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Jun
8
comment Abilities that need a name and unnamed tokens
@GendoIkari True, though I suspect that they regard basic token names as "taken" (in addition to being not really good interesting names) and will avoid doing that.
Jun
6
comment Speeding up complicated games by limiting player interaction
@link64 Backstabbing and shady deals are still quite possible with public discussion; it happens all the time in other games. Haven't played this so it's hard to say which way it works best, but just wondering in case completely doing away with it is possible.
Jun
5
comment Speeding up complicated games by limiting player interaction
Is secret discussion part of the rules of this game?
Jun
3
comment Pyxis of Pandemonium and 'enters the battlefield' abilities
emaltman, just so you know, the permanents aren't turned face up, the exiled cards are. They don't become permanents until they're put into play. And we really are trying to help; questions really are more helpful if there's more than just a card name in the title.
Jun
3
revised Pyxis of Pandemonium and 'enters the battlefield' abilities
edited body; edited title
Jun
2
revised Pyxis of Pandemonium and 'enters the battlefield' abilities
added 30 characters in body
May
30
comment What are desirable planeswalker characteristics?
I'm not saying it's nearly as important as the +1, just that if it weren't there, it'd be a noticeable loss. An extra card is great, more counters is great, and you're going to use the +1 a lot more, but sometimes you really need to kill something.
May
30
comment What are desirable planeswalker characteristics?
Don't forget Domri's -2 ability; even if he just gets killed the next turn, it's often essentially a removal spell, which can be a pretty big deal, and some nice versatility.
May
28
comment Can I tap a card after I assign it to block?
First strike indeed doesn't change anything in this example, but just for completeness, it does create one more opportunity to do things like tapping for the ability: you'll get another chance after first strike damage (well, assuming the creature with the ability hasn't died yet) but before regular combat damage, and in weird corner cases that might actually be what you want.
May
27
comment Grave Betrayal vs. Blightsteel Colossus
Let us continue this discussion in chat.
May
27
comment Grave Betrayal vs. Blightsteel Colossus
Maybe it's obvious, but the other part of the answer here is that "dies" means specifically "is put into a graveyard from the battlefield", so a creature that sure seems like it's dying but for whatever reason doesn't go to the graveyard doesn't actually "die".
May
27
revised Grave Betrayal vs. Blightsteel Colossus
added 240 characters in body
May
27
awarded  Enlightened
May
27
awarded  Nice Answer
May
23
revised What does Will of the Council do with 2 Players?
added 14 characters in body; edited title
May
23
comment Mana Ramp for White and Blue?
What format? Mana ramp isn't really white or blue's slice of the pie, so a lot of the answers are weirder older cards.
May
22
comment Improve the Power of creatures in the graveyard?
And as a general suggestion, for the third question (getting big guys in the graveyard), look to reanimator decks for inspiration - they're trying to reanimate, not scavenge, but they still need the graveyard fodder just like you.
May
22
comment Permanent +1/+1, and −1/−1 until end of turn
@Kevin Thanks, edited that in. I wasn't paying attention to Magic that long ago, and didn't manage to turn them up when I searched. ("distribute", oops)
May
22
revised Permanent +1/+1, and −1/−1 until end of turn
added 362 characters in body
May
22
comment Permanent +1/+1, and −1/−1 until end of turn
@ikegami I guess so, I didn't want to say it's impossible, but it seems pretty unlikely since it only really matters in corner cases like that, so it adds some complexity (and a lot of verbosity) for dubious gain unless you really work hard to put a ton of add/remove counters stuff in surrounding it.