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Jul
12
comment How does Athreos, God of Passage respond to creature tokens?
To help clear up some confusion: a creature token is both a creature and a token. It can be returned to your hand because Athreos says so and it's a creature, it won't actually get to your hand because it's a token (CR 110.5g).
Jun
25
comment When a card asks you to flip a coin is it against the rules to use a two headed coin?
@Gregor I confess to a downvote. Is a question still bad if it has generated a good answer? I'm not sure, but I tend towards yes. I downvoted to discourage the obvious followup question: “Would a judge issue me a penalty if I stacked my deck?”
Jun
16
comment Does a +1/+1 counter remove a -1/-1 counter?
@primo Sorry, I have to disagree. It's not arbitrary at all. Even with just a few counters, it takes extra mental energy to cancel out the counters in your head when determining power/toughness for combat decisions, etc. There are enough P/T changing effects already; we shouldn't keep redundant ones just to avoid an ancient card like Tetravus getting marginally less powerful. Some cards, like creatures with undying, are more interesting with this rule.
Jun
16
comment Does a +1/+1 counter remove a -1/-1 counter?
@primo There have been many cases of cards getting weaker because of a new rule intended to simplify bookkeeping or streamline play. Other cards get stronger because of the same rule. I don't see an issue with this.
Jun
11
comment Hex game strategy
@warren Yes, I was similarly confused at first. The question is poorly worded. :)
Jun
11
comment Hex game strategy
@warren I believe that the OP is talking about this game of Hex.
May
2
comment How does the Tribute mechanic work?
I actually disagree with the "obviousness" of most Tribute cards. In most (all?) cases, the decision depends on the state of the battlefield or your cards in hand (do I have removal which makes Tribute irrelevant, etc.) I can't really think of a Tribute card where you can say "always pay Tribute for card X" or the reverse. Which is the point of how they're designed, of course.
May
2
comment What happens if a creature has no toughness defined?
@Jefromi Yes, old-timers will remember Nightmare from Alpha. These cards have always been in the game. It's likely because of Nightmare that loses all abilities cards are designed the way they are.
May
2
comment What happens if a creature has no toughness defined?
@Jefromi Yes it took me a minute to consider the argument, and I agree. I've changed my answer.
Mar
27
comment Magic; Are you allowed to attack creatures instead of a player?
Consider that Hearthstone is designed to be a fast-paced game where there is no player interaction (in Magic parlance, passing of priority) during each player's turn. Magic is designed to have a lot of player interaction: its choices with respect to combat rules, instants, and the stack reflect this design philosophy.
Mar
12
comment Small World: Why does it use 3-point coins?
@GendoIkari Even if you're trading, it's still relatively easy to keep track of how many times you've traded for a 5 or 10. Adding a 3 makes it that much more difficult to track since you can get a more varied mix when you take your coins.
Mar
4
comment What are the ramifications of turning a planeswalker into a creature?
@corsiKa Although it's only the first 17 pages that cover the basics of the page, I agree that magic's complexity is a bit of a barrier. Wizards tried a dumbed-down version, Portal, and it was a failure, because it wasn't strictly compatible with standard cards. What's another alternative? Lose the comprehensive foundation upon which we logically determine how the thousands of cards interact? I think Duels of the Planeswalkers on iPad/PC/XBox has gone a long way to reducing the barrier of entry.
Mar
4
comment What are the ramifications of turning a planeswalker into a creature?
@corsiKa That's not really fair, it's not strictly necessary for a beginner to know all the minutiae of the Comprehensive Rules. The 36 page basic rulebook is good enough. :) If there are any questions with specific card interactions, in 99% of cases the cards can be simply looked up on gatherer rulings without referencing the Comprehensive rules.
Jan
7
comment How does Double Strike work with Trample?
To clarify, by "usually" I mean if the defender chooses. There may be a situation where the defender wants to take some Trample damage. ;)
Jan
7
comment How does Double Strike work with Trample?
@JoeW The advantage banding gives when blocking is that the defender can divide the damage as he or she chooses, and assign all the damage to one creature and none to himself. As per CR702.19b, Trample damage doesn't have to be assigned to a player, so banding on defenders, in practice, usually nullifies Trample.
Jan
7
comment How does Double Strike work with Trample?
@JoeW Nope. CR702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. […edit out for brevity ignore effects that change amount of damage…] The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
Dec
2
comment Angel's Grace and Phyrexian Unlife
Related (essentially a duplicate of your second question): boardgames.stackexchange.com/questions/6987/…
Nov
27
comment Can Jelava cast a creature if it has Flash?
Yep that's the crux of it, a Creature Card is not an Instant Card even if it has the Flash ability.
Nov
12
comment Problems with learning curve and player elimination in Eclipse
@K.L. I was mostly referring to the random element of ship battles. But even the greenest novice will recognize the advantage of a tile with two or more planets to colonize, or that paying resources for an empty tile isn't advantageous. I really don't think there is a lot of deep strategy in coping with the random element of tile draws. The real strategy is knowing when to explore tiles and where to explore for them on the board.
Nov
12
comment Problems with learning curve and player elimination in Eclipse
@K.L. Sorry, this question is subjective. How do you define similar? Broadly, Puerto Rico is similar, but not space-themed. Is Twilight Imperium similar because it has a hex tile setup? If you found a game that's similar enough, wouldn't it be because it is random? By the way, randomness is a good thing in a game like this. It levels the game a little. It means that those who don't have the same knowledge/strategy strengths still have a chance with a little luck.