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1d
comment Modern affinity deck without Mox Opal
@AlexP Fair, I suppose; I just think that while this might not be the best possible answer it's not really bad, just maybe doesn't focus in quite the right places.
1d
comment Modern affinity deck without Mox Opal
@AlexP Unless there are some other ideas out there that are missing here, it seems like a reasonable answer - it gives you a pretty good idea how much better Mox Opal is than the substitutes. Sometimes the answer is that there is no answer.
Apr
14
comment How does Lava Burst work with hexproof/shroud?
Ack, yes - wish I could edit to clarify that. I really just wanted to emphasize that "preventing damage" is a nice specific thing, not a fuzzy description.
Apr
14
comment How does Lava Burst work with hexproof/shroud?
To clarify a bit, cards talking about preventing damage mean it very specifically and literally. So Lava Burst doesn't mean it's unstoppable, that you can't do anything that'd in any way avoid the damage being dealt, it just means that damage prevention effects (like protection, and things that actually say "prevent damage") won't work.
Apr
9
comment Gild and the Gold tokens it creates
@murgatroid99 The big reason to mention the rulings is that a lot of people don't think to look there, and it'll help them get quick answers in the future, rather than having to post a question here or try to search/understand the comp rules.
Apr
8
comment Gild and the Gold tokens it creates
Rapid Hybridization is a good example where the token goes to the other player, showing how it's explicitly stated. "Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield."
Apr
8
comment What are the limitations on using a Planeswalker's loyalty abilities?
@BrianS I think that's reasonably clear from "...none of that planeswalker's loyalty abilities..." but sure, as long as this doesn't turn into "everything you wanted to know about planeswalkers" answer!
Apr
7
comment Can Guttersnipe hit Planeswalkers?
I'm not sure what the comment discussion here was about, but I tried to add some of the more common player vs planeswalker things that might come up, in case the "player means player" part was confusing.
Mar
26
comment Magic; Are you allowed to attack creatures instead of a player?
@GerbenJacobs Perhaps I stated it too simply, then. Magic was designed around this idea, so removing it would definitely make the game less interesting. A different game designed around the idea of being able to attack creatures will have made some different design choices.
Mar
25
comment Are these decks going to be playable?
Setting aside caveats about none of us knowing the contents of future sets... I'm guessing it might help if you clarify your expectations. Are you open to at least tweaking the deck a bit over time? Does playable mean "fun at FNM" or something more competitive?
Mar
24
comment Are these decks going to be playable?
Are you asking about the rotation schedule itself, or about the viability of playing specific decks after new sets rotate in?
Mar
24
comment Can a card be un-cast, if the player realises it was a bad decision?
And if you're running into things like this (misreading a card you're playing with) sounds pretty likely it's a pretty casual setting.
Mar
19
comment What happens when additional costs can't ultimately be paid, but the spell is on the stack?
Just to really hammer the point home in your mind, when you see "cost", like "as an additional cost" on Goblin Grenade, think mana. You pay the mana as part of casting the spell, and you can't cast it if you don't have it. Same goes for an additional cost like sacrificing a Goblin.
Mar
15
comment Two Player Draft Formats
The variant of this listed on Wizards' casual format's site is good too - use the whole pack as your hand, and just take whatever basic lands you need from outside the game. (You could also do lands from outside game while still drawing from your 'library' as normal.) That way you don't waste your time with unplayable cards/missing lands, you just get to play the cool cards you're opening.
Mar
13
comment Is a card that was played and immediately trashed “in play”?
@MattBrennan Exactly. If you actually use both of Walled Village's +2 Actions, then you will normally have 3 Actions in play, so you won't get its bonus (put it back on top). It's nice with cards that trash themselves because they are no longer in play, so you can still get the bonus despite having played two extra Actions.
Mar
12
comment Small World: Why does it use 3-point coins?
@GendoIkari Well, it's your play group's decision to trade in like that. You don't have to; people I play with don't, and the 3s definitely help us.
Mar
12
comment Small World: Why does it use 3-point coins?
@ire_and_curses Yup, that and analysis paralysis on the last turn or two.
Mar
9
comment What can be played during an opponents turn?
Your question as written has definitely been answered, but it kind of sounds like there's something else that led you to ask it. Why did you think there would be counterspells that are sorceries? Why would you need to play a sorcery or enchantment on an opponent's turn to get around counterspells? There might be something else we can help clear up for you.
Mar
8
comment Effective way of shuffling small form cards
Hm, either I'm really bad at this or my cards are thicker/stiffer - I feel like I'm going to damage the cards or hurt my fingers before I manage to bend them enough to shuffle.
Mar
7
comment Effective way of shuffling small form cards
Okay, sure. That's just a bit time-consuming - it takes twice as long (not counting the split/combine) or you shuffle half as well. Still works fine, just not my favorite method for big decks.