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Nov
13
comment Organizing a game night with non-gamers?
-1: I don't see how this answers the question.
Nov
13
comment Problems with learning curve and player elimination in Eclipse
Sorry. This has been discussed before, and this question is explicitly disallowed. "Games like X", regardless of specificity, are not on topic. Please see Should we ban game recommendation questions? - Done and Is this a game recommendation question? for the reasoning. Feel free to raise this on meta for further discussion if you feel this question should not be subject to our recommendation policy.
Nov
11
comment (Meta) game design to facilitate educational game design workshop/class
It looks like you hit submit before finishing your train of thought. Could you edit and add the rest of your post please?
Nov
11
comment Does “any” mean “all” or “one” for cards like Cheetah?
Probably worth noting that one of the responses claims to be from an official play-tester, which adds some circumstantial weight to the ruling.
Nov
1
comment Which circumstances make one favour track better than another in Caylus?
I didn't downvote, but I expect the reason is that you've only partially addressed the question, and in a somewhat ad-hoc way. Really the question is about when different tracks are more or less useful. As written, it sounds like your answer is "the building track is what you should go for, always, because that's what my friends do." Which isn't a great answer. It would be interesting if you could expand your reasoning a little more.
Oct
10
comment In the card game “War”, what happens when a player plays their final card in a War?
Related meta discussion: Are questions about "games" that require no decision-making acceptable?
Oct
10
comment How can I speed up the setup of Eclipse?
-1: Isn't this exactly what Chris G. already said in his answer?
Oct
10
comment What is the best way to shuffle a large deck without damaging the cards?
That's great, but without any justification it's not really much of an answer, is it? Can you expand on this at all?
Oct
8
comment What army are these Warhammer 40K Robots from?
Are there any rules available for the Forge World model?
Oct
8
comment What army are these Warhammer 40K Robots from?
Yep, Imperial Robots. You can see examples matching the provided picture in the gallery here: warhammer40k.wikia.com/wiki/Imperial_Robots#Gallery
Sep
24
comment Square cards larger than 70mm (2¾″)
Great. That helps enormously.
Sep
24
comment Square cards larger than 70mm (2¾″)
This kind of question is very hard to answer for sure. There could always be some game with strange cards that the answerer isn't aware of. Can you try and clarify what exactly you want, and why you want to know this? For example, are you interested in the largest common size, for cost or compatibility reasons perhaps?
Sep
24
comment Do Fortification Discs Double VPs like Town Discs?
This is correct. Another piece of related evidence to support it is that you don't keep enemy fortification discs when you take over a location. But you do keep enemy town discs, and score them.
Sep
19
comment Eclipse diplomacy
Eclipse players: Is this a duplicate? Initiating combat in Eclipse
Sep
10
comment How do I bid using “weak Stayman” (or garbage stayman)
@Aryabhata - You have enough rep to edit the post, and clearly the expertise to do so. Feel free to correct egregious errors/clarify terminology.
Aug
24
comment How does Piracy work?
there isn't anything interesting you can do - I disagree. It still taps lands, which is interesting. Useful with Psychic Venom, Static Orb, storage lands, Gemstone Mine, pain lands...
Aug
19
comment Is there a way to play the mafia party game online ?
This site no longer appears to exist.
Aug
14
comment What is the term for a stalemate or locked board in Magic?
the player to make the first move is at a disadvantage - in chess, this is called zugzwang.
Aug
10
comment What is the special die with pictograms in Monopoly used for?
+1: Wow. You learn something every day.
Aug
8
comment How can I counter Plasma Missiles?
There is a long and detailed discussion at BGG on this subject. Of particular interest is this reply from Touko Tahkokallio, the game's designer.