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9h
reviewed Needs Improvement What are the odds of getting a double run in four-handed pinochle?
9h
reviewed Needs Improvement Can I tap a creature in response to an instant?
9h
reviewed Satisfactory Is a card that was played and immediately trashed “in play”?
9h
reviewed Satisfactory Can you force a player to **Bang** themselves when Dorothy Rage is in play?
9h
reviewed Satisfactory Playing Cards from Unhinged and Unglued
9h
reviewed Satisfactory Exceeding the monster limit due to an encounter
9h
reviewed Needs Improvement Multiple melds for the same card
9h
reviewed Satisfactory How much replayability can I expect from a core set LCG
9h
reviewed Satisfactory Draw a card when my deck and my discard piles are empty
9h
reviewed Needs Improvement Do cards that say “creatures you control” trigger Heroic?
Apr
2
comment Merlin always gets stabbed
I would say it has a lot to do with player skill as well, and it is surprising how easy it can be to determine who Merlin is before the game even starts based on information you can gain during the start/reveal phases of the game. Another key is for the good voters who are not Merlin to do as much as they can to appear to be Merlin based on the play style of others and for the player who is Merlin to make their lay style not appear different when they are Merlin. As was said the good team should not win as often as evil and I would give evil a higher winning percentage before assassination.
Mar
5
awarded  Yearling
Mar
4
comment Can you force a player to **Bang** themselves when Dorothy Rage is in play?
To clarify you can only force a player to make a legal play so they can be forced to target themselves with any card that can legal target themselves. And the only card that you can't target yourself with is a bang.
Feb
28
awarded  Critic
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
@user1873 If both the attacking and defending creatures have the same power/toughness it doesn't matter if its 1/1 or 1,000,000/1,000,000. The results will be the same for both creatures and all the endless loop does is waste time.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
Game state 1 one has attacking and defending creatures with equal power and toughness and both dying. Game State 2 (after attacker pumps up creature) has the attacking creature up by +1/+1 and living. Game State 3 (after the defender pumps up the creature) has the both creatures with equal power and toughness and dying and is the same as Game state 1 and the same for Game states 4+. Any way you look at it you just get a toggling of state with the attacker living or dying based on who acted last. How is that different then the example of the creature gaining and losing flying?
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
@user1873 If One creature attacks with a power of 1/1 and another creature blocks with a power of 1/1 and they both get pumped up to 100/100 or 1,000/1,000 or 1,000,000/1,000,000 has anything really changed other then the numbers got larger? Both creatures are still going to die and that is it.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
@user1873 Okay but that would be breaking the loop if they played something else. The point is as long as it is just players taking turns pumping their creature +1/+1 then nothing changes and you have a pointless loop.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
If both players pump up their creature by the same amount each and every time then what else can you call but a fragmented loop? If both creatures are 1/1 or 100/100 the results are still the same.
Jan
29
comment What happens if both players have the ability to pump their creature an unlimited number of times?
It sure sounds like the same thing to me but in this case it is cycling if just the defending creature dies or if they both die.