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bio website vecol.net/author/…
location Poland
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visits member for 1 year, 11 months
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1d
comment How does transport movement work?
@PaulMarshall in second paragraph: 'Offloading units ends the transport's actions:' . The bridging question are two scenarios: move 1 space then bridge. Move 2 spaces then bridge. It is correct
Jan
25
comment Changing the order of phases in Axis & Allies
+1 true, do AA guns fire in combat move in 1940 edition?
Sep
3
comment What is the “shuck-shuck” strategy?
Anyone reading this should consider that it largely varies depending on which A&A edition you play. And it's not 'guaranteed' Try it out and then play as axis ;)
Feb
14
comment Axis & Allies - Opening strategies for the U.K.
Depending on the edition, but for 1941-1942 (the current 'standard') I'd say that factory in India only makes sense to relieve russia an doesnt make sense if US doesnt focus on japan AND russia had at least an acceptable round one. Factory in SA is in my view bad for every strategy: takes too long to do anything
Feb
14
comment Axis & Allies - Opening strategies for the U.K.
Are you asking generally across all editions or one in particular? They are very different from each other
Feb
11
comment Cargo Noir: How to prevent Macao Black Market from going stale
I wouldn't downvote this; but I suggest you move it this proposal to the question itself. Or explain the results of applying it
Feb
10
comment In A&A-Europe - When does an economic attack makes sense?
Is this the first europe version or the 1940 version?
Jan
8
comment How to Measure Luck vs Skill in Games?
Wow it's amazing what these words 'skill' and 'luck' inspire to us gamers :). Anyone reading here searching for an answer should know that.. is the glass half full or half empty?:)
Dec
18
comment Maxxing out the trader track in Stone Age: Style is the Goal
+1 that's nice info
Dec
17
comment How does the cost of designer board games compare to other forms of entertainment?
Interesting question; it should be added that the measure will be for americans and in dollars. In other places the prices are for the exact exchange rate + some profit; even if the per capita income is much lower (it's much more expensive, simply put)
Dec
11
comment Puerto Rico - Custom gameplay tweaks to introduce player interactions
Nice to hear this from a good game. Lalan just make sure to keep an eye and edit this if other users think that your question "is open ended" or "subjective"
Dec
1
comment Secret Mission Axis and Allies
+1 beacause I like extra rules for sea :)
Dec
1
comment Secret Mission Axis and Allies
Do you actually take capitols so early :P? Anyways, do you mean any particular A&A version?
Dec
1
comment Axis and Allies - Is there a best country?
This question should break down to a particular (or each) A&A version. Anniversary and Classic for instance are statistically oposite in terms of who usually wins
Nov
30
comment When drawing cards for each produced good, does it include goods produced on windfall worlds?
Oh nice explanation of that last part, power interruption
Nov
30
comment When drawing cards for each produced good, does it include goods produced on windfall worlds?
if I could do +1 to the edits.. thank you Johno
Nov
30
comment When drawing cards for each produced good, does it include goods produced on windfall worlds?
You got this from the rulebook?
Nov
30
comment Is there any economical game which demonstrates social-democratic economy rather than capitalism?
Has anyone something to say about anti monopoly? I've seen it but never played. One comment though, I don't believe the objective of most economical games is to crush; rather compete to be the biggest. That's human
Nov
30
comment How can I speed up a game of Axis and Allies?
@mghicks On Revised or in Classic?