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Jan
21
comment What's a good strategy for Shadows over Camelot?
There are different ways to lose. If you enhance the question with how you tend to lose we can be more specific.
Jan
20
answered What has been your experience with random villager roles in Werewolf?
Jan
20
comment What has been your experience with random villager roles in Werewolf?
Sorry for the confusing wording there. I meant that determining which players are on the good or evil sides wasn't more difficult because of this 'chaos' theory. I say 'sides' because in the games I play we often have additional 'evil' player roles (not just werewolves), so we talk about what 'side' you're on, and not 'if you're a werewolf'.
Jan
20
answered What kinds of table talk are allowed in Shadows Over Camelot?
Jan
20
answered What is the best method to choose whom to lynch on the first day?
Jan
19
comment What has been your experience with random villager roles in Werewolf?
It's true that using standard playing cards with custom roles gets confusing. I suggest using printed roles. I can recommend this free set: werewolfdarkarts.com
Jan
19
comment What has been your experience with random villager roles in Werewolf?
downvote: I've played Wereworld many times with different groups of varying levels with a variety of special cards. Choosing sides wasn't any easier or more difficult. The trick is balancing 'good' specials and bad specials. Certain good specials actually make it way easier to figure out who the werewolves are.
Jan
19
comment In Killer Bunnies do you replace a very special card when played?
Excellent question. I do not believe the rules clearly address this point. It's my belief that you can only play SAVED very special cards on other people's turns (thus avoiding the question). You can write them here to get an official answer: killerbunnies.com/?page_id=292 The other 'fun' option is that playing a very special card from your hand is never replaced, so don't play too many of them that way! :)
Jan
11
comment How does Rook compare in difficulty to other trick-taking games?
For an added challenge, try the 5-player CMU/MIT version: georgejas.com/rook
Jan
11
comment How does Rook compare in difficulty to other trick-taking games?
This explains the game, but doesn't really address difficultly. I like the answer, perhaps enhance it with saying if the bullets make it easier or harder?
Jan
9
answered In Dungeon Run, is there ever a reason to assist another player if you have full health?
Jan
5
answered In Ticket to Ride, how do you overcome bad initial tickets?
Jan
2
comment If I put a copper and add 4 more random cards into my hand from my starting deck, does it change the odds of getting the 5:2 split?
Please read my answer carefully. I said it changes the odds of any particular hand, not the combined odds of one of two hands. A 1st copper will increase the odds of getting any hand with more coppers. The question's been edited anyhow, so this point seems to be moot.
Jan
2
answered If I put a copper and add 4 more random cards into my hand from my starting deck, does it change the odds of getting the 5:2 split?
Jan
1
comment Does anyone have a way to modify Ticket to Ride to accommodate six people?
What does playing in pairs do? You and the person across from you each share a pool of trains of one color?
Jan
1
comment What is the best way to shuffle a large deck without damaging the cards?
I just did it last night for a stack of about 150 cards and it took about 90 seconds.
Dec
30
revised What is a good strategy for engaging children in playing go?
edited tags
Dec
29
answered How do you start playing?
Dec
28
revised What is the best way to shuffle a large deck without damaging the cards?
Fixed up second section.
Dec
28
answered What is the best way to shuffle a large deck without damaging the cards?