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Apr
21
revised Alhambra end of turn: restocking hands?
added 119 characters in body
Apr
21
answered Alhambra end of turn: restocking hands?
Apr
21
comment Origin of scores for letters in Scrabble (in relation to their frequency in a langauge)
@murgatroid99 I dunno, the main Scrabble Wikipedia article says of the original 1938 version of the game "The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times." and that paragraph cites a book. (The one the OP linked to claims that this is apocryphal but that's marked [citation needed]...) Seems like this is just a question that could require research, and the information may or may not be availble.
Apr
20
comment Looking for name of a double ended connector
Good find! The one caveat is that the woodworking context if I understand right this is a technique meant more for a snug, permanent join, and it implies this specific shape, as opposed to a more generic shape. So since the OP is making a board game with temporary connections and would likely be okay with some variety of shapes, this might not be a perfect analog. Still definitely useful for searching around, though.
Apr
19
comment Mathematically / logically determine unit alignment for close combat
@John Has it? I see a lot of attempts at answers, and the OP seems to have a lot of trouble making the question clear.
Apr
18
comment Investment Mechanics
It's kind of unclear what you're asking here. How does throwing a die equate to investment in your game? What do you mean by investment mechanic? Just... anything where you spend resources now in order to get more later? So from Settlers you're basically calling the entire game an investment mechanic, building roads in order to build settlements in order to get more resources?
Apr
18
answered How can I handicap?
Apr
18
answered What happens if you pass backwards over a red line?
Apr
17
comment Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?
Sure, I'm just saying that I think the answer is imperfect in a way that results in way way fewer things being called board games than happens in practice. But I definitely agree that they're fuzzy terms and the OP's attempt to define them might not be too productive.
Apr
16
comment Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?
I think your definition of board games is one that a lot of people would agree is technically true, but that relatively few people would use strictly. Most people will simply use "board game" as a sloppy catchall term for tabletop games which might or might not have a board. For example, most people would lump Carcassonne in with board games despite it being of fairly variable size and not being played on a board.
Apr
16
comment Isn't secrecy quite pointless for Bio-terrorist?
@posdef No! The answer is that sometimes it's not that important, but sometimes it matters a lot, and knowing the difference is part of playing it. The amount of information you're forced to reveal is, I think, fairly carefully balanced to make this all work; it's possible to track down the bioterrorist (so the others have a chance) but it's also possible for the bioterrorist to be pretty evasive (so they have a chance).
Apr
16
comment Isn't secrecy quite pointless for Bio-terrorist?
For what it's worth, I think you might want to just try a game. It'll probably make it more obvious than all our explanations.
Apr
16
comment When exactly does the black pawn gets placed on the board?
"If a player announces that she's going from Cairo to Karachi" - even before the bioterrorist existed, everyone I've played with would have at least counted along the board to show the number of moves it is, if not moved their pawn along the path. That part of the question seems like kind of a non-issue.
Apr
16
comment When exactly does the black pawn gets placed on the board?
@posdef It's not so much "break up their moves" as "say what they're actually doing" - they can still do it all at once, they just have to quickly tap their pawn through the cities. Besides, if they're playing against the bioterrorist, surely they want to consider which path to follow because they have some guess where the bioterrorist might be.
Apr
16
comment Isn't secrecy quite pointless for Bio-terrorist?
@posdef It's not like you have unlimited cards; you'll definitely have plenty of normal movement, not just flights. Besides, part of playing well as the bioterrorist is keeping conscious of exactly what the other players are able to learn from your actions, and what they can do about it. Even a single uncertain step is huge; it's not like they can just waste turns trying all four cities you could potentially be in. On the other hand, in many cases it's fine if they know where you are: they may be too far away or too busy with other problems to do anything about it.
Apr
16
awarded  Good Answer
Apr
15
comment What is the African board game in this picture?
@John The content from the old page was available on archive.org still, and there was a new page with exactly the same content.
Apr
15
revised What is the African board game in this picture?
replaced the old link with the new location
Apr
15
revised Does preventing damage prevent things like land destruction?
added 1 character in body
Apr
15
comment Does preventing damage prevent things like land destruction?
Yup, I know the actual question here is basically "what does damage mean?" but I didn't want to alter it that drastically when editing.