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2d
comment Can I shortcut a loop with conditional actions?
@Rainbolt It actually has some "may" in it (although the author is trying to get rid of them). And if you modified it to insert more points where players have choices, you'd only make things more complicated. But in any case the point is merely to show how incredibly complex board states can be - whether it's due to mandatory actions based on board states, or players describing conditional actions based on board states, it can be a mess, so attempting to allow shortcuts through anything but the clearly simple cases is a recipe for trouble.
2d
comment Can I shortcut a loop with conditional actions?
As for why a restriction like this makes sense: in this case it's pretty easy to demonstrate the behavior (probability -> 1 as n -> infinity) but things can get pretty complex (apparently you can even build a Turing machine), so by (over-)restricting to no conditional actions, you hopefully avoid all the icky situations.
May
19
comment Can I cast a spell if I might be able to pay its cost but don't know yet?
On the other hand, this specific case doesn't really have a one-sided upside - you're basically revealing a card from your hand and offering the two creatures for three cards deal to your opponent, so it's not an abuse of the rules like a lot of the other situations.
May
18
comment Can I back out of activating an ability where my opponent chooses the target?
@murgatroid99 I almost missed it too - it's on the second page of the forum thread.
May
18
comment Can I back out of activating an ability where my opponent chooses the target?
@murgatroid99 The discussion eventually covered a bit more than that, though: "As far as 'announce a spell/ability without the intent to actually produce mana to pay for it hoping to get information from the opponent', this is something that is only technically possible by lawyering the rules, and is far from an intended 'bluff' we want to be available for players. If you try this, you'll get a stern talking to, and you'll stop trying that in the future (or you'll be committing Unsporting Conduct - Major for failing to follow the direct instruction of a tournament official)."
May
18
comment Does anyone have experience playing Tokaido with only 2 players?
Yup, your question is clear, that's why that was just a comment.
May
18
comment Does anyone have experience playing Tokaido with only 2 players?
Users on Board Game Geek seem to think Tokaido isn't as good with 2 players (in the "suggested # of players" section click the "poll" link, then the "results" button) - almost 40% say not recommended.
May
15
comment How can I find out when a specific comprehensive rule was introduced?
To put it another way, the other question is about how to know what happened in a specific rules update, and this question is more about how to know what happened across all the rules updates.
May
15
comment What happens if you are unable to draw because your library is empty?
The previous version of the basic rules had this: "You also win if your opponent has to draw a card when none are left in his or her deck, or if a spell or ability says that you win." I think they tried to do a lot of simplification in the most recent version, and unfortunately cut that out. There are a lot of other good things about the previous edition too. (It's ~twice as long, so I guess it's less basic, but it has a lot of really helpful information, and it's still all understandable.)
May
13
comment Can uncounterable spells still be countered somehow?
@Waterseas I believe the edit was based on Rainbolt's understanding of the answer (and the relevant rules) as explained in boardgames.stackexchange.com/q/24143/409; if the ideas in that question had been correct the edit would've made sense.
May
13
comment Why does rule 608.2b counter Last Word, when Last Word can't be countered?
Challenging a small portion of an answer is one of the main reasons comments exist. If that turns out to be a complicated issue, sure, ask another question, but as Waterseas said, why not comment first and at least see if it's simple? And now that it's clear that that your concern could be addressed by adding a tiny snippet to the answer on the other question ("608.2b is a rule, not a spell or ability, so it can still counter Last Word"), why not mark this a duplicate? The answer to that question can easily completely answer your question as well.
May
13
comment Where/how does the Magic: the Gathering Quick Start Guide booklet actually get distributed in the physical world?
I suppose the fact that it says "crop" in the filename does sort of suggest they at least had an version for professional printing and they've cropped of the bleed to distribute the PDF. Maybe they meant to distribute it to stores as before and just... didn't?
May
13
comment Where/how does the Magic: the Gathering Quick Start Guide booklet actually get distributed in the physical world?
Not reassuring: wpn.wizards.com/en/article/tools-teaching-new-players "Download, print, and hand out the Quick Start Guide..."
May
13
comment How does Donate work?
I think all you need here is "110.1. A permanent is a card or token on the battlefield." since Donate explicitly says "permanent", not just a card type.
May
11
comment Is there a card that turns +X/+X into X +1/+1 counters?
Yup, definitely agree with that. ("If a continuous effect which increases the power and toughness of a creature would be created, put X +1/+1 counters on that creature instead, where X is the minimum of the power and toughness increases.")
May
11
comment Is there a card that turns +X/+X into X +1/+1 counters?
@murgatroid99 Yup, definitely - I don't think this actually "breaks" exalted, but it's the only thing I could find that would let you turn the extra power/toughness into a counter without entirely sacrificing the creature or requiring extra conditions (like dealing combat damage to a player).
May
11
comment Is there a card that turns +X/+X into X +1/+1 counters?
I totally agree they'd never actually print this, but for what it's worth, the definition of "event" is actually really broad. "700.1. Anything that happens in a game is an event." I think in practice this means that an event is something that can be clearly explained in card text, for example as part of "[When/Whenever/At] [trigger event], [effect]." There are explicit examples of some kinds of events in the rules (destruction, dealing damage, becoming blocked, etc) but they definitely don't cover everything.
May
11
comment Do I “control” creatures in my graveyard?
For the reason people can easily see this as a duplicate, see murgatroid's and diego's answers, which clarify that "creature" means "creature permanent." Unfortunately there are probably a half dozen possible duplicates for that half of your question as well...
May
11
comment Does a bestow creature falling off trigger Impact Tremors?
@GendoIkari I didn't think there was any doubt about the fact that the bestowed creature ends up as a creature, but I suppose we can answer that!
May
10
comment Does a bestow creature falling off trigger Impact Tremors?
This had two "unclear what you're asking votes but it sure looks like a clear dup to me; edited to clarify. (Dash isn't really important here, it's just what happens to be the reason the bestowed creature falls off in this example.)