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seen Apr 17 at 2:22

Mar
27
comment Magic; Are you allowed to attack creatures instead of a player?
Consider that Hearthstone is designed to be a fast-paced game where there is no player interaction (in Magic parlance, passing of priority) during each player's turn. Magic is designed to have a lot of player interaction: its choices with respect to combat rules, instants, and the stack reflect this design philosophy.
Mar
12
comment Small World: Why does it use 3-point coins?
@GendoIkari Even if you're trading, it's still relatively easy to keep track of how many times you've traded for a 5 or 10. Adding a 3 makes it that much more difficult to track since you can get a more varied mix when you take your coins.
Mar
4
comment What are the ramifications of turning a planeswalker into a creature?
@corsiKa Although it's only the first 17 pages that cover the basics of the page, I agree that magic's complexity is a bit of a barrier. Wizards tried a dumbed-down version, Portal, and it was a failure, because it wasn't strictly compatible with standard cards. What's another alternative? Lose the comprehensive foundation upon which we logically determine how the thousands of cards interact? I think Duels of the Planeswalkers on iPad/PC/XBox has gone a long way to reducing the barrier of entry.
Mar
4
comment What are the ramifications of turning a planeswalker into a creature?
@corsiKa That's not really fair, it's not strictly necessary for a beginner to know all the minutiae of the Comprehensive Rules. The 36 page basic rulebook is good enough. :) If there are any questions with specific card interactions, in 99% of cases the cards can be simply looked up on gatherer rulings without referencing the Comprehensive rules.
Jan
7
comment How does Double Strike work with Trample?
To clarify, by "usually" I mean if the defender chooses. There may be a situation where the defender wants to take some Trample damage. ;)
Jan
7
comment How does Double Strike work with Trample?
@JoeW The advantage banding gives when blocking is that the defender can divide the damage as he or she chooses, and assign all the damage to one creature and none to himself. As per CR702.19b, Trample damage doesn't have to be assigned to a player, so banding on defenders, in practice, usually nullifies Trample.
Jan
7
comment How does Double Strike work with Trample?
@JoeW Nope. CR702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. […edit out for brevity ignore effects that change amount of damage…] The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
Dec
2
comment Angel's Grace and Phyrexian Unlife
Related (essentially a duplicate of your second question): boardgames.stackexchange.com/questions/6987/…
Nov
27
comment Can Jelava cast a creature if it has Flash?
Yep that's the crux of it, a Creature Card is not an Instant Card even if it has the Flash ability.
Nov
12
comment Problems with learning curve and player elimination in Eclipse
@K.L. I was mostly referring to the random element of ship battles. But even the greenest novice will recognize the advantage of a tile with two or more planets to colonize, or that paying resources for an empty tile isn't advantageous. I really don't think there is a lot of deep strategy in coping with the random element of tile draws. The real strategy is knowing when to explore tiles and where to explore for them on the board.
Nov
12
comment Problems with learning curve and player elimination in Eclipse
@K.L. Sorry, this question is subjective. How do you define similar? Broadly, Puerto Rico is similar, but not space-themed. Is Twilight Imperium similar because it has a hex tile setup? If you found a game that's similar enough, wouldn't it be because it is random? By the way, randomness is a good thing in a game like this. It levels the game a little. It means that those who don't have the same knowledge/strategy strengths still have a chance with a little luck.
Nov
5
comment Magic card database for websites
While I agree with Jonathan that this is a better question, I also agree with Pow-lan. Even though it's similar to the previous question, it's actually off-topic.
Nov
4
comment Magic card database for websites
possible duplicate of Where can I find a database with a list of all magic cards?
Oct
30
comment Can I avoid an opponent preventing my Desecration Demon attacking?
Kaalia of the Vast approves.
Oct
28
comment Does Phantom Flock still prevent damage if it has no counters left?
@Matt I don't see it as broken, since all you need to do is get rid of the Aven Brigadier, even temporarily, to kill the Phantom Flock. I can think of many far more broken card combinations in Magic. :-)
Sep
16
comment Eclipse ship parts - infinitely stackable?
This answer is correct. I believe the question assumes by using the word "stackable" that covered part tiles are counted, but clearly that's not the intent of the rules. Page 13: "When placing the tiles, you may place the tiles on top of any of the printed starting Ship Parts on your Ship blueprints, but not on top of other Ship Part tiles." If you're replacing ship parts, the part tiles in that blueprint slot are removed first. Covered blueprint parts are not counted towards ship capabilities.
Sep
5
comment Diminishing Returns vs Increasing Returns
Welcome to the site! I like the idea of your game, but I don't understand what you're asking. The way this question is written makes it too subjective and the answers opinion based and not a good fit for a stackexchange site.
Sep
3
comment Can I “hide” a Vesuvan Shapeshifter?
@Jefromi I'm not a tournament judge, by any means, but yes that's how I read the situation. (You would also have to tell them which one you flipped last turn.) It would be like if someone played a spell that let them look at one card in your hand… if they forget what that card was, that's their problem.
Aug
29
comment Do tokens ever go to the graveyard and can they be sacrificed or exiled?
I'm certain whatever card you're referring to would say …for every creature card in your graveyard… Similarly, reanimation spells always say "return target creature card" to the battlefield (or your hand). The graveyard never contains creatures, only cards. Tokens are not cards, they are only permanents on the battlefield.
Aug
20
comment Does Goblin Test Pilot hit a Planeswalker?
Those who like Comprehensive Rules should know that this is covered by CR 306.7 If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.