| bio | website | boardgamegeek.com/user/… |
|---|---|---|
| location | Cleveland | |
| age | 32 | |
| visits | member for | 9 months |
| seen | 10 hours ago | |
| stats | profile views | 59 |
I'm a board game player and designer in the Cleveland area. My BGG designer page is here: http://boardgamegeek.com/boardgamedesigner/13025/rob-herman
|
Feb 2 |
awarded | Nice Answer |
|
Feb 2 |
reviewed | Excellent Sake & Samurai / Beer & Vikings: Burning up spirits while being tormented |
|
Feb 2 |
reviewed | Reviewed Can the extra players extension work with Seafearers or Cities and Knights? |
|
Feb 2 |
answered | In bridge, does it make sense to “tighten” or 'loosen" up on bidding depending on vulnerability? |
|
Feb 2 |
awarded | Custodian |
|
Feb 2 |
reviewed | Satisfactory Puerto Rico - Custom gameplay tweaks to introduce player interactions |
|
Feb 2 |
reviewed | Excellent Is it better to pick up a Chapel or Steward? |
|
Feb 2 |
comment |
Do you get 2 coins from Xenophon for yellow cards put into play by Halicarnassus/Solomon? Thank you. I am pretty confident. If the rest of the rulebook were written in the very formal, precise language typical of, say, M:tG or wargames, I might take pause, but in this case I think the intent is clear and the end result the one that makes the most sense. |
|
Feb 2 |
answered | Do you get 2 coins from Xenophon for yellow cards put into play by Halicarnassus/Solomon? |
|
Feb 2 |
comment |
Do you get 2 coins from Xenophon for yellow cards put into play by Halicarnassus/Solomon? No way. You are ignoring a giant flag that Solomon and Halicarnassus are supposed to be the same: they use identical icons. The different word choice in the manuals is unfortunate, but the game doesn't otherwise have a concept of "put into play without building" and there is no need to introduce one. |
|
Feb 1 |
revised |
What are the important differences for games with 3, 4, 5, 6 and 7 players? Corrected a typo |
|
Jan 31 |
answered | What are the important differences for games with 3, 4, 5, 6 and 7 players? |
|
Jan 29 |
comment |
Processioning a Madman Correct. Of course, if there were an Action card that cost 1--Poor House, or some other Action card that cost 1 because Bridge or Highway had reduced its cost--you would gain it. |
|
Jan 25 |
reviewed | Close How to find a game of Munchkin? |
|
Jan 22 |
awarded | Civic Duty |
|
Jan 17 |
awarded | Revival |
|
Jan 16 |
reviewed | Reviewed Must a caught novice walk back to her cell even when passing out of sight? |
|
Jan 16 |
comment |
When trying to quickly end the game, is it better to skip building cities? I agree that you will probably have 4 cities even in a rush strategy. I decide to rush based on the results of the first 2-3 turns, rather than a priori; maybe you get an unhelpful coins roll when you could really wanted workers on turn 2, so I take a development I can afford and just go from there. It would be strange not to toss 3 workers at city #4 at some point there; trying for the fifth is what I'm arguing against. |
|
Jan 16 |
answered | When trying to quickly end the game, is it better to skip building cities? |
|
Jan 15 |
answered | Would changing the value of Scrabble tiles have a negative effect on the game? |