| bio | website | |
|---|---|---|
| location | Sunnyvale, CA | |
| age | 27 | |
| visits | member for | 2 years, 6 months |
| seen | 8 hours ago | |
| stats | profile views | 34 |
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Mar 28 |
awarded | Enlightened |
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Mar 27 |
comment |
What is optimal end play in Settlers? Arguably, the slow-the-leader techniques you have to defend against are the less competent ones - the ones where people expend too much trying to defeat the leader, at the cost of their own success. (The extreme example you gave could have been like that.) |
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Mar 27 |
awarded | Nice Answer |
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Mar 25 |
revised |
Is card counting allowed in Dominion? added 47 characters in body |
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Mar 25 |
revised |
Is card counting allowed in Dominion? added 7 characters in body |
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Mar 25 |
answered | Is card counting allowed in Dominion? |
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Mar 24 |
comment |
How do game designers come up with suggested (or minimum) age requirements for games? @JoeGolton I think your other problem is that you're basing everything on your own son. Not all kids are so willing to play games that aren't graphically and thematically meant for kids, and not all parents are as ready to help a kid play a game by reading everything. Those three criteria are completely reasonable, and you shouldn't doubt it just because they're not what makes sense for your son. |
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Mar 14 |
revised |
Countering cards played with flashback more readable title |
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Mar 14 |
suggested | suggested edit on Countering cards played with flashback |
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Mar 7 |
comment |
How to search opponents library when playing remote via webcam? Enchanting/enslaving enemy creatures sounds like a clear use case for proxies. Set aside the actual card, and have the opponent put a proxy into play in the appropriate place. Way simpler than editing a video stream. |
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Feb 29 |
comment |
Can you gain a Silver with Trader if the original supply pile was empty? @phasetwenty: To be pedantic, I think the idea is that you reveal the Trader when you would pick up the curse from the pile, not when you're commanded to do so. |
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Feb 29 |
comment |
What are some methods for delivering questions to players? More generally: replace a given event in an existing game with a random event. Replace an auction event (monopoly), replace an intermittent event (egyptian rat screw), replace a binary random event (die roll for success/failure), replace a cost that would normally have to be paid... basically any sufficiently infrequent (nontrivial) element of a game. |
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Feb 28 |
comment |
What are some methods for delivering questions to players? For what it's worth, there are a lot of us who play games where some sort of event happens repeatedly (e.g. a question when you land on a space, or an encounter in a location in Arkham Horror), and the main thing that makes games replayable is that the events aren't always exactly the same. Perhaps having new questions will buy you more interest than you think. |
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Feb 19 |
awarded | Scholar |
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Feb 19 |
accepted | What happens when a gate moves onto a vortex? |
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Feb 19 |
awarded | Student |
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Feb 19 |
asked | What happens when a gate moves onto a vortex? |
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Feb 18 |
comment |
MtG: making makeshift cards for home play This is definitely cool, but do be aware of the costs of supplies, especially if you're using card stock, and an inkjet printer - you might only want to do it for harder to come by cards, if you can find cheap bulk commons and uncommons. |
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Feb 13 |
comment |
Should I trash Copper or Silver with Mine? +1: I think your answer essentially describes the flaw in LittleBobbyTables' answer, even though it was posted first. |
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Feb 13 |
comment |
What are the order of actions in Monopoly? Most of the actions you listed have an order that's obvious from common sense, and implicit from the rules: roll dice, move, collect money if you passed go, do the action for the space you landed on (pay rent or purchase/auction property or go to jail or draw a chance/community chest card). It seems like your actual question is really just "when can I trade/improve properties"... and that seems to be dealt with in the accepted answer on your other question. |