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location Saskatoon, Canada
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visits member for 4 years
seen 22 hours ago

May
7
awarded  Enlightened
May
3
awarded  Nice Answer
May
2
comment How does the Tribute mechanic work?
I actually disagree with the "obviousness" of most Tribute cards. In most (all?) cases, the decision depends on the state of the battlefield or your cards in hand (do I have removal which makes Tribute irrelevant, etc.) I can't really think of a Tribute card where you can say "always pay Tribute for card X" or the reverse. Which is the point of how they're designed, of course.
May
2
comment What happens if a creature has no toughness defined?
@Jefromi Yes, old-timers will remember Nightmare from Alpha. These cards have always been in the game. It's likely because of Nightmare that loses all abilities cards are designed the way they are.
May
2
answered What is the name of this solitaire card game?
May
2
comment What happens if a creature has no toughness defined?
@Jefromi Yes it took me a minute to consider the argument, and I agree. I've changed my answer.
May
2
revised What happens if a creature has no toughness defined?
added 117 characters in body
May
2
revised What happens if a creature has no toughness defined?
added 117 characters in body
May
2
revised What happens if a creature has no toughness defined?
added 2 characters in body
May
2
answered What happens if a creature has no toughness defined?
Mar
27
comment Magic; Are you allowed to attack creatures instead of a player?
Consider that Hearthstone is designed to be a fast-paced game where there is no player interaction (in Magic parlance, passing of priority) during each player's turn. Magic is designed to have a lot of player interaction: its choices with respect to combat rules, instants, and the stack reflect this design philosophy.
Mar
12
comment Small World: Why does it use 3-point coins?
@GendoIkari Even if you're trading, it's still relatively easy to keep track of how many times you've traded for a 5 or 10. Adding a 3 makes it that much more difficult to track since you can get a more varied mix when you take your coins.
Mar
4
revised MTG: Enchantments that require opponent to pay mana to attack
deleted 2 characters in body
Mar
4
comment What are the ramifications of turning a planeswalker into a creature?
@corsiKa Although it's only the first 17 pages that cover the basics of the page, I agree that magic's complexity is a bit of a barrier. Wizards tried a dumbed-down version, Portal, and it was a failure, because it wasn't strictly compatible with standard cards. What's another alternative? Lose the comprehensive foundation upon which we logically determine how the thousands of cards interact? I think Duels of the Planeswalkers on iPad/PC/XBox has gone a long way to reducing the barrier of entry.
Mar
4
comment What are the ramifications of turning a planeswalker into a creature?
@corsiKa That's not really fair, it's not strictly necessary for a beginner to know all the minutiae of the Comprehensive Rules. The 36 page basic rulebook is good enough. :) If there are any questions with specific card interactions, in 99% of cases the cards can be simply looked up on gatherer rulings without referencing the Comprehensive rules.
Jan
13
revised Can you chose fewer targets than a spell permits?
Fix grammar and capitalization.
Jan
9
reviewed Approve Can you use ports or markets after playing all action disks?
Jan
7
comment How does Double Strike work with Trample?
To clarify, by "usually" I mean if the defender chooses. There may be a situation where the defender wants to take some Trample damage. ;)
Jan
7
comment How does Double Strike work with Trample?
@JoeW The advantage banding gives when blocking is that the defender can divide the damage as he or she chooses, and assign all the damage to one creature and none to himself. As per CR702.19b, Trample damage doesn't have to be assigned to a player, so banding on defenders, in practice, usually nullifies Trample.
Jan
7
comment How does Double Strike work with Trample?
@JoeW Nope. CR702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. […edit out for brevity ignore effects that change amount of damage…] The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.