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Apr
15
comment Does removing the timer make Space Hulk significantly easier?
Maybe I'm missing something (haven't played Space Hulk) but... it seems like maybe a few questions are getting mixed up here: (1) is it balanced against Space Marines? (2) if not, does having more time to think address that (i.e. it's actually balanced, the Space Marines are just harder to play)? and (3) how do you make your brother put away his phone?
Apr
15
comment What's the price difference in producing different quality game cards?
Okay, well, take out "small" and my point still stands: a deck with a ton of cards is even harder to shuffle if the cards are stiffer and thicker.
Apr
15
comment What's the price difference in producing different quality game cards?
This doesn't answer the explicit price difference question but... aren't the Pandemic cards also substantially thicker and stiffer? I'd imagine a deck with a ton of small cards like Timeline might be awkward with that material.
Apr
15
comment What is the justification of the card type Tribal in Magic the Gathering?
(And then maybe edit your question to just ask the actual question; I'd try to edit myself but it's a big change and I don't want to get into an argument on a question that's already kind of hostile.)
Apr
15
comment What is the justification of the card type Tribal in Magic the Gathering?
If you want something to cite, maybe this? magic.wizards.com/en/articles/archive/… Their position is not, as you say, "subtypes go with types because we say so". Their position is that if you wanted to make it a supertype you'd have to do make significant rules changes to avoid messing anything up, and it'd still not all be totally intuitive, while making it a type is a very easy, clean rules change and creates the desired game effects even if it doesn't match your intuition about what should be a supertype, so it's not worth trying to do otherwise.
Apr
14
comment What is the justification of the card type Tribal in Magic the Gathering?
@GendoIkari Not saying I agree, but it's in one of Circeus' comments at least: "... a supertype allowing non creature to have creature card type (i.e. doing what literally everyone ever first assumes upon seeing it)" So... it's just supposed to be more intuitive, i.e. the "right" thing to do.
Apr
14
comment What is the justification of the card type Tribal in Magic the Gathering?
Being frustrated with Matt Tabak is not a reason to post a rant here. If you want to ask a legitimate rules question, just ask the rules question. Your personal feelings really have no bearing whatsoever on how difficult this rules change would be to make, what repercussions it might have, whether Wizards might do it differently if they could redo it, or whether it's worth it to change it this long after the fact.
Apr
14
comment What is the justification of the card type Tribal in Magic the Gathering?
You're saying, essentially, that nothing is a problem because "all" you have to do to fix it is go through and change all the rules that refer to how supertypes, types, and subtypes act. Changes of that magnitude are in and of themselves a potential problem, one which requires significant gameplay benefit for it to be worth making them, and half the premise of your question is that this doesn't affect the game much. I'm really not sure what you're looking for here.
Apr
14
comment What is the justification of the card type Tribal in Magic the Gathering?
For what it's worth, an obvious effect (dunno if it's good or bad): effects which set a card's type remove all other types, but they don't touch supertypes. So Song of the Dryads currently removes Tribal (and thus the associated creature subtypes) while it doesn't remove Legendary.
Apr
14
comment What is the justification of the card type Tribal in Magic the Gathering?
If you seriously want answers to this, maybe you could be a bit more constructive? You tell us to "look it up" rather than providing links or quotes about what Wizards has actually said about this. You've also implicitly dismissed a lot of explanations in the vein of rules complexity by defining rules issues to only be serious actual gameplay problems.
Apr
13
comment Are there big differences in gameplay (not just theme) between Munchkin sets?
Welcome! I think you had a pretty answerable question at the core here, so I've edited your question to focus on that and avoid it being closed as too subjective.
Apr
13
revised Are there big differences in gameplay (not just theme) between Munchkin sets?
added 136 characters in body; edited title
Apr
8
comment Sent from one Other World to another. Another encounter in the same turn?
But "a gate opens" only happens in Arkham, not in Other World locations, right?
Apr
8
comment Occupations and minor improvements break the game?
I feel like you have a false dichotomy here: either there's a rule you've missed, or the game is fundamentally slow and you need house rules. What about the third possibility, you have the rules right and you're just spending more time analyzing and optimizing instead of just accepting that not every move will be perfect?
Apr
7
revised Is there a limit to the number of special lands I can put in my deck, like the Temples?
deleted 5 characters in body
Apr
5
awarded  Autobiographer
Apr
5
comment Are the yellow roof buildings inns?
@spacetyper Those rules give at least five examples of tiles with inns, and they look the same every time: red roof, inn on the top side of the lake. They're also essentially the same in the old edition as well, different art style but still always red roof and lake. And the old edition of the rules actually referred to it as an "Inn on the Lake".
Apr
4
comment How can I “censor” players on the IGS server?
FYI, previous meta post establishing computer-version-only questions as on-topic: meta.boardgames.stackexchange.com/q/1193/409
Apr
4
comment How can I “censor” players on the IGS server?
Let us continue this discussion in chat.
Apr
4
comment How can I “censor” players on the IGS server?
@tsuma534 The help center does say "Questions about computer implementations of board games are fine." and we have other questions about computer versions of board games.