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May
31
comment Is Magic: The Gathering a consistent game?
Sure, I totally agree, from a pure rules standpoint. I'm just saying that in casual play, sitting there indefinitely like that is no more likely than in a tournament. It's just that instead of a judge it'll be the players themselves who decide to call it quits. Maybe it'd be clearer if you just said "From a pure rules standpoint, it's possible..." rather than pointing to casual play?
May
30
comment Is Magic: The Gathering a consistent game?
@ikegami The OP asked more than one thing. If at some point the rules contradicted themselves as to what happens, that'd be an undefined state. So it seems the bolded text is an answer to the first part of the question, and then the paragraph afterwards addresses infinite loops (though as other answers point out, that's not the only way it could go on indefinitely).
May
30
comment Is Magic: The Gathering a consistent game?
I'd argue that in practice the indefinite loop thing isn't actually that much different in casual play. Sure, there's not actually a judge, but in the real world, someone's eventually going to get annoyed and do roughly what the judge would do: refuse to keep playing and figure it's a draw.
May
30
comment What do you do when one or more adults is upset or acting inappropriately?
@Joey For what it's worth, it seems okay to me. This is a specific enough situation, and while there are surely multiple possible answers, that doesn't necessarily mean it's too broad. The biggest improvements I can think of are avoiding the word "broader", and rephrasing to ask more clearly about general approaches, since the current formulation sounds like you might be asking for stories.
May
29
comment Multiple permanents entering the battlefield simultaneously and “Enter the Battlefield” effects
@murgatroid99 Right, but when we get a new question that's about one of these two cases, might it be less confusing to point them at a canonical that's about only one of them? Or are you saying you think people might find this one by searching but not the others?
May
29
comment Multiple permanents entering the battlefield simultaneously and “Enter the Battlefield” effects
I haven't looked at the possible past duplicates carefully, but I can say that my first thought on seeing this question was confusion - the title says "enter the battlefield" which generally means triggered abilities, while the question asks about both triggered abilities and replacement effects. Definitely makes more sense to me to separate the two. (Yes, a beginner wouldn't see the difference, but fortunately those of us who'll be closing questions as duplicates of canonical questions aren't beginners!)
May
27
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
This does sound reasonable on the surface, but I think you get into trouble when you start applying this to games where note-taking is clearly just straight-up extra information, stuff that no one but a savant would be able to keep track of otherwise. At that point, you're effectively replacing (partially) hidden information with known/public information, which inevitably changes the game - and changing the game is not in general socially acceptable without prior agreement.
May
27
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
And to be clear, I'm not talking about a casual experience. You can have a very thought-provoking, competitive game without complete information. Perhaps it's helpful to look at it this way: given a choice between a 4-hour game where you agonize over details and wait for others to do the same, and two 2-hour games with incomplete information but still plenty to think about, which would you pick?
May
27
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
@GWLlosa I'm not talking about forcing people to analyze; they're doing that already. I'm talking about about analysis paralysis, forcing people to drastically overanalyze. Often, if you give people complete information, they'll start spending many times longer to decide every single action. A two hour game can turn into a three or four hour game. And often it's all for tiny little advantages. See for example Power Grid, where the designers deliberately said to keep money secret to avoid this in the endgame.
May
27
comment How inappropriate is it to track semi-secret information using paper or other memory aids?
The thing is, the mere fact that your memory has suddenly become perfect and complete (or at least much more so than without taking notes) is extremely likely to bog down the game and make it less fun. Asking questions isn't the big concern, it's analysis paralysis and forcing others to do it too in order to compete.
May
26
comment What exactly does the “If you do […]” clause on Mimic Vat check for?
More specifically, it's choosing to exile it in the sense of choosing to and initially being able to. I'm not sure the distinction matters in this case, but for example if you put an Assault Suit ("can't be sacrificed") on a Living Lore ("...you may sacrifice it. If you do...") then you can't make that choice in the first place.
May
26
revised Is there a Magic intro deck that focuses on lifestealing?
edited tags
May
26
comment can the value of x change in a turn
Ghoul's Feast, perhaps? You'll usually get better answers if you name the card.
May
26
answered Voice of Ra: does “all skill checks” apply to all players or just the caster?
May
24
revised How does stacking and resolving work exactly?
added 115 characters in body
May
24
answered How does stacking and resolving work exactly?
May
22
comment Why is 21 damage from a commander lethal?
It's not super ranty, exactly, but it does take a bit to get to the point - maybe you could simply summarize the first several paragraphs? "Here's the rule: <quote> It's cumbersome to track extra life totals, and it's odd that the number isn't round like most things in Magic. I am wondering..."
May
20
revised Are there any other spells in bant colors that will cause Enduring Scalelord to go infinite?
deleted 17 characters in body
May
20
comment Can I shortcut a loop with conditional actions?
@Rainbolt It actually has some "may" in it (although the author is trying to get rid of them). And if you modified it to insert more points where players have choices, you'd only make things more complicated. But in any case the point is merely to show how incredibly complex board states can be - whether it's due to mandatory actions based on board states, or players describing conditional actions based on board states, it can be a mess, so attempting to allow shortcuts through anything but the clearly simple cases is a recipe for trouble.
May
19
comment Can I shortcut a loop with conditional actions?
As for why a restriction like this makes sense: in this case it's pretty easy to demonstrate the behavior (probability -> 1 as n -> infinity) but things can get pretty complex (apparently you can even build a Turing machine), so by (over-)restricting to no conditional actions, you hopefully avoid all the icky situations.