5,679 reputation
11136
bio website boardgamegeek.com/user/…
location Cleveland
age 33
visits member for 1 year, 11 months
seen 2 days ago

I'm a board game player and designer in the Cleveland area. My BGG designer page is here: http://boardgamegeek.com/boardgamedesigner/13025/rob-herman


May
31
comment Is kingmaking in multiplayer games a problem that can be fixed?
While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes.
May
28
comment Why might a leader propose a team they don't plan to approve?
That's true. You have to pick your risks; there's also the risk that Alice's read on Bob is incorrect. Another part of the game is guessing/reading/learning from experience whether at least one of the other players will vote the mission down.
May
6
comment What to do with an early $8 hand?
In the base set, Curse/Duchy/Estate in a Witch game isn't too odd, and anyone going for a Workshop/Gardens rush is likely to deplete the piles. In Intrigue, Ironworks is also a threat, especially since they're an attractive upgrade to Workshop for novices, as well as Pawn and Great Hall. But yes, I agree that later sets have more opportunities to pile out; Hamlet, Lighthouse, Hermit, Peddler, Tournament, Silk Road, and Tunnel are a few prime suspects.
Dec
29
comment In bridge, how would you bid the “worst” 14 point hand?
Depending on what would surprise your partner least, bid 1D or 1C. If you've established that a 1D bid means 4 of them, then I go with 1C here--partner knows you would bid that with 4432 or 4423. Hopefully partner bids one of a major. The hand is difficult to bid, but far too good to consider passing.
Dec
26
comment Firefly - getting rid of parts (dumping cargo)?
Your house rule is of course fine, but if you felt it was necessary, did you by chance miss the "make work" rule that allows you to take $200 for a Work action on a planet?
Dec
3
comment Where can I find a list of cooperative “beat the game” games?
True. It is interesting (and perhaps a testament to the fuzziness of definitions) that Betrayal, Scotland Yard, and Shadows over Camelot have the "Co-operative" mechanism tagged, while Letters from Whitechapel and Battlestar Galactica do not.
Sep
28
comment In Scrabble, What is the big deal with playing with etched in tiles?
In particular, it is easy to tell a blank tile in a bag of etched tiles. Even in family holiday Scrabble games, I have happened to notice as I was reaching into the bag that the tile I was pulling out was blank.
Jul
31
comment In Ticket to Ride: Märklin, Do Passenger cards allow you to complete Destination Tickets?
I have edited the question in an attempt to clarify it, using the standard game terms. @michele, if I have misunderstood the intent of the question, let me know.
Jul
23
comment How does Jester interact with the Knights?
As @swbarnes2's comment indicates, this answer is not quite complete; Dame Josephine is a Victory card, so in that particular case, her owner gains a Curse.
Jul
11
comment Keeping track of many independent variables on a physical board?
It sounds like your game wants to be a video game. The machine does a great job of handling many more details and components than people reasonably can on a board.
Jul
11
comment Keeping track of many independent variables on a physical board?
How about a small cardboard square with a number on each side? When the value changes, you rotate the square so the appropriate number is on top.
Feb
21
comment Can you use Throne Room to Mine a Copper to a Gold?
It's also important that the Silver is gained and trashed for several Dark Ages cards like Forager, Graverobber, and Rogue.
Feb
2
comment Do you get 2 coins from Xenophon for yellow cards put into play by Halicarnassus/Solomon?
Thank you. I am pretty confident. If the rest of the rulebook were written in the very formal, precise language typical of, say, M:tG or wargames, I might take pause, but in this case I think the intent is clear and the end result the one that makes the most sense.
Feb
2
comment Do you get 2 coins from Xenophon for yellow cards put into play by Halicarnassus/Solomon?
No way. You are ignoring a giant flag that Solomon and Halicarnassus are supposed to be the same: they use identical icons. The different word choice in the manuals is unfortunate, but the game doesn't otherwise have a concept of "put into play without building" and there is no need to introduce one.
Jan
29
comment Processioning a Madman
Correct. Of course, if there were an Action card that cost 1--Poor House, or some other Action card that cost 1 because Bridge or Highway had reduced its cost--you would gain it.
Jan
16
comment When trying to quickly end the game, is it better to skip building cities?
I agree that you will probably have 4 cities even in a rush strategy. I decide to rush based on the results of the first 2-3 turns, rather than a priori; maybe you get an unhelpful coins roll when you could really wanted workers on turn 2, so I take a development I can afford and just go from there. It would be strange not to toss 3 workers at city #4 at some point there; trying for the fifth is what I'm arguing against.
Jan
13
comment Poker texas holdem combinations: tie or not tie?
@user8067: There is no hand composed of five of a color. However, this answer omits five of a suit, which is a flush, and ranks above a straight and below a full house.
Jan
13
comment Poker texas holdem combinations: tie or not tie?
The hand with cards of a same suit is called a flush. The original questions referred to matching colors; this is misleading because matching only colors (as opposed to suits) is not a valid hand in any standard poker game.
Jan
13
comment Poker texas holdem combinations: tie or not tie?
1. You forgot flushes! 2. It's possible for multiple players to share the same 4-of-a-kind or 3-of-a-kind in single-deck games with shared cards, like Texas Hold'em.
Jan
8
comment Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?
Here's an example, based on my own published game ( boardgamegeek.com/boardgame/107834/montana ). As sent to the publisher, the game included Straights and Flushes of length 3 and 4, but no short Straight Flushes. The game was balanced fine, since those hands are rare, but in playtesting, the players kept asking "where are the short straight flushes?" So the developer added them and that seems to satisfy people's sense of symmetry.