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seen Sep 5 '13 at 18:59

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Dec
14
comment Puerto Rico - Custom gameplay tweaks to introduce player interactions
quinestor: thanks for suggestion. I like Settlers of Catan a lot. And young designer in me was wondering, if similar mechanics could be introduced to encourage such interaction in form of trading or renting. Even when building use is set to be at a high fee, someone might be desperate enough to use it, perhaps that player is in similar situation as the one who needs money. If harbor is used for 4-5 times, one can make enough money to get even larger building. Only production and service buildings can be marked 'open for business' for others to use.
Dec
14
comment Puerto Rico - Custom gameplay tweaks to introduce player interactions
user1873: Nicely put, and your points are valid and justifies the absence of player-to-player interaction in the form of sharing buildings. And perhaps that's why designer didn't put it in the game. If you consider a player having choice of denying or letting someone use the building at 20-25% of the Harbor cost, or 1 tobacco for every time 3 tobacco barrels are produced. Player flags a building as 'open for business', when picking a role in her turn, if she needs extra gold and having trouble getting it, once open anyone can use it. At time I find lack of gold, even when I've good buildings.