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visits member for 3 years, 4 months
seen Apr 17 at 2:22

Oct
26
answered Where can I find Magic: the Gathering puzzles?
Oct
25
answered What is the optimal method to shuffle an organised deck of cards
Oct
25
revised Magic: The Gathering - Are there behavioral rules for sanctioned MTG games?
added 1077 characters in body
Oct
24
answered Magic: The Gathering - Are there behavioral rules for sanctioned MTG games?
Oct
23
comment What happens if a player exiles Wurmcoil Engine when it dies with Mimic Vat?
@AlexP No… The Vat says "Whenever a nontoken creature dies" so a token dying would not trigger the Vat.
Oct
21
answered What happens if a player exiles Wurmcoil Engine when it dies with Mimic Vat?
Oct
12
comment Is there a “gotcha” with Caged Sun?
I agree, take out the top 10%, and new would trounce the old. Just pointing out the reasons for power creep and why it isn't universal. The concept of card advantage and tempo still hadn't been fully discovered yet; and they realized that most of the strategy, interaction and fun came from the combat phase of the game. It's best to strengthen cards which encourage beating up each other with huge sticks.
Oct
11
comment Is there a “gotcha” with Caged Sun?
One caveat: power creep hasn't necessarily been universal. Early magic cards had creatures overcosted compared to spells. Pure dual lands and moxes won't be coming back. Wizards learned that this was detrimental, as red burn decks, blue denial, and black discard made the combat phase virtually obsolete. So yes, creatures generally have gotten more powerful per mana, but cards like Counterspell are put on the shelf.
Oct
7
comment What is the difference between “flying” and “this creature can only be blocked by creatures with flying”?
Compare Treetop Rangers with Orchard Spirit
Oct
3
comment How many lands should I have in my sealed or draft decks?
FYI, all the Innistrad and New Phyrexia Intro Packs run 24 lands, three out of five of the Magic 2012 Core Set Intro Packs run 24 lands, with the other two running 25.
Oct
3
comment How many lands should I have in my sealed or draft decks?
I think there's a lot more flexibility in a 60-card deck, as you are able to tune it more than a limited deck and depending on the deck's strategy, you may not need a large mana base. I believe "conventional wisdom" is anywhere from 18 to 28 lands. Most people I know run 23-25 lands in a 60 card constructed deck.
Oct
3
comment How many lands should I have in my sealed or draft decks?
I agree with this answer, although you could drop it by one if you have 2 or more mana producing artifacts or land fetching effects.
Oct
3
comment How many lands should I have in my sealed or draft decks?
@JSBᾶngs 30-card sealed deck isn't a standard format, so there is no "magic number". I would just go with a similar percentage: 12-13 lands.
Oct
2
answered When should I add life gain cards to my deck in MTG?
Sep
30
answered What are good strategies for booster drafts?
Sep
26
comment How can a blue control deck be made more efficient?
As someone who leans more red/green, I'd feel dirty voting this up. Nevertheless, good answer.
Sep
26
comment How do I deal with Enchantments while playing mono-red?
+1 for unpreventable burn, especially for Legacy. The obvious solution to prevention effects hadn't occurred to me, alas. :)
Sep
26
revised How do I deal with Enchantments while playing mono-red?
Hey, Larry's cool :)
Sep
26
revised How do I deal with Enchantments while playing mono-red?
added 366 characters in body
Sep
26
answered How do I deal with Enchantments while playing mono-red?