| bio | website | |
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| age | ||
| visits | member for | 2 years, 5 months |
| seen | May 7 at 5:58 | |
| stats | profile views | 40 |
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Jan 4 |
awarded | Student |
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Dec 15 |
awarded | Yearling |
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Oct 24 |
comment |
When would you buy the Thief in Dominion? True. Advanced Dominion strategy involves knowing when you're behind, early, so you can take risky adjustments to catch up. The thief is just one of those adjustments. It's a 'chance' to turn the tide, so only buy/use it when warranted. |
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Oct 17 |
comment |
If I own both Utilities but mortgage one, do I get 10x or 4x the die roll in rent from the unmortgaged one? The question is asking about the unusual case of owning both, having one mortgaged, and landing on the other. Your answer provides the evidence needed to come to the right conclusion, but it doesn't actually answer the question, which could be better asked as "Does a mortgaged utility COUNT for purposes of getting the 10x dice roll on the other utility"? Even with the evidence you provide, someone could (incorrectly) argue that "even through it is still owned, it doesn't COUNT because it is mortgaged". |
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Oct 4 |
comment |
What are good general strategies for Pandemic? Can be, yes, but it's risky early as you don't know yet how often that color will be coming up. This is why i suggest it only for a player who can't help make progress toward the next cure that turn. |
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Oct 4 |
comment |
If I own both Utilities but mortgage one, do I get 10x or 4x the die roll in rent from the unmortgaged one? This answer could use clarification. If you own both, but one is mortgaged, you get 10x for people landing on the unmortgaged one, but don't get anything from people landing on the mortgaged onr. |
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Oct 1 |
awarded | Nice Answer |
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Sep 21 |
awarded | Custodian |
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Jul 26 |
answered | Dice with an average roll of zero? |
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Jul 23 |
answered | Countermeasures to “analysis paralysis”? |
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Jun 26 |
answered | How can I clearly detail all possible destinations from every point of the map in my game? |
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May 20 |
answered | Is it better to go first or last in Vinci? |
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May 18 |
comment |
What is a Gateway Game? I would add that gateway games, specifically, have relatively more luck than other complex games. This allows newer people to 'win' more often, despite good strategy from experienced players. |
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May 8 |
comment |
Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware? Are you willing to accept probabilistic pruning of subtrees? (e.g. not exploring a subtree if you know within a certain high probability that it isn't optimal) If so, you can reduce the strategies to goal-based ones, and solve it much more quickly. |
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May 8 |
comment |
How can Hot Spots be cleared? There is no way to remove them. There have been rumors of an expansion adding character cards with that ability. |
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Apr 30 |
answered | Do you need a solo player variant to make a Print&Play game successful? |
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Apr 13 |
comment |
Computer Go algorithms applied to other games? Some of this comes down to the definition of "fail". The MC Catan AI will play 'well', and may beat other AIs, but they claim it is only a "Challenging Opponent" implying it's still possible for humans to win. In general, any MC search requires that the good moves and bad moves are in a fairly reasonable ratio. Put another way, there's an upper bound on how good an MC-based AI can be, which a classical pruning AI can beat (in non-degenerate cases). |
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Apr 13 |
comment |
Computer Go algorithms applied to other games? @StéphaneGimenez Sorry you disagree. My claim is that MC Search is only necessary in Go because of the difficulty in creating a useful evaluation function. Most other board games do not have the complexity of Go, and are easy to write evaluation functions. Therefore, it's not necessary to create an MC-based AI, and doing so would be needlessly long and expensive to run (though they would be easier to 'write'). |
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Apr 13 |
comment |
Computer Go algorithms applied to other games? All, great comments. @shujaa, for example, once you are down a certain number of pieces, loss is almost inevitable. However, random play won't show that, as it's likely the other side will lose two 'randomly'. These certainties are enough so that Chess is being 'solved' because of the near certainty of certain evaluations. "games.slashdot.org/story/12/04/02/2043240/…; |
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Apr 12 |
answered | Computer Go algorithms applied to other games? |