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16h
comment The origin of the color wheel
@Philipp Well, he also made it right in the sense that they didn't really have to drastically shift the identities of any of the colors, so the order makes sense still (in terms of ally/enemy colors), and so there wasn't a real reason to change it even if the card backs weren't an issue.
17h
comment Chart or diagram explaining Magic's turn structure
@Rik_S I think it's fine to gloss over that here - the idea here is to show which things are possible to do during which phases. And both players do get a chance to cast instants, for example, during your main phase. Priority is a sometimes-relevant detail about what order you'll get to do it in, but doesn't change that fact.
1d
comment Chart or diagram explaining Magic's turn structure
@doppelgreener I think I mostly addressed your comment on meta, but... It's a real problem, explaining to new players, or alternatively, he's asking the basic question on behalf of new players. And it's not too broad, since a single answer (a good diagram) can address it, rather than needing a whole set of answers in aggregate (i.e., it's not a bad list question).
1d
comment The origin of the color wheel
@0kelvin Yes, pretty much: markrosewater.tumblr.com/post/77670999325/… He certainly had a philosophy in mind for all of them, even if it wasn't completely explicit, and things matured from there.
1d
comment Does priority matter in Magic?
@Zags I was suggesting something you might want to add into your own answer (which is otherwise pretty comprehensive), which is perfectly appropriate use of comments, but if you would prefer it be a separate answer, I'll post one when I have time (or someone else will first).
1d
comment Does priority matter in Magic?
@Zags Nope, it matters. Yes, they can kill it either way. But because you (the attacking player) get priority first, they can also wait to see that you haven't pumped it, then decide not to kill it, and then you won't get another chance to pump it.
1d
comment Does priority matter in Magic?
I think you might've missed possibly the most common time it matters: combat tricks. For example, say you attack with a creature and want to cast Giant Growth on it to help finish off your opponent, but are worried they might have a Doom Blade. You're the active player, so you get priority first, and have to decide whether to cast your spell without knowing whether the creature is going to die, while your opponent can sit back and wait to see if you pump it before they spend their removal spell.
1d
comment Chart or diagram explaining Magic's turn structure
You could also probably kill two birds with one stone by coming up with short versions of the text to put in the diagram, and adding a key at the bottom - e.g. change the green things to "instants and activated abilities", and give the full version at the bottom just a single time.
1d
comment Chart or diagram explaining Magic's turn structure
I changed "charts" to "chart" in your title because there have been complaints e.g. that you are asking for "a bunch of diagrams", which you clearly aren't - a good answer to your question would be simply a single awesome diagram.
1d
comment Chart or diagram explaining Magic's turn structure
@doppelgreener Let's discuss on meta: meta.boardgames.stackexchange.com/q/1227/409
2d
comment Chart or diagram explaining Magic's turn structure
@Zags I think possibly the word "good" in the title caused people to think this was more subjective than it really is, so I rephrased a bit. Beyond that, it's great that you explained specifically what you were looking for, so I'm not sure there's much to improve!
2d
comment Chart or diagram explaining Magic's turn structure
@murgatroid99 I think you're worrying too much about the diagram part. All questions are looking for the best answer, and yes, the quality of an explanation is subjective, but that doesn't mean no one can ask for questions that invite explanation - we do that all the time. Asking for the explanation in visual form doesn't make it any more subjective.
2d
comment Chart or diagram explaining Magic's turn structure
You could maybe add a little bit of padding, so the text doesn't run up against the borders.
2d
comment Chart or diagram explaining Magic's turn structure
I would vote to reopen if this is closed. The fact that there is more than one possible diagram does not mean that it's asking for a list of them, any more than asking "what is the general structure of a turn?" is asking for a list of answers. (Most questions end up with multiple answers; it doesn't mean they're bad.) I think this is completely appropriate for our format.
2d
comment How are M:TG cards printed in regards to the rarity of each card?
@ikegami 11 commons, right? (And the land, unless the set has weird things going on.)
Nov
24
comment When a Creature dies, does the Enchantment Creature attached to that Creature go in the graveyard?
Not all enchantment creatures can be attached as auras, only those with bestow. (You'll get much more useful answers if you can make your questions specific.)
Nov
24
comment When a Creature dies, does the Enchantment Creature attached to that Creature go in the graveyard?
Are you asking about cards with the Bestow mechanic from Theros block, on cards like Cavern Lampad‌​?
Nov
21
comment Commander status as hidden information
So when you morph it from your hand and someone immediately asks if it's the commander, you have to tell them? And if it really can't be hidden, what if it gets shuffled into your library - do you have to tell people if you draw it?
Nov
17
comment Are activated abilities only abilities with mana costs?
(And since the part before the colon is the activation cost, you were pretty close: it's things with activation costs, which are often but not always mana costs.)
Nov
17
comment What is the “Timeshifted” rarity?
But... how rare are they? The symbol would normally indicate the rarity, but it doesn't seem to, and Gatherer just says "Rarity: Special".