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location Sunnyvale, CA
age 27
visits member for 2 years, 6 months
seen 8 hours ago
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Mar
28
awarded  Enlightened
Mar
27
comment What is optimal end play in Settlers?
Arguably, the slow-the-leader techniques you have to defend against are the less competent ones - the ones where people expend too much trying to defeat the leader, at the cost of their own success. (The extreme example you gave could have been like that.)
Mar
27
awarded  Nice Answer
Mar
25
revised Is card counting allowed in Dominion?
added 47 characters in body
Mar
25
revised Is card counting allowed in Dominion?
added 7 characters in body
Mar
25
answered Is card counting allowed in Dominion?
Mar
24
comment How do game designers come up with suggested (or minimum) age requirements for games?
@JoeGolton I think your other problem is that you're basing everything on your own son. Not all kids are so willing to play games that aren't graphically and thematically meant for kids, and not all parents are as ready to help a kid play a game by reading everything. Those three criteria are completely reasonable, and you shouldn't doubt it just because they're not what makes sense for your son.
Mar
14
revised Countering cards played with flashback
more readable title
Mar
14
suggested suggested edit on Countering cards played with flashback
Mar
7
comment How to search opponents library when playing remote via webcam?
Enchanting/enslaving enemy creatures sounds like a clear use case for proxies. Set aside the actual card, and have the opponent put a proxy into play in the appropriate place. Way simpler than editing a video stream.
Feb
29
comment Can you gain a Silver with Trader if the original supply pile was empty?
@phasetwenty: To be pedantic, I think the idea is that you reveal the Trader when you would pick up the curse from the pile, not when you're commanded to do so.
Feb
29
comment What are some methods for delivering questions to players?
More generally: replace a given event in an existing game with a random event. Replace an auction event (monopoly), replace an intermittent event (egyptian rat screw), replace a binary random event (die roll for success/failure), replace a cost that would normally have to be paid... basically any sufficiently infrequent (nontrivial) element of a game.
Feb
28
comment What are some methods for delivering questions to players?
For what it's worth, there are a lot of us who play games where some sort of event happens repeatedly (e.g. a question when you land on a space, or an encounter in a location in Arkham Horror), and the main thing that makes games replayable is that the events aren't always exactly the same. Perhaps having new questions will buy you more interest than you think.
Feb
19
awarded  Scholar
Feb
19
accepted What happens when a gate moves onto a vortex?
Feb
19
awarded  Student
Feb
19
asked What happens when a gate moves onto a vortex?
Feb
18
comment MtG: making makeshift cards for home play
This is definitely cool, but do be aware of the costs of supplies, especially if you're using card stock, and an inkjet printer - you might only want to do it for harder to come by cards, if you can find cheap bulk commons and uncommons.
Feb
13
comment Should I trash Copper or Silver with Mine?
+1: I think your answer essentially describes the flaw in LittleBobbyTables' answer, even though it was posted first.
Feb
13
comment What are the order of actions in Monopoly?
Most of the actions you listed have an order that's obvious from common sense, and implicit from the rules: roll dice, move, collect money if you passed go, do the action for the space you landed on (pay rent or purchase/auction property or go to jail or draw a chance/community chest card). It seems like your actual question is really just "when can I trade/improve properties"... and that seems to be dealt with in the accepted answer on your other question.