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15h
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
This does sound reasonable on the surface, but I think you get into trouble when you start applying this to games where note-taking is clearly just straight-up extra information, stuff that no one but a savant would be able to keep track of otherwise. At that point, you're effectively replacing (partially) hidden information with known/public information, which inevitably changes the game - and changing the game is not in general socially acceptable without prior agreement.
18h
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
And to be clear, I'm not talking about a casual experience. You can have a very thought-provoking, competitive game without complete information. Perhaps it's helpful to look at it this way: given a choice between a 4-hour game where you agonize over details and wait for others to do the same, and two 2-hour games with incomplete information but still plenty to think about, which would you pick?
19h
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
@GWLlosa I'm not talking about forcing people to analyze; they're doing that already. I'm talking about about analysis paralysis, forcing people to drastically overanalyze. Often, if you give people complete information, they'll start spending many times longer to decide every single action. A two hour game can turn into a three or four hour game. And often it's all for tiny little advantages. See for example Power Grid, where the designers deliberately said to keep money secret to avoid this in the endgame.
20h
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
The thing is, the mere fact that your memory has suddenly become perfect and complete (or at least much more so than without taking notes) is extremely likely to bog down the game and make it less fun. Asking questions isn't the big concern, it's analysis paralysis and forcing others to do it too in order to compete.
1d
comment Do you know any good strategies for Dominion?
There's also a pretty prominent blog called Dominion Strategy.
1d
comment Is there any way to play Power Grid solitaire with the Robots expansion?
How did you try to play by yourself? (The rules that come with it say 2-5 players plus the robot, so you must've already been using some house rules?) What do you mean it didn't work?
1d
comment What exactly does the “If you do […]” clause on Mimic Vat check for?
More specifically, it's choosing to exile it in the sense of choosing to and initially being able to. I'm not sure the distinction matters in this case, but for example if you put an Assault Suit ("can't be sacrificed") on a Living Lore ("...you may sacrifice it. If you do...") then you can't make that choice in the first place.
2d
revised Is there a Magic intro deck that focuses on lifestealing?
edited tags
2d
comment can the value of x change in a turn
Ghoul's Feast, perhaps? You'll usually get better answers if you name the card.
2d
answered Voice of Ra: does “all skill checks” apply to all players or just the caster?
May
24
revised How does stacking and resolving work exactly?
added 115 characters in body
May
24
answered How does stacking and resolving work exactly?
May
22
comment Estimating Value Games
For more on why we don't do recommendations questions, and where to try instead: meta.boardgames.stackexchange.com/questions/1307/…
May
22
comment What new game should I buy?
A cleaner explanation of the policy is here: meta.boardgames.stackexchange.com/questions/1307/…
May
22
comment Why is 21 damage from a commander lethal?
It's not super ranty, exactly, but it does take a bit to get to the point - maybe you could simply summarize the first several paragraphs? "Here's the rule: <quote> It's cumbersome to track extra life totals, and it's odd that the number isn't round like most things in Magic. I am wondering..."
May
20
revised Are there any other spells in bant colors that will cause Enduring Scalelord to go infinite?
deleted 17 characters in body
May
20
comment Can I shortcut a loop with conditional actions?
@Rainbolt It actually has some "may" in it (although the author is trying to get rid of them). And if you modified it to insert more points where players have choices, you'd only make things more complicated. But in any case the point is merely to show how incredibly complex board states can be - whether it's due to mandatory actions based on board states, or players describing conditional actions based on board states, it can be a mess, so attempting to allow shortcuts through anything but the clearly simple cases is a recipe for trouble.
May
19
comment Can I shortcut a loop with conditional actions?
As for why a restriction like this makes sense: in this case it's pretty easy to demonstrate the behavior (probability -> 1 as n -> infinity) but things can get pretty complex (apparently you can even build a Turing machine), so by (over-)restricting to no conditional actions, you hopefully avoid all the icky situations.
May
19
comment Can I cast a spell if I might be able to pay its cost but don't know yet?
On the other hand, this specific case doesn't really have a one-sided upside - you're basically revealing a card from your hand and offering the two creatures for three cards deal to your opponent, so it's not an abuse of the rules like a lot of the other situations.
May
18
comment Can I back out of activating an ability where my opponent chooses the target?
@murgatroid99 I almost missed it too - it's on the second page of the forum thread.