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Jan
28
comment Can I sacrifice the same creature twice?
@GendoIkari Sorry, should've said there's no targeting in the way the OP said it - the question seems to talk about Plaguemaw Beast targeting, not the Hexmage. I understood that to mean targeting the thing to be sacrificed.
Jan
28
comment Can I sacrifice the same creature twice?
As a side note, there's no targeting involved here. Neither of those abilities says "target", so "sacrifice a creature" never involves targeting. And things that you pay as costs aren't ever going to be targets.
Jan
28
comment Can I sacrifice the same creature twice?
The duplicate I proposed explains this: you can't even activate both abilities as you're trying to. Sacrificing a creature is a cost for both abilities, and as the duplicate says, you can't sacrifice the same creature to pay for two abilities any more than you can use the same mana to pay for two spells.
Jan
28
reviewed Edit Can I sacrifice the same creature twice?
Jan
28
revised Can I sacrifice the same creature twice?
carding, title.
Jan
27
comment How can I determine the value of very rare cards?
I interpret this as asking how to assess rare cards (the kind that there isn't necessarily obvious price history for on all the big sites), where these specific cards are really just examples, which seems like a totally reasonable question. That said, the accepted answer doesn't really answer the general question, which makes it look like this question really was just "what are these cards worth?", which indeed doesn't seem great.
Jan
26
comment Can I use one spell multiple times
I'm not sure it's a good idea to say "discard" here. Discard specifically means hand to graveyard, so spells definitely don't get discarded when they resolve.
Jan
26
comment Can I use one spell multiple times
What was the spell? Was it by any chance something with X in the cost?
Jan
26
answered Creatures with variable power and toughness
Jan
26
comment Creatures with variable power and toughness
I picked a card that has power and toughness depending on number of creature cards in your graveyard as you described - pretty sure it's what you had in mind, but let us know if you had something different in mind.
Jan
26
revised Creatures with variable power and toughness
added 56 characters in body; edited title
Jan
25
awarded  Enlightened
Jan
25
awarded  Nice Answer
Jan
24
comment Is Argothian Elder a Druid?
Mana-producing elves (including ones that untap lands) are generally druids, so this change was certainly consistent.
Jan
23
comment Exile then return Jace, Vryn's Prodigy?
Let us continue this discussion in chat.
Jan
23
comment Exile then return Jace, Vryn's Prodigy?
@Hackworth My point is that all an official source will tell you is that people at Wizards were aware of the flavor fit, and they liked it, which... well, it'd be surprising if that weren't true. If you want a source that says "we did it this way because of flavor", sure, that adds something - but it's not really what we're saying. We're saying "this is a reason it's good".
Jan
23
comment Exile then return Jace, Vryn's Prodigy?
I'll look for one when I have time. I'm not saying it was the reason they did it (there are plenty of mechanical ones too as you've pointed out) but it is also a clear flavor fit specifically for planeswalkers, i.e. I disagree with your comment that it made just as much sense for creatures. The fact that it fits in that manner doesn't really require a source.
Jan
23
comment Exile then return Jace, Vryn's Prodigy?
@Hackworth Planeswalkers go somewhere completely different (another plane!) when their spark ignites. (Official sources were pretty clear about this process and that it's what's represented on the card.) Werewolves don't go to another plane, they stay right there and change.
Jan
22
comment Exile then return Jace, Vryn's Prodigy?
You could just not bother with the "insignificant" - most things would work the same, some wouldn't, not worth debating about exactly how significant it is. Also, eternal formats - they don't design specifically for them, but they do keep them in mind. For example, the interaction between "destroy target permanent" and a planeswalker transforming would surely have occurred to them, even if it wasn't prominent in standard at the time. (Silumgar's Command was there, though, and has "return target permanent to its owner's hand".)
Jan
22
comment Are solved games worth playing?
@Rainbolt Unless you find it fun because you just really like red and black circles, the reasons you personally find it fun are likely reasonably rational, and there isn't an endless list of such reasons, so it's useful to mention them (in the vein of user1108's answer, for example). The question isn't "what's the best reason they're fun" or anything; it's fine that there's a decent handful of possible reasons.