703 reputation
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location Utah
age 31
visits member for 4 years, 1 month
seen Aug 31 at 0:06

Some of my favorite board and card games:

Bang! Memoir '44 Bohnanza Pandemic Ticket to Ride Settlers of Catan

Some of my favorite games played with playing cards:

  • ♠ Spades W - preset trump; trick-taking
  • ♥ Hearts W - "evasion-type" trick-taking
  • Euchre W - 24-card; trick-taking
  • Pinochle W - 48-card; trick-taking
  • Spite and Malice W - competitive solitaire (Skip-Bo W is a variation of this game)
  • Egyptian Ratscrew W - speed; matching

I feel reasonably knowledgeable about the following games, and own many of them (alphabetical order):

  • Bang!
    • Dodge City expansion
    • Fistful of Cards expansion
  • Castle Risk
  • Blokus
  • Blokus: Trigon
  • Bohnanza
    • High Bohn expansion
  • ♥ Hearts
  • Memoir '44
  • Pirates' Cove
  • Risk
  • Scrabble — I stink at it, though!
  • Sequence
  • Skip-Bo
  • ♠ Spades
  • Spite and Malice
  • Ticket to Ride
    • 1910 expansion
  • Ticket to Ride: Switzerland
  • Ticket to Ride: The Card Game

My least favorite games:

  • Monopoly* — It lasts hours, it's not very intellectually or socially entertaining, you have all sorts of house rules (many of which break the game or prolong an already insufferable game), people say they don't like board games when they really just hate Monopoly and haven't discovered better games....
  • Risk — The game is actually quite fixable, it's just that it's normally not very enjoyable. I think it's the worst when people make alliances based on factors outside of the game, or when people change how they're playing because they're losing and they decide they (don't) want a certain person to win. I also don't like how strong of a factor luck is in the game. A person with poor strategy can often beat a person with good strategy just out of luck. However, playing on the computer with nearly-instant attack resolution and playing with missions are both improvements. So are the variants like Risk 2210 and Castle Risk.

Feb
15
comment Boosting Sails, in Pirate's Cove
@thesunneversets: Fair enough, but I'd say that's because moving the ring up is called upgrading and not a bonus. I'm not sure if any RPG systems use the verb upgrade to describe the process, but it seems to be pretty much the same as level up. So I'd say the mechanics still match up.
Feb
15
comment How have editions of Bang! been different from previous ones?
The reason why the Maestrina (Mistress) card was changed to Cat Balou in the second edition was that "mistress" was a mistranslation of maestrina, which should have been translated as "schoolmarm". The unintended connotations of the word "mistress" resulted in the name change to "Cat Balou". (From the Bang! Cards page on the designer's site.)
Feb
15
revised How have editions of Bang! been different from previous ones?
Added space for 3rd Edition and 4th Edition (no information yet)
Feb
15
revised Boosting Sails, in Pirate's Cove
Add link to the rules
Feb
15
comment Fleeing the Navy, in Pirate's Cove
@thesunneversets: Or, looking at the meaning of the word opponents another way, they're all your opponents in the game, even though they may not be in that round of battle.
Feb
15
comment Fleeing the Navy, in Pirate's Cove
@thesunneversets: That's a good counter-argument. But after the Navy or legendary pirates are defeated, you must fight each other, so they're still your opponent and the island is certainly still contested. Also, thematically, it certainly would make sense for a pirate to gain fame telling the story about how he outlasted that pirate over there when taking on the Royal Navy.
Feb
15
comment Boosting Sails, in Pirate's Cove
I've given several answers so each argument can be evaluated on its own. Each answer is a separate argument for why I believe the Blow me down! card does not make your sails stronger (i.e., doesn't give the sails any more hits before your ship is disabled).
Feb
15
answered Boosting Sails, in Pirate's Cove
Feb
15
comment Boosting Sails, in Pirate's Cove
I've given several answers so each argument can be evaluated on its own. Each answer is a separate argument for why I believe the Blow me down! card does not make your sails stronger (i.e., doesn't give the sails any more hits before your ship is disabled).
Feb
15
answered Boosting Sails, in Pirate's Cove
Feb
15
comment Boosting Sails, in Pirate's Cove
I've given several answers so each argument can be evaluated on its own. Each answer is a separate argument for why I believe the Blow me down! card does not make your sails stronger (i.e., doesn't give the sails any more hits before your ship is disabled).
Feb
15
answered Boosting Sails, in Pirate's Cove
Feb
15
comment Boosting Sails, in Pirate's Cove
I've given several answers so each argument can be evaluated on its own. Each answer is a separate argument for why I believe the Blow me down! card does not make your sails stronger (i.e., doesn't give the sails any more hits before your ship is disabled).
Feb
15
answered Boosting Sails, in Pirate's Cove
Feb
15
answered Fleeing the Navy, in Pirate's Cove
Feb
10
awarded  Citizen Patrol
Jan
19
comment Name of card game similar to hearts
Can you add any more details? Is there a trump? What keeps you from getting rid of your cards?
Dec
17
comment Why is the strong 1NT so prevalent in Bridge?
@keith - It brought me back to my undergrad economics classes. I must also be brainwashed, because I consider it a good memory. :)
Dec
17
comment Why is the strong 1NT so prevalent in Bridge?
@keith - It's awesome that you said ceteris paribus.
Dec
15
comment Is Starship Catan similar enough to be considered a two-player adaptation of Starfarers of Catan?
thanks. I'd really appreciate it if you'd integrate that comment into your answer.