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Jul
23
comment How can you distinguish a “Standard” Card fro a “Modern” Card?
The answers on the possible duplicate should make this clear, but for emphasis, standard is a rotating format, with only some number of the most recent sets allowed, so there's no way for cards to be physically marked as standard legal. But the set marker (e.g. M14 as you said) does still determine whether a card is standard legal; you just need to know what sets are currently in standard.
Jul
23
awarded  Custodian
Jul
23
reviewed Leave Open How many allowed scrabble words are there in different languages
Jul
23
revised How much damage does Acolyte of the Inferno's ability deal?
added 558 characters in body
Jul
23
revised How much damage does Acolyte of the Inferno's ability deal?
edited body
Jul
23
revised How much damage does Acolyte of the Inferno's ability deal?
added 558 characters in body
Jul
23
revised How much damage does Acolyte of the Inferno's ability deal?
added 11 characters in body; edited title
Jul
23
answered How much damage does Acolyte of the Inferno's ability deal?
Jul
23
answered Is an ability that can only be activated once per turn still considred activated if it gets countered?
Jul
22
comment What is “summoning sickness” and how does it affect my creatures?
@Lohoris The Dryad Arbor link worked just fine for me. If you really think magiccards.info is better, you could post on meta about it and get a chance to explain why, but as murgatroid said, we already have a pretty good setup for using Gatherer.
Jul
21
comment Starting out in MTG, but core sets are being phased out, so what to do?
@Autar Hadn't heard that, but relatedly, Duels of the Planeswalkers has definitely been an intro product for a while, and I think that success was one of the things that made Wizards feel safe discontinuing core sets.
Jul
21
revised multiple lines in spell abilities - why new paragraph sometimes
added 78 characters in body
Jul
21
comment multiple lines in spell abilities - why new paragraph sometimes
The clearest examples of "known" spell abilities are probably Cipher and Epic, simply because they're explicitly mentioned as such in the rules. (Also, when you find the analog of Stifle that says "counter target spell ability" let me know!)
Jul
21
comment multiple lines in spell abilities - why new paragraph sometimes
@Mog Alternative/additional costs and cost reductions are not actually spell abilities. 112.3a says "Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it’s an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 112.6." Cost modifications aren't part of the instructions for resolving; they're static abilities that function on the stack while you're casting the spell (112.6c).
Jul
21
comment multiple lines in spell abilities - why new paragraph sometimes
@Mog I edited in a bit about that - bottom line, I doubt that the specific rule about paragraph breaks was really written with spells in mind, and so trying to work through exactly what it means for spell abilities is unlikely to make a whole lot of sense, and won't affect any real situations that could ever happen in a game.
Jul
21
revised multiple lines in spell abilities - why new paragraph sometimes
added 579 characters in body
Jul
21
comment multiple lines in spell abilities - why new paragraph sometimes
@Mog I suppose that does mean that Remand technically has two spell abilities. I can't think of anything that actually cares about that fact, though; I'm sure the decisions about where to place paragraph breaks are made more for readability than for changing the number of abilities a spell has.
Jul
21
revised multiple lines in spell abilities - why new paragraph sometimes
added 211 characters in body
Jul
21
revised multiple lines in spell abilities - why new paragraph sometimes
deleted 3 characters in body
Jul
21
answered multiple lines in spell abilities - why new paragraph sometimes