the question is about buying the expansions just for the additional action cards for the 5th (and possibly 6th) player. OTOH, The first expansion cards, without adding goals, aren't much additional complexity, so introducing a new player to the base game + gathering storm without goals is barely any more difficult than just the base game (Improved logistics and the parrallelness of the settles is the only actual confusing thing it introduces, IIRC).
Nov
10
comment Do Race for the Galaxy expansions allow more players without changing the base game's rules?
The cards get super stale. If the players are any good, no good late game cards get shuffled into the discard, the game feels very different than usual. You can either trust me (or the designer, Tom Lehmann), or just try it.
Aug
27
comment How to avoid the situation in which player 2 knows for sure that player 1 chose the King?
I was going to clarify the 'without looking' part, but then it just gives the King a trivial deduction problem, so having the king look at the face down card probably just saves time.
Jul
13
comment Is it advantageous to go first in Dominion?
I didn't crunch it for 4p, the particular bias correcting method I picked would break down for >2p games, because you just aren't going to get many exact matchup duplicates for 3+ player games. If you want to approximate and linearize, then 1/2 turn is 2.5 points from 2p. In 4p, the expected turn advantage is 1/4, so you'd expect the number of points to be about 1.25.
Jul
5
comment What are the most frequently used Dominion cards in winning decks?
Gets fresh internet connection, in first 5 minutes, he reads bg.se, sees post about councilroom being down. I should stop slacking ;)
Jun
20
comment Trashing Estates in Dominion
It should show up in trash 2, I just screwed up the card info data file ;P.
Jun
19
comment Trashing Estates in Dominion
Councilroom makes searching by (some) card attributes easy. councilroom.com/…
Apr
10
comment Do you have to reveal your hand when using Treasure Map and not trashing a TM from your hand?
Does the may really matter? What is the probability that you play a tmap, with another tmap in hand, and you don't actually want the golds?
Apr
5
comment Tournament rules for RftG, how to ensure fair play?
There is a mix and match ability in later expansions. But it could also be easy to just take 2 of 7 cards into hand instead of 1 of 7, for example.
Apr
5
comment Tournament rules for RftG, how to ensure fair play?
Yeah, I was thinking about this, and also having common discard pile go into the box, somewhat far away from the players, so you don't accidentally throw cards into the box before others players have verified them.
Mar
23
comment What Dominion kingdom-card setups tend to lead to the shortest games?
Pat does a good job continuing to make sure there is nothing interesting to read (or write) bcg.se. FWIW, forum.dominionstrategy.com will give you good, high quality discussion of this if you want it.
Feb
29
comment Citadels: Does the crown switch hands if the king is killed?
I am not sure it would be so bad >2p. Be King, take Assassin, kill King will get dominated by someone with free reign over Merchant.
Feb
3
comment Does mixing Dominion expansions lessen the power of card combinations in random kingdom setups?
@TheChaz: There are two things to consider. 1. The raw number of combos across all kingdom sets. Of course this goes up as you add more cards and cards from different sets. 2. The probability that a given card will be in a viable. This tends to go down as you add cards from different sets, or equivalently, up as you add more cards from its own set.
Jan
2
comment Can you buy with a copper after buying Grand Market?
Another sort of exception is with Mint. If you get $11 with two buys, you can buy a Mint, trash the coppers in play, and then buy a Grand Market.
Jan
2
comment Should I trash Copper or Silver with Mine?
With thief in play, if you upgrade copper -> silver, you throw away a rare opportunity for your opponent to help your deck (by trashing your coppper).
Jan
2
comment Should I trash Copper or Silver with Mine?
In Dominion, you almost always want a more varied money distribution. The desire for a 5-2 split, a before second shuffle gold, and the steep utility increase from 4 to 5, and from 5 to 6 are more evidence. Further, the Tactician card even gains from this idea.
Dec
7
comment Is Saboteur better in a 4-player game than a 2-player game?
If anyone wants, I can give you shell access to the councilroom machine to do analysis. I am personally convinced based on the player scale invariance argument (and subsequent lack of refutation of that point) on BGG.